sm-plugins/Turret/scripting/Turret.sp

596 lines
20 KiB
SourcePawn

#include <sourcemod>
#include <sdkhooks>
#include <zombiereloaded>
#include <sdktools>
#include <cstrike>
#pragma semicolon 1
#pragma newdecls required
int g_iVelocity;
int g_iCurrentTick;
int g_iTicksSinceLastAttack;
#define MAX_TURRETS 65
int g_iTurrets[MAX_TURRETS] = {INVALID_ENT_REFERENCE,...};
int g_iMarkers[MAX_TURRETS] = {INVALID_ENT_REFERENCE,...};
int g_iGunfire[MAX_TURRETS] = {INVALID_ENT_REFERENCE,...};
int g_iExplosion[MAX_TURRETS] = {INVALID_ENT_REFERENCE,...};
int g_iOwner[MAX_TURRETS];
bool g_bCanPlace[MAX_TURRETS];
bool g_bPlaced[MAX_TURRETS];
float g_fMaxRange;
float g_fMinAccuracy;
float g_fMaxAccuracy;
float g_fDestroyRange;
float g_fKnockback;
int g_iDamage;
int g_iTicksToSkip;
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "Turrets",
author = "Neon",
description = "",
version = "1.0.0",
url = "https://steamcommunity.com/id/n3ontm"
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
//RegConsoleCmd("sm_turret", Command_Turret);
RegAdminCmd("sm_turret", Command_Turret, ADMFLAG_RCON);
HookEvent("round_end", OnRound);
HookEvent("round_start", OnRound);
ConVar cvar;
HookConVarChange((cvar = CreateConVar("sm_turrets_max_range", "1500", "")), Cvar_MaxRange);
g_fMaxRange = cvar.FloatValue;
HookConVarChange((cvar = CreateConVar("sm_turrets_min_accuracy", "0.7", "")), Cvar_MinAccuracy);
g_fMinAccuracy = cvar.FloatValue;
HookConVarChange((cvar = CreateConVar("sm_turrets_max_accuracy", "0.99", "")), Cvar_MaxAccuracy);
g_fMaxAccuracy = cvar.FloatValue;
HookConVarChange((cvar = CreateConVar("sm_turrets_destroy_range", "100", "")), Cvar_DestroyRange);
g_fDestroyRange = cvar.FloatValue;
HookConVarChange((cvar = CreateConVar("sm_turrets_knockback", "20", "")), Cvar_Knockback);
g_fKnockback = cvar.FloatValue;
HookConVarChange((cvar = CreateConVar("sm_turrets_damage", "10", "")), Cvar_Damage);
g_iDamage = cvar.IntValue;
HookConVarChange((cvar = CreateConVar("sm_turrets_ticks_to_skip", "3", "")), Cvar_TicksToSkip); // to decrease CPU usage
g_iTicksToSkip = cvar.IntValue;
delete cvar;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnMapStart()
{
g_iVelocity = FindDataMapInfo(0, "m_vecAbsVelocity");
PrecacheModel("models/unloze/dronegun/dronegun.mdl");
AddFileToDownloadsTable("models/unloze/dronegun/dronegun.dx90.vtx");
AddFileToDownloadsTable("models/unloze/dronegun/dronegun.dx80.vtx");
AddFileToDownloadsTable("models/unloze/dronegun/dronegun.mdl");
AddFileToDownloadsTable("models/unloze/dronegun/dronegun.phy");
AddFileToDownloadsTable("models/unloze/dronegun/dronegun.sw.vtx");
AddFileToDownloadsTable("models/unloze/dronegun/dronegun.vvd");
AddFileToDownloadsTable("materials/models/unloze/dronegun/dronegun.vmt");
AddFileToDownloadsTable("materials/models/unloze/dronegun/dronegun.vtf");
AddFileToDownloadsTable("materials/models/unloze/dronegun/dronegun_laser.vmt");
AddFileToDownloadsTable("materials/models/unloze/dronegun/dronegun_laser.vtf");
AddFileToDownloadsTable("materials/models/unloze/dronegun/dronegun_selfillum.vtf");
AddFileToDownloadsTable("materials/models/unloze/weapons/w_models/w_mach_m249para/m249.vmt");
AddFileToDownloadsTable("materials/models/unloze/weapons/w_models/w_mach_m249para/m249.vtf");
AddFileToDownloadsTable("materials/models/unloze/weapons/w_models/w_mach_m249para/m249_exponent.vtf");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginEnd()
{
for (int i = 0; i < MAX_TURRETS; i++)
{
if (g_iTurrets[i] == INVALID_ENT_REFERENCE)
continue;
ClearTurret(i);
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnRound(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
for (int i = 0; i < MAX_TURRETS; i++)
{
g_iTurrets[i] = INVALID_ENT_REFERENCE;
g_iMarkers[i] = INVALID_ENT_REFERENCE;
g_iGunfire[i] = INVALID_ENT_REFERENCE;
g_iExplosion[i] = INVALID_ENT_REFERENCE;
g_iOwner[i] = 0;
g_bCanPlace[i] = false;
g_bPlaced[i] = false;
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_Turret(int client, int args)
{
if (!(IsPlayerAlive(client) && ZR_IsClientHuman(client)))
{
ReplyToCommand(client, "[ZR] You need to be human to use this command.");
return Plugin_Handled;
}
// Clear old turret
for (int j = 0; j < MAX_TURRETS; j++)
{
if ((g_iOwner[j] != 0) && (g_iOwner[j] == client))
{
ClearTurret(j);
ReplyToCommand(client, "[ZR] Turret Removed.");
return Plugin_Handled;
}
}
// find free index
int i;
for (i = 0; i < MAX_TURRETS; i++)
{
if (g_iTurrets[i] == INVALID_ENT_REFERENCE)
break;
if (i == (MAX_TURRETS -1))
{
ReplyToCommand(client, "[ZR] Too many turrets active already.");
return Plugin_Handled;
}
}
float vecOrigin[3];
GetClientAbsOrigin(client, vecOrigin);
g_iTurrets[i] = CreateEntityAtOrigin("prop_dynamic_override", vecOrigin);
SetEntityModel(g_iTurrets[i], "models/unloze/dronegun/dronegun.mdl");
DispatchKeyFormat(g_iTurrets[i], "targetname", "turret_%d", i);
DispatchKeyFormat(g_iTurrets[i], "solid", "0");
DispatchKeyFormat(g_iTurrets[i], "modelscale", "1.0");
DispatchKeyFormat(g_iTurrets[i], "disableshadows", "1");
DispatchKeyFormat(g_iTurrets[i], "disablereceiveshadows", "1");
DispatchKeyFormat(g_iTurrets[i], "disablebonefollowers", "1");
DispatchKeyFormat(g_iTurrets[i], "OnUser1", "gunfire_%d,Kill,,0,1", i);
DispatchKeyFormat(g_iTurrets[i], "OnUser1", "marker_%d,Kill,,0,1", i);
DispatchKeyFormat(g_iTurrets[i], "OnUser1", "!self,Kill,,0,1");
DispatchKeyFormat(g_iTurrets[i], "OnUser2", "explosion_%d,Explode,,0,1", i);
SpawnAndActivate(g_iTurrets[i]);
//traget for env_gunfire to aim at
g_iMarkers[i] = CreateEntityAtOrigin("path_track", vecOrigin);
DispatchKeyFormat(g_iMarkers[i], "targetname", "marker_%d", i);
SpawnAndActivate(g_iMarkers[i]);
vecOrigin[2] += 42.0; // "middle" of turret
g_iGunfire[i] = CreateEntityAtOrigin("env_gunfire", vecOrigin);
DispatchKeyFormat(g_iGunfire[i], "targetname", "gunfire_%d", i);
DispatchKeyFormat(g_iGunfire[i], "target", "marker_%d", i);
DispatchKeyFormat(g_iGunfire[i], "StartDisabled", "1");
DispatchKeyFormat(g_iGunfire[i], "spread", "0");
DispatchKeyFormat(g_iGunfire[i], "collisions", "1");
DispatchKeyFormat(g_iGunfire[i], "rateoffire", "10");
SpawnAndActivate(g_iGunfire[i]);
ParentToEntity(g_iGunfire[i], g_iTurrets[i]);
g_iExplosion[i] = CreateEntityAtOrigin("env_explosion", vecOrigin);
DispatchKeyFormat(g_iExplosion[i], "targetname", "explosion_%d", i);
DispatchKeyFormat(g_iExplosion[i], "fireballsprite", "sprites/zerogxplode.spr");
DispatchKeyFormat(g_iExplosion[i], "rendermode", "0");
DispatchKeyFormat(g_iExplosion[i], "iMagnitude", "100");
DispatchKeyFormat(g_iExplosion[i], "spawnflags", "1");
SpawnAndActivate(g_iExplosion[i]);
ParentToEntity(g_iExplosion[i], g_iTurrets[i]);
g_iOwner[i] = client;
ReplyToCommand(client, "[ZR] Press E to place a turret.");
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnGameFrame() // Tick Turrets
{
g_iCurrentTick++;
g_iTicksSinceLastAttack++;
if (g_iCurrentTick < g_iTicksToSkip)
return;
g_iCurrentTick = 0;
bool bAttack = false;
if (g_iTicksSinceLastAttack > 15)
bAttack = true;
for (int i = 0; i < MAX_TURRETS; i++)
{
if (g_iTurrets[i] == INVALID_ENT_REFERENCE)
continue;
if (!g_bPlaced[i]) // not placed yet
{
PlaceTurret(i);
continue;
}
float vecOriginClient[3];
float vecOriginTurret[3];
GetEntPropVector(g_iTurrets[i], Prop_Send, "m_vecOrigin", vecOriginTurret);
vecOriginTurret[2] += 42.0;
int iNearestZombie;
float fNearestDistance;
for (int client = 1; client <= MaxClients; client++)
{
if (!IsClientInGame(client) || !IsPlayerAlive(client) || !ZR_IsClientZombie(client))
continue;
GetClientAbsOrigin(client, vecOriginClient);
vecOriginClient[2] += 50.0; //aim for chest
Handle hTraceRay = TR_TraceRayFilterEx(vecOriginClient, vecOriginTurret, MASK_ALL, RayType_EndPoint, TraceEntityFilter, g_iTurrets[i]);
if(TR_DidHit(hTraceRay))
{
delete hTraceRay;
continue;
}
delete hTraceRay;
float vecVector[3];
float vecAngles[3];
MakeVectorFromPoints(vecOriginTurret, vecOriginClient, vecVector);
GetVectorAngles(vecVector, vecAngles);
if (!((vecAngles[0] <= 45.0) || (vecAngles[0] >= 315.0)))
continue;
float fDistance = GetVectorLength(vecVector, false);
if ((fDistance < fNearestDistance) || (iNearestZombie == 0))
{
iNearestZombie = client;
fNearestDistance = fDistance;
}
}
if (iNearestZombie == 0) // no target found
continue;
// ZM too close, destroy turret
if (fNearestDistance <= g_fDestroyRange)
{
ClearTurret(i, true);
continue;
}
float vecVector[3];
float vecAngles[3];
GetClientAbsOrigin(iNearestZombie, vecOriginClient);
vecOriginClient[2] += 50.0; //aim for chest
MakeVectorFromPoints(vecOriginTurret, vecOriginClient, vecVector);
GetVectorAngles(vecVector, vecAngles);
float fA = ((vecAngles[1]+180.0)/360.0);
if (fA > 1.0)
fA -= 1.0;
float fB;
if (vecAngles[0] <= 45.0)
{
fB = ((1.0/90.0) * vecAngles[0]) + 0.5;
}
else if (vecAngles[0] >= 315.0)
{
fB = ((1.0/90.0) * (vecAngles[0] - 315.0)) + 0.0;
}
// why the fuck can i only set one of those angles????
//SetEntPropFloat(g_iTurrets[i], Prop_Data, "m_flPoseParameter", fB, 1);
//SetEntPropFloat(g_iTurrets[i], Prop_Send, "m_flCycle", 1.0);
SetEntPropFloat(g_iTurrets[i], Prop_Data, "m_flPoseParameter", fA, 0);
SetEntPropFloat(g_iTurrets[i], Prop_Send, "m_flCycle", 0.0);
// randomly spread the bullets
vecOriginClient[0] += GetRandomFloat(-15.0, 15.0);
vecOriginClient[1] += GetRandomFloat(-15.0, 15.0);
vecOriginClient[2] += GetRandomFloat(-20.0, 20.0);
TeleportEntity(g_iMarkers[i], vecOriginClient, NULL_VECTOR, NULL_VECTOR);
if (bAttack)
{
g_iTicksSinceLastAttack = 0;
// check for max range
float fDistance = GetVectorDistance(vecOriginClient, vecOriginTurret, false);
if (fDistance > g_fMaxRange)
{
AcceptEntityInput(g_iGunfire[i], "Disable");
continue;
}
AcceptEntityInput(g_iGunfire[i], "Enable");
// Accuracy
float fAccuracy = (((-(g_fMaxAccuracy - g_fMinAccuracy))/g_fMaxRange) * fDistance) + g_fMaxAccuracy;
float R = GetRandomFloat(0.0, 100.0);
if (FloatCompare(R, fAccuracy) == -1)
continue;
// DMG
int iHealth = GetClientHealth(iNearestZombie);
if(iHealth > g_iDamage)
SetEntityHealth(iNearestZombie, iHealth - g_iDamage);
else
ForcePlayerSuicide(iNearestZombie);
// KB
MakeVectorFromPoints(vecOriginTurret, vecOriginClient, vecVector);
NormalizeVector(vecVector, vecVector);
ScaleVector(vecVector, g_fKnockback);
float fClientVelocity[3];
GetEntDataVector(iNearestZombie, g_iVelocity, fClientVelocity);
AddVectors(fClientVelocity, vecVector, fClientVelocity);
SetEntDataVector(iNearestZombie, g_iVelocity, fClientVelocity);
}
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void PlaceTurret(int i)
{
if (g_iTurrets[i] == INVALID_ENT_REFERENCE) // no turret
return;
int client = g_iOwner[i];
if (!IsValidClient(client))
{
ClearTurret(i);
return;
}
if (!(IsPlayerAlive(client) && ZR_IsClientHuman(client)))
{
ClearTurret(i);
return;
}
float vecEyeAngles[3];
float vecEyeOrigin[3];
GetClientEyeAngles(client, vecEyeAngles);
GetClientEyePosition(client, vecEyeOrigin);
Handle hTraceRay = TR_TraceRayFilterEx(vecEyeOrigin, vecEyeAngles, MASK_ALL, RayType_Infinite, TraceEntityFilter, client);
g_bCanPlace[i] = false;
if(TR_DidHit(hTraceRay))
{
float vecEndPosAim[3];
TR_GetEndPosition(vecEndPosAim, hTraceRay);
float vecDown[3] = {90.0, 0.0, 0.0};
delete hTraceRay;
hTraceRay = TR_TraceRayFilterEx(vecEndPosAim, vecDown, MASK_ALL, RayType_Infinite, TraceEntityFilter, client);
if(TR_DidHit(hTraceRay))
{
float vecEndPosDown[3];
TR_GetEndPosition(vecEndPosDown, hTraceRay);
TeleportEntity(g_iTurrets[i], vecEndPosDown, NULL_VECTOR, NULL_VECTOR);
if (GetVectorDistance(vecEyeOrigin, vecEndPosDown, false) > 500) // maximum distance to place a turret
{
delete hTraceRay;
SetEntityRenderColor(g_iTurrets[i], 255, 0, 0, 0);
return;
}
vecEndPosDown[2] += 5.0;
vecEndPosAim[2] += 5.0;
float vecMins[3] = {-30.0, -30.0, 0.0};
float vecMaxs[3] = {30.0, 30.0, 63.0};
delete hTraceRay;
hTraceRay = TR_TraceHullFilterEx(vecEndPosDown, vecEndPosAim, vecMins, vecMaxs, MASK_ALL, TraceEntityFilter, client);
if(!TR_DidHit(hTraceRay))
g_bCanPlace[i] = true;
}
}
delete hTraceRay;
if(g_bCanPlace[i])
SetEntityRenderColor(g_iTurrets[i], 0, 255, 0, 0);
else
SetEntityRenderColor(g_iTurrets[i], 255, 0, 0, 0);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPlayerRunCmdPost(int client, int buttons)
{
for (int i = 0; i < MAX_TURRETS; i++)
{
if (g_iTurrets[i] == INVALID_ENT_REFERENCE) // no turret
continue;
if (g_bPlaced[i]) // already placed
continue;
if(!g_bCanPlace[i]) // cant be placed atm
continue;
if (g_iOwner[i] == client)
{
if (buttons & IN_USE)
{
SetEntityRenderColor(g_iTurrets[i], 255, 255, 255, 0);
//g_iOwner[i] = 0;
g_bPlaced[i] = true;
}
break;
}
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock bool TraceEntityFilter(int entity, int contentsMask, int turret)
{
if ((entity == turret) || (0 <= entity <= MaxClients))
return false;
return true;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock int CreateEntityAtOrigin(const char[] classname, const float origin[3])
{
int entity = CreateEntityByName(classname);
TeleportEntity(entity, origin, NULL_VECTOR, NULL_VECTOR);
return entity;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock bool DispatchKeyFormat(int entity, const char[] key, const char[] value, any ...)
{
char buffer[1024];
VFormat(buffer, sizeof(buffer), value, 4);
DispatchKeyValue(entity, key, buffer);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock void SpawnAndActivate(int entity)
{
DispatchSpawn(entity);
ActivateEntity(entity);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock void ParentToEntity(int entity, int parent)
{
SetVariantString("!activator");
AcceptEntityInput(entity, "SetParent", parent, parent);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
void ClearTurret(int index, bool bExplode = false)
{
if (bExplode)
AcceptEntityInput(g_iTurrets[index], "FireUser2");
AcceptEntityInput(g_iTurrets[index], "FireUser1");
g_iTurrets[index] = INVALID_ENT_REFERENCE;
g_iMarkers[index] = INVALID_ENT_REFERENCE;
g_iGunfire[index] = INVALID_ENT_REFERENCE;
g_iExplosion[index] = INVALID_ENT_REFERENCE;
g_iOwner[index] = 0;
g_bCanPlace[index] = false;
g_bPlaced[index] = false;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock bool IsValidClient(int client, bool nobots = true)
{
if (client <= 0 || client > MaxClients || !IsClientConnected(client) || (nobots && IsFakeClient(client)))
return false;
return IsClientInGame(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void Cvar_MaxRange(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_fMaxRange = convar.FloatValue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void Cvar_MinAccuracy(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_fMinAccuracy = convar.FloatValue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void Cvar_MaxAccuracy(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_fMaxAccuracy = convar.FloatValue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void Cvar_DestroyRange(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_fDestroyRange = convar.FloatValue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void Cvar_Knockback(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_fKnockback = convar.FloatValue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void Cvar_Damage(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_iDamage = convar.IntValue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void Cvar_TicksToSkip(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_iTicksToSkip = convar.IntValue;
}