15c63febe2
thx zuff xD
272 lines
6.4 KiB
SourcePawn
272 lines
6.4 KiB
SourcePawn
#include <sourcemod>
|
|
#include <sdktools>
|
|
#include <cstrike>
|
|
#include <zombiereloaded>
|
|
|
|
#pragma semicolon 1
|
|
#pragma newdecls required
|
|
|
|
#define MIN_PLAYERS 2
|
|
|
|
int g_iWarmup = 0;
|
|
int g_iMaxWarmup = 0;
|
|
bool g_bWarmup = false;
|
|
ConVar g_CVar_sm_warmuptime;
|
|
ConVar g_CVar_sm_warmupratio;
|
|
ConVar g_CVar_sm_warmupmaxtime;
|
|
bool g_bLateLoad = false;
|
|
Handle g_hWarmupEndFwd;
|
|
|
|
bool g_bRoundEnded = false;
|
|
bool g_bZombieSpawned = false;
|
|
int g_TeamChangeQueue[MAXPLAYERS + 1] = { -1, ... };
|
|
|
|
public Plugin myinfo =
|
|
{
|
|
name = "TeamManager",
|
|
author = "BotoX",
|
|
description = "",
|
|
version = "1.0",
|
|
url = "https://github.com/CSSZombieEscape/sm-plugins/tree/master/TeamManager"
|
|
};
|
|
|
|
public void OnPluginStart()
|
|
{
|
|
if (GetEngineVersion() == Engine_CSGO)
|
|
AddCommandListener(OnJoinTeamCommand, "joingame");
|
|
|
|
AddCommandListener(OnJoinTeamCommand, "jointeam");
|
|
HookEvent("round_start", OnRoundStart, EventHookMode_Pre);
|
|
HookEvent("round_end", OnRoundEnd, EventHookMode_PostNoCopy);
|
|
|
|
g_CVar_sm_warmuptime = CreateConVar("sm_warmuptime", "10", "Warmup timer.", 0, true, 0.0, true, 60.0);
|
|
g_CVar_sm_warmupratio = CreateConVar("sm_warmupratio", "0.60", "Ratio of connected players that need to be in game to start warmup timer.", 0, true, 0.0, true, 1.0);
|
|
g_CVar_sm_warmupmaxtime = CreateConVar("sm_warmupmaxtime", "45", "Max Warmup timer.", 0, true, 0.0, true, 120.0);
|
|
|
|
g_hWarmupEndFwd = CreateGlobalForward("TeamManager_WarmupEnd", ET_Ignore);
|
|
|
|
AutoExecConfig(true, "plugin.TeamManager");
|
|
|
|
for(int i = 1; i <= MaxClients; i++)
|
|
{
|
|
if(IsClientInGame(i) && IsPlayerAlive(i) && ZR_IsClientZombie(i))
|
|
{
|
|
g_bZombieSpawned = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
|
|
{
|
|
CreateNative("TeamManager_InWarmup", Native_InWarmup);
|
|
|
|
RegPluginLibrary("TeamManager");
|
|
|
|
g_bLateLoad = late;
|
|
return APLRes_Success;
|
|
}
|
|
|
|
public void OnConfigsExecuted()
|
|
{
|
|
if(g_bLateLoad)
|
|
{
|
|
g_bLateLoad = false;
|
|
return;
|
|
}
|
|
|
|
g_iWarmup = 0;
|
|
g_iMaxWarmup = 0;
|
|
g_bWarmup = false;
|
|
g_bRoundEnded = false;
|
|
g_bZombieSpawned = false;
|
|
|
|
if(g_CVar_sm_warmuptime.IntValue > 0 || g_CVar_sm_warmupratio.FloatValue > 0.0)
|
|
{
|
|
g_bWarmup = true;
|
|
CreateTimer(1.0, OnWarmupTimer, 0, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
|
|
}
|
|
}
|
|
|
|
public Action OnWarmupTimer(Handle timer)
|
|
{
|
|
if(g_iMaxWarmup >= g_CVar_sm_warmupmaxtime.IntValue || g_iWarmup >= g_CVar_sm_warmuptime.IntValue)
|
|
{
|
|
g_iMaxWarmup = 0;
|
|
g_bWarmup = false;
|
|
float fDelay = 3.0;
|
|
CS_TerminateRound(fDelay, CSRoundEnd_GameStart, false);
|
|
CreateTimer(fDelay, Timer_FireForward, _, TIMER_FLAG_NO_MAPCHANGE);
|
|
return Plugin_Stop;
|
|
}
|
|
|
|
if(g_CVar_sm_warmupratio.FloatValue > 0.0)
|
|
{
|
|
int ClientsConnected = GetClientCount(false);
|
|
int ClientsInGame = GetClientCount(true);
|
|
int ClientsNeeded = RoundToCeil(float(ClientsConnected) * g_CVar_sm_warmupratio.FloatValue);
|
|
ClientsNeeded = ClientsNeeded > MIN_PLAYERS ? ClientsNeeded : MIN_PLAYERS;
|
|
|
|
if(ClientsInGame < ClientsNeeded)
|
|
{
|
|
g_iMaxWarmup++;
|
|
PrintCenterTextAll("Warmup: Waiting for %d more players to join or %d seconds.", ClientsNeeded - ClientsInGame, g_CVar_sm_warmupmaxtime.IntValue - g_iMaxWarmup);
|
|
return Plugin_Continue;
|
|
}
|
|
else
|
|
{
|
|
g_iWarmup++;
|
|
PrintCenterTextAll("Warmup: Enough players joined. %d seconds left. ", g_CVar_sm_warmuptime.IntValue - g_iWarmup);
|
|
return Plugin_Continue;
|
|
}
|
|
}
|
|
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
public Action Timer_FireForward(Handle hThis)
|
|
{
|
|
Call_StartForward(g_hWarmupEndFwd);
|
|
Call_Finish();
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
public void OnClientDisconnect(int client)
|
|
{
|
|
g_TeamChangeQueue[client] = -1;
|
|
}
|
|
|
|
public Action OnJoinTeamCommand(int client, const char[] command, int argc)
|
|
{
|
|
if(client < 1 || client >= MaxClients || !IsClientInGame(client))
|
|
return Plugin_Continue;
|
|
|
|
if(StrEqual(command, "joingame", false))
|
|
{
|
|
if(GetClientTeam(client) != CS_TEAM_NONE)
|
|
return Plugin_Continue;
|
|
|
|
ShowVGUIPanel(client, "team");
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
char sArg[8];
|
|
GetCmdArg(1, sArg, sizeof(sArg));
|
|
|
|
int CurrentTeam = GetClientTeam(client);
|
|
int NewTeam = StringToInt(sArg);
|
|
|
|
if(NewTeam < CS_TEAM_NONE || NewTeam > CS_TEAM_CT)
|
|
return Plugin_Handled;
|
|
|
|
// prevent accidental suicide
|
|
if(g_bZombieSpawned && IsPlayerAlive(client) && NewTeam != CS_TEAM_SPECTATOR)
|
|
return Plugin_Handled;
|
|
|
|
if(g_bRoundEnded)
|
|
{
|
|
if(NewTeam == CS_TEAM_T || NewTeam == CS_TEAM_NONE)
|
|
NewTeam = CS_TEAM_CT;
|
|
|
|
if(NewTeam == CurrentTeam)
|
|
{
|
|
if(g_TeamChangeQueue[client] != -1)
|
|
{
|
|
g_TeamChangeQueue[client] = -1;
|
|
PrintCenterText(client, "Team change request canceled.");
|
|
}
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
g_TeamChangeQueue[client] = NewTeam;
|
|
PrintCenterText(client, "You will be placed in the selected team shortly.");
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
if(!g_bZombieSpawned)
|
|
{
|
|
if(NewTeam == CS_TEAM_T || NewTeam == CS_TEAM_NONE)
|
|
NewTeam = CS_TEAM_CT;
|
|
}
|
|
else if(NewTeam == CS_TEAM_CT || NewTeam == CS_TEAM_NONE)
|
|
NewTeam = CS_TEAM_T;
|
|
|
|
if(g_bZombieSpawned && NewTeam == CurrentTeam)
|
|
return Plugin_Handled;
|
|
|
|
ForcePlayerSuicide(client);
|
|
ChangeClientTeam(client, CS_TEAM_NONE);
|
|
ChangeClientTeam(client, NewTeam);
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
public void OnRoundStart(Event event, const char[] name, bool dontBroadcast)
|
|
{
|
|
g_bRoundEnded = false;
|
|
g_bZombieSpawned = false;
|
|
|
|
for(int client = 1; client <= MaxClients; client++)
|
|
{
|
|
if(!IsClientInGame(client))
|
|
continue;
|
|
|
|
int CurrentTeam = GetClientTeam(client);
|
|
int NewTeam = CS_TEAM_CT;
|
|
|
|
if(g_TeamChangeQueue[client] != -1)
|
|
{
|
|
NewTeam = g_TeamChangeQueue[client];
|
|
g_TeamChangeQueue[client] = -1;
|
|
}
|
|
else if(CurrentTeam <= CS_TEAM_SPECTATOR)
|
|
continue;
|
|
|
|
if(NewTeam == CurrentTeam)
|
|
continue;
|
|
|
|
if(NewTeam >= CS_TEAM_T)
|
|
CS_SwitchTeam(client, NewTeam);
|
|
else
|
|
ChangeClientTeam(client, NewTeam);
|
|
|
|
if(NewTeam >= CS_TEAM_T && !IsPlayerAlive(client))
|
|
CS_RespawnPlayer(client);
|
|
}
|
|
}
|
|
|
|
public void OnRoundEnd(Event event, const char[] name, bool dontBroadcast)
|
|
{
|
|
g_bRoundEnded = true;
|
|
g_bZombieSpawned = false;
|
|
}
|
|
|
|
public Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason)
|
|
{
|
|
if(g_bWarmup)
|
|
return Plugin_Handled;
|
|
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
public Action ZR_OnClientInfect(int &client, int &attacker, bool &motherInfect, bool &respawnOverride, bool &respawn)
|
|
{
|
|
if(g_bWarmup)
|
|
return Plugin_Handled;
|
|
|
|
g_bZombieSpawned = true;
|
|
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
public Action ZR_OnInfectCountdown()
|
|
{
|
|
if(g_bWarmup)
|
|
return Plugin_Handled;
|
|
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
public int Native_InWarmup(Handle hPlugin, int numParams)
|
|
{
|
|
return g_bWarmup;
|
|
} |