sm-plugins/StackMode/scripting/StackMode.sp
2021-07-06 15:06:48 +01:00

859 lines
25 KiB
SourcePawn

#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <multicolors>
#include <Spectate>
#include <zombiereloaded>
int g_iVIPClient = -1;
int g_iVIPClientTwo = -1;
bool g_bDoubleVIP = false;
bool g_bmotherInfect = false;
int g_BeaconSerial[MAXPLAYERS + 1] = { 0, ... };
int g_Serial_Gen = 0;
int g_BeamSprite = -1;
int g_HaloSprite = -1;
int greyColor[4] = {128, 128, 128, 255};
int spriteEntities[MAXPLAYERS + 1];
int g_iDamageTick;
int g_iHealTick;
float g_fAuraRange;
public Plugin myinfo =
{
name = "Stack Mode",
author = "Dogan",
description = "Stack Mode for ZE Events",
version = "2.2.0",
url = ""
};
public void OnPluginStart()
{
HookEvent("player_death", OnPlayerDeath);
HookEvent("round_end", OnRoundEnd);
HookEvent("player_team", OnPlayerTeam);
RegConsoleCmd("sm_stackmaster", WhoIsVIP);
RegAdminCmd("sm_fsm", PerformAdminVIPSelection, ADMFLAG_GENERIC, "Randomly chooses another alive human as Stack Master (putting a target force picks your target)");
RegAdminCmd("sm_fsm2", PerformAdmin2ndVIPSelection, ADMFLAG_GENERIC, "Randomly chooses another alive human as 2nd Stack Master (putting a target force picks your target)");
CreateTimer(1.0, Timer_AuraAroundVIP, _, TIMER_REPEAT);
ConVar cvar;
HookConVarChange((cvar = CreateConVar("sm_stackmode_damage", "2", "how much damage shall be dealt to clients that are not in the aura of the stackmaster", FCVAR_NONE, true, 1.0, true, 20.0)), g_cvDamageTick);
g_iDamageTick = cvar.IntValue;
HookConVarChange((cvar = CreateConVar("sm_stackmode_heal", "1", "how much shall the clients heal in the aura of the stackmaster", FCVAR_NONE, true, 0.0, true, 20.0)), g_cvHealTick);
g_iHealTick = cvar.IntValue;
HookConVarChange((cvar = CreateConVar("sm_stackmode_aura", "150.0", "aura range of the stackmaster", FCVAR_NONE, true, 50.0, true, 500.0)), g_cvAuraRange);
g_fAuraRange = cvar.FloatValue;
HookConVarChange((cvar = CreateConVar("sm_stackmode_doublemaster", "0", "0 = only one stack master mode, 1 = two stack masters mode", FCVAR_NONE, true, 0.0, true, 1.0)), g_cvDoubleVIP);
g_bDoubleVIP = cvar.BoolValue;
delete cvar;
AutoExecConfig(true, "plugin.StackMode");
/*for (int client = 1; client <= MaxClients; client++)
{
if (IsClientInGame(client))
OpenInformationPanel(client);
}*/
}
public void OnPluginEnd()
{
KillAllBeacons();
}
public void g_cvDamageTick(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_iDamageTick = convar.IntValue;
}
public void g_cvHealTick(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_iHealTick = convar.IntValue;
}
public void g_cvAuraRange(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_fAuraRange = convar.FloatValue;
}
public void g_cvDoubleVIP(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_bDoubleVIP = convar.BoolValue;
}
public void OnMapStart()
{
Handle gameConfig = LoadGameConfigFile("funcommands.games");
if (gameConfig == null)
{
SetFailState("Unable to load game config funcommands.games");
return;
}
char buffer[PLATFORM_MAX_PATH];
if (GameConfGetKeyValue(gameConfig, "SpriteBeam", buffer, sizeof(buffer)) && buffer[0])
{
g_BeamSprite = PrecacheModel(buffer);
}
if (GameConfGetKeyValue(gameConfig, "SpriteHalo", buffer, sizeof(buffer)) && buffer[0])
{
g_HaloSprite = PrecacheModel(buffer);
}
}
/*public void OnClientPostAdminCheck(int client)
{
OpenInformationPanel(client);
}
public void OpenInformationPanel(int client)
{
char sBuffer[256];
Panel hNotifyPanel = new Panel(GetMenuStyleHandle(MenuStyle_Radio));
hNotifyPanel.SetTitle("*** Welcome to Unloze Stack Mode Event ***");
hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
Format(sBuffer, sizeof(sBuffer), "A random player is chosen as Stack Master couple seconds after Zombies spawn.");
hNotifyPanel.DrawItem(sBuffer, ITEMDRAW_RAWLINE);
Format(sBuffer, sizeof(sBuffer), "You will constantly lose HP if you get too far away from the Stack Master!");
hNotifyPanel.DrawItem(sBuffer, ITEMDRAW_RAWLINE);
Format(sBuffer, sizeof(sBuffer), "But you also regenerate some HP if you stay close to him.");
hNotifyPanel.DrawItem(sBuffer, ITEMDRAW_RAWLINE);
Format(sBuffer, sizeof(sBuffer), "The round does NOT end if the Stack Master dies! Another player is randomly chosen to replace him instead.");
hNotifyPanel.DrawItem(sBuffer, ITEMDRAW_RAWLINE);
hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
Format(sBuffer, sizeof(sBuffer), "So make sure to stack with Stack Master as long as you can!");
hNotifyPanel.DrawItem(sBuffer, ITEMDRAW_RAWLINE);
hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
hNotifyPanel.DrawItem("1. Got it!", ITEMDRAW_RAWLINE);
hNotifyPanel.SetKeys(1023);
hNotifyPanel.Send(client, MenuHandler_NotifyPanel, 0);
delete hNotifyPanel;
}
public int MenuHandler_NotifyPanel(Handle menu, MenuAction action, int param1, int param2)
{
switch(action)
{
case MenuAction_Select, MenuAction_Cancel:
delete menu;
}
}*/
public Action WhoIsVIP(int client, int args)
{
if(g_iVIPClient == -1)
CReplyToCommand(client, "{cyan}[UNLOZE StackMode]{lightgreen} There currently is no Stack Master!");
else
CReplyToCommand(client, "{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
if(g_iVIPClientTwo != -1)
CReplyToCommand(client, "{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
return Plugin_Handled;
}
public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
{
if(motherInfect && g_bmotherInfect == false)
{
g_bmotherInfect = true;
CreateTimer(5.0, SelectVIP, _, TIMER_FLAG_NO_MAPCHANGE);
}
}
public Action OnRoundEnd(Event event, const char[] name, bool dontBroadcast)
{
g_iVIPClient = -1;
g_iVIPClientTwo = -1;
g_bmotherInfect = false;
KillAllBeacons();
}
public Action SelectVIP(Handle timer)
{
PerformVIPSelection(false);
}
public void CreateBeacon(int client)
{
g_BeaconSerial[client] = ++g_Serial_Gen;
CreateTimer(1.0, Timer_Beacon, client | (g_Serial_Gen << 7), TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}
public void KillBeacon(int client)
{
g_BeaconSerial[client] = 0;
if(IsClientInGame(client))
SetEntityRenderColor(client, 255, 255, 255, 255);
}
public void KillAllBeacons()
{
for(int i = 1; i <= MaxClients; i++)
KillBeacon(i);
}
public void PerformBeacon(int client)
{
CreateBeacon(client);
}
public Action Timer_Beacon(Handle timer, any value)
{
int client = value & 0x7f;
int serial = value >> 7;
if(!IsClientInGame(client) || !IsPlayerAlive(client) || g_BeaconSerial[client] != serial)
{
KillBeacon(client);
return Plugin_Stop;
}
float vec[3];
GetClientAbsOrigin(client, vec);
vec[2] += 10;
TE_SetupBeamRingPoint(vec, 10.0, g_fAuraRange - 10.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
TE_SendToAll();
int rainbowColor[4];
float i = GetGameTime();
float Frequency = 2.5;
rainbowColor[0] = RoundFloat(Sine(Frequency * i + 0.0) * 127.0 + 128.0);
rainbowColor[1] = RoundFloat(Sine(Frequency * i + 2.0943951) * 127.0 + 128.0);
rainbowColor[2] = RoundFloat(Sine(Frequency * i + 4.1887902) * 127.0 + 128.0);
rainbowColor[3] = 255;
TE_SetupBeamRingPoint(vec, 10.0, g_fAuraRange - 10.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, rainbowColor, 10, 0);
TE_SendToAll();
GetClientEyePosition(client, vec);
return Plugin_Continue;
}
public int AttachSprite(int client)
{
if(!IsPlayerAlive(client))
{
return -1;
}
char iTarget[16], sTargetname[64];
GetEntPropString(client, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
Format(iTarget, sizeof(iTarget), "Client%d", client);
DispatchKeyValue(client, "targetname", iTarget);
float Origin[3];
GetClientEyePosition(client, Origin);
Origin[2] += 45.0;
int Ent = CreateEntityByName("env_sprite");
if(!Ent) return -1;
DispatchKeyValue(Ent, "model", "materials/nide/follow.vmt");
DispatchKeyValue(Ent, "classname", "env_sprite");
DispatchKeyValue(Ent, "spawnflags", "1");
DispatchKeyValue(Ent, "scale", "0.1");
DispatchKeyValue(Ent, "rendermode", "1");
DispatchKeyValue(Ent, "rendercolor", "255 255 255");
DispatchSpawn(Ent);
TeleportEntity(Ent, Origin, NULL_VECTOR, NULL_VECTOR);
SetVariantString(iTarget);
AcceptEntityInput(Ent, "SetParent", Ent, Ent, 0);
DispatchKeyValue(client, "targetname", sTargetname);
return Ent;
}
public void RemoveSprite(int client)
{
if (spriteEntities[client] != -1 && IsValidEdict(spriteEntities[client]))
{
char m_szClassname[64];
GetEdictClassname(spriteEntities[client], m_szClassname, sizeof(m_szClassname));
if(strcmp("env_sprite", m_szClassname)==0)
AcceptEntityInput(spriteEntities[client], "Kill");
}
spriteEntities[client] = -1;
}
public Action Timer_AuraAroundVIP(Handle timer, any value)
{
if(g_iVIPClient == -1)
return Plugin_Continue;
new Float:fVec1[3];
new Float:fVec2[3];
GetClientAbsOrigin(g_iVIPClient, fVec1);
if(g_iVIPClientTwo == -1)
{
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client) && IsPlayerAlive(client) && ZR_IsClientHuman(client))
{
GetClientAbsOrigin(client, fVec2);
if(GetVectorDistance(fVec1, fVec2, false) <= g_fAuraRange)
{
if(GetClientHealth(client) < 125)
{
int health = GetClientHealth(client);
SetEntityHealth(client, health + g_iHealTick);
if(GetClientHealth(client) > 125) //prevent hp over 125
SetEntityHealth(client, 125);
}
}
else
{
int health = GetClientHealth(client);
SetEntityHealth(client, health - g_iDamageTick);
//CPrintToChat(client, "{cyan}UNLOZE StackMode: {lightgreen} Warning! You are losing HP for not being close to the Stack Master.");
PrintCenterText(client, "UNLOZE StackMode: Warning! You are losing HP for not being close to the Stack Master.");
if(GetClientHealth(client) < 1)
{
ForcePlayerSuicide(client);
CPrintToChat(client, "{cyan}[UNLOZE StackMode] {lightgreen} You died being far away from the Stack Master for too long!");
}
}
}
}
}
else
{
new Float:fVec3[3];
GetClientAbsOrigin(g_iVIPClientTwo, fVec3);
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client) && IsPlayerAlive(client) && ZR_IsClientHuman(client))
{
GetClientAbsOrigin(client, fVec2);
if(GetVectorDistance(fVec1, fVec2, false) <= g_fAuraRange || GetVectorDistance(fVec3, fVec2, false) <= g_fAuraRange)
{
if(GetClientHealth(client) < 125)
{
int health = GetClientHealth(client);
SetEntityHealth(client, health + g_iHealTick);
if(GetClientHealth(client) > 125) //prevent hp over 125
SetEntityHealth(client, 125);
}
}
else
{
int health = GetClientHealth(client);
SetEntityHealth(client, health - g_iDamageTick);
//CPrintToChat(client, "{cyan}UNLOZE StackMode: {lightgreen} Warning! You are losing HP for not being close to the Stack Master.");
PrintCenterText(client, "UNLOZE StackMode: Warning! You are losing HP for not being close to one the Stack Masters.");
if(GetClientHealth(client) < 1)
{
ForcePlayerSuicide(client);
CPrintToChat(client, "{cyan}[UNLOZE StackMode] {lightgreen} You died being far away from the Stack Masters for too long!");
}
}
}
}
}
return Plugin_Continue;
}
public void PerformVIPSelection(bool reselect)
{
int PotentialVIPCount;
int PotentialVIPClient[64];
for (int client = 1; client <= MaxClients; client++)
{
if (IsClientInGame(client) && IsPlayerAlive(client) && ZR_IsClientHuman(client))
{
if(IsFakeClient(client))
continue;
if(g_iVIPClientTwo == client) //prevent 2nd vip to be chosen twice
continue;
PotentialVIPClient[PotentialVIPCount] = client;
PotentialVIPCount++;
}
}
if(PotentialVIPCount < 1)
{
CPrintToChatAll("{cyan}[UNLOZE StackMode]{lightgreen} Couldn't find a valid client to set as Stack Master. Aborting on this round.");
if(g_iVIPClientTwo != -1)
{
KillBeacon(g_iVIPClientTwo);
RemoveSprite(g_iVIPClientTwo);
g_iVIPClientTwo = -1;
}
return;
}
g_iVIPClient = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
PerformBeacon(g_iVIPClient);
spriteEntities[g_iVIPClient] = AttachSprite(g_iVIPClient);
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
if (!reselect)
{
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
}
if(g_bDoubleVIP == true && !reselect)
CreateTimer(5.0, Select2ndVIP, _, TIMER_FLAG_NO_MAPCHANGE);
}
public Action Select2ndVIP(Handle timer)
{
Perform2ndVIPSelection(false);
}
public void Perform2ndVIPSelection(bool reselect)
{
int PotentialVIPCount;
int PotentialVIPClient[64];
for (int client = 1; client <= MaxClients; client++)
{
if (IsClientInGame(client) && IsPlayerAlive(client) && ZR_IsClientHuman(client))
{
if(IsFakeClient(client))
continue;
if(g_iVIPClient == client) //prevent 1st vip to be chosen twice
continue;
PotentialVIPClient[PotentialVIPCount] = client;
PotentialVIPCount++;
}
}
if(PotentialVIPCount < 1)
{
CPrintToChatAll("{cyan}[UNLOZE StackMode]{lightgreen} Couldn't find a valid client to set as 2nd Stack Master. Sticking with only one Stack Master for this round.");
return;
}
g_iVIPClientTwo = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
PerformBeacon(g_iVIPClientTwo);
spriteEntities[g_iVIPClientTwo] = AttachSprite(g_iVIPClientTwo);
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
if (!reselect)
{
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
}
}
public Action PerformAdminVIPSelection(int client, int args)
{
if(g_iVIPClient == -1)
{
CReplyToCommand(client, "{cyan}[UNLOZE StackMode]{lightgreen} You can't choose a Stack Master yet.");
return Plugin_Handled;
}
int iOldVIP = g_iVIPClient;
if(args < 1)
{
int PotentialVIPCount;
int PotentialVIPClient[64];
for (int player = 1; player <= MaxClients; player++)
{
if (IsClientInGame(player) && IsPlayerAlive(player) && ZR_IsClientHuman(player))
{
if(IsFakeClient(player))
continue;
if(iOldVIP == player) //prevent same dude to be chosen again
continue;
if(g_iVIPClientTwo == player) //prevent 2nd vip to be chosen twice
continue;
PotentialVIPClient[PotentialVIPCount] = player;
PotentialVIPCount++;
}
}
KillBeacon(g_iVIPClient);
RemoveSprite(g_iVIPClient);
g_iVIPClient = -1;
if(PotentialVIPCount < 1)
{
CPrintToChatAll("{cyan}[UNLOZE StackMode]{lightgreen} Couldn't find a valid client to set as Stack Master. Aborting on this round.");
if(g_iVIPClientTwo != -1)
{
KillBeacon(g_iVIPClientTwo);
RemoveSprite(g_iVIPClientTwo);
g_iVIPClientTwo = -1;
}
return Plugin_Handled;
}
g_iVIPClient = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
PerformBeacon(g_iVIPClient);
spriteEntities[g_iVIPClient] = AttachSprite(g_iVIPClient);
ReplyToCommand(client, "[SM] You have randomly chosen another Stack Master.");
PrintToChatAll("[SM] %N randomly chose another Stack Master!", client);
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
}
else
{
int target;
char sArguments[64];
GetCmdArg(1, sArguments, sizeof(sArguments));
if((target = FindTarget(client, sArguments, true)) == -1)
return Plugin_Handled;
if(!IsPlayerAlive(target))
{
ReplyToCommand(client, "[SM] The target has to be alive!");
return Plugin_Handled;
}
if(!ZR_IsClientHuman(target))
{
ReplyToCommand(client, "[SM] The target has to be a Human!");
return Plugin_Handled;
}
if(target == iOldVIP)
{
ReplyToCommand(client, "[SM] Don't be silly. You can't choose the same Stack Master again!");
return Plugin_Handled;
}
KillBeacon(g_iVIPClient);
RemoveSprite(g_iVIPClient);
g_iVIPClient = -1; //kinda obsolete to set -1 here o.O
g_iVIPClient = target;
PerformBeacon(g_iVIPClient);
spriteEntities[g_iVIPClient] = AttachSprite(g_iVIPClient);
ReplyToCommand(client, "[SM] You have chosen %N as Stack Master.", g_iVIPClient);
PrintToChatAll("[SM] %N chose %N as Stack Master!", client, g_iVIPClient);
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
}
return Plugin_Handled;
}
public Action PerformAdmin2ndVIPSelection(int client, int args)
{
if(g_bDoubleVIP == false)
{
CReplyToCommand(client, "{cyan}[UNLOZE StackMode]{lightgreen} Two Stack Masters Mode is disabled on this round.");
return Plugin_Handled;
}
if(g_iVIPClientTwo == -1)
{
CReplyToCommand(client, "{cyan}[UNLOZE StackMode]{lightgreen} You can't choose a 2nd Stack Master yet.");
return Plugin_Handled;
}
int iOldVIP = g_iVIPClientTwo;
if(args < 1)
{
int PotentialVIPCount;
int PotentialVIPClient[64];
for (int player = 1; player <= MaxClients; player++)
{
if (IsClientInGame(player) && IsPlayerAlive(player) && ZR_IsClientHuman(player))
{
if(IsFakeClient(player))
continue;
if(iOldVIP == player) //prevent same dude to be chosen again
continue;
if(g_iVIPClient == player) //prevent 1st vip to be chosen twice
continue;
PotentialVIPClient[PotentialVIPCount] = player;
PotentialVIPCount++;
}
}
KillBeacon(g_iVIPClientTwo);
RemoveSprite(g_iVIPClientTwo);
g_iVIPClientTwo = -1;
if(PotentialVIPCount < 1)
{
CPrintToChatAll("{cyan}[UNLOZE StackMode]{lightgreen} Couldn't find a valid client to set as 2nd Stack Master. Sticking with only one Stack Master for this round.");
return Plugin_Handled;
}
g_iVIPClientTwo = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
PerformBeacon(g_iVIPClientTwo);
spriteEntities[g_iVIPClientTwo] = AttachSprite(g_iVIPClientTwo);
ReplyToCommand(client, "[SM] You have randomly chosen another 2nd Stack Master.");
PrintToChatAll("[SM] %N randomly chose another 2nd Stack Master!", client);
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
}
else
{
int target;
char sArguments[64];
GetCmdArg(1, sArguments, sizeof(sArguments));
if((target = FindTarget(client, sArguments, true)) == -1)
return Plugin_Handled;
if(!IsPlayerAlive(target))
{
ReplyToCommand(client, "[SM] The target has to be alive!");
return Plugin_Handled;
}
if(!ZR_IsClientHuman(target))
{
ReplyToCommand(client, "[SM] The target has to be a Human!");
return Plugin_Handled;
}
if(target == iOldVIP)
{
ReplyToCommand(client, "[SM] Don't be silly. You can't choose the same 2nd Stack Master again!");
return Plugin_Handled;
}
KillBeacon(g_iVIPClientTwo);
RemoveSprite(g_iVIPClientTwo);
g_iVIPClientTwo = -1; //kinda obsolete to set -1 here o.O
g_iVIPClientTwo = target;
PerformBeacon(g_iVIPClientTwo);
spriteEntities[g_iVIPClientTwo] = AttachSprite(g_iVIPClientTwo);
ReplyToCommand(client, "[SM] You have chosen %N as 2nd Stack Master.", g_iVIPClientTwo);
PrintToChatAll("[SM] %N chose %N as 2nd Stack Master!", client, g_iVIPClientTwo);
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
}
return Plugin_Handled;
}
public Action OnPlayerDeath(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
if(client == g_iVIPClient)
{
KillBeacon(g_iVIPClient);
RemoveSprite(g_iVIPClient);
g_iVIPClient = -1;
int PotentialVIPCount;
int PotentialVIPClient[64];
for (int player = 1; player <= MaxClients; player++)
{
if (IsClientInGame(player) && IsPlayerAlive(player) && ZR_IsClientHuman(player))
{
if(IsFakeClient(player))
continue;
if(g_iVIPClientTwo == player) //prevent 2nd vip to be chosen twice
continue;
PotentialVIPClient[PotentialVIPCount] = player;
PotentialVIPCount++;
}
}
if(PotentialVIPCount < 1)
{
CPrintToChatAll("{cyan}[UNLOZE StackMode]{lightgreen} Couldn't find a valid client to set as Stack Master. Aborting on this round.");
if(g_iVIPClientTwo != -1)
{
KillBeacon(g_iVIPClientTwo);
g_iVIPClientTwo = -1;
}
return Plugin_Handled;
}
g_iVIPClient = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
PerformBeacon(g_iVIPClient);
spriteEntities[g_iVIPClient] = AttachSprite(g_iVIPClient);
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
}
if(client == g_iVIPClientTwo)
{
KillBeacon(g_iVIPClientTwo);
RemoveSprite(g_iVIPClientTwo);
g_iVIPClientTwo = -1;
int PotentialVIPCount;
int PotentialVIPClient[64];
for (int player = 1; player <= MaxClients; player++)
{
if (IsClientInGame(player) && IsPlayerAlive(player) && ZR_IsClientHuman(player))
{
if(IsFakeClient(player))
continue;
if(g_iVIPClient == player) //prevent 1st vip to be chosen twice
continue;
PotentialVIPClient[PotentialVIPCount] = player;
PotentialVIPCount++;
}
}
if(PotentialVIPCount < 1)
{
CPrintToChatAll("{cyan}[UNLOZE StackMode]{lightgreen} Couldn't find a valid client to set as 2nd Stack Master. Sticking with only one Stack Master for this round.");
return Plugin_Handled;
}
g_iVIPClientTwo = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
PerformBeacon(g_iVIPClientTwo);
spriteEntities[g_iVIPClientTwo] = AttachSprite(g_iVIPClientTwo);
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
}
return Plugin_Handled;
}
public void OnClientDisconnect(int client)
{
if(client == g_iVIPClient)
{
KillBeacon(g_iVIPClient);
RemoveSprite(g_iVIPClient);
g_iVIPClient = -1;
PerformVIPSelection(true);
}
if(client == g_iVIPClientTwo)
{
KillBeacon(g_iVIPClientTwo);
RemoveSprite(g_iVIPClientTwo);
g_iVIPClientTwo = -1;
Perform2ndVIPSelection(true);
}
}
public Action OnPlayerTeam(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
if(client == g_iVIPClient)
{
KillBeacon(g_iVIPClient);
RemoveSprite(g_iVIPClient);
g_iVIPClient = -1;
RequestFrame(RequestFrame_Callback);
}
if(client == g_iVIPClientTwo)
{
KillBeacon(g_iVIPClientTwo);
RemoveSprite(g_iVIPClientTwo);
g_iVIPClientTwo = -1;
RequestFrame(RequestFrame_Callback2);
}
}
public void OnPlayerSwitchedToSpectateByCommand(int client)
{
if(client == g_iVIPClient)
{
KillBeacon(g_iVIPClient);
RemoveSprite(g_iVIPClient);
g_iVIPClient = -1;
RequestFrame(RequestFrame_Callback);
}
if(client == g_iVIPClientTwo)
{
KillBeacon(g_iVIPClientTwo);
RemoveSprite(g_iVIPClientTwo);
g_iVIPClientTwo = -1;
RequestFrame(RequestFrame_Callback2);
}
}
public void RequestFrame_Callback(int iPacked)
{
PerformVIPSelection(true);
}
public void RequestFrame_Callback2(int iPacked)
{
Perform2ndVIPSelection(true);
}