sm-plugins/SelfMute/scripting/SelfMuteRadio.sp

378 lines
8.7 KiB
SourcePawn

#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <clientprefs>
#include <multicolors>
#define MESSAGE_RADIOTEXT 1
#define MESSAGE_SENDAUDIO 2
bool g_bStopRadioSounds[MAXPLAYERS+1] = { false, ... };
bool g_bStopNadeSounds[MAXPLAYERS+1] = { false, ...};
bool g_bStopRadioSoundsHooked = false;
Handle g_hCookieStopRadio = null;
Handle g_hCookieStopNade = null;
public Plugin myinfo =
{
name = "SelfMuteRadio",
author = "Dogan + zaCade",
description = "Make it possible to self mute the radio (aka ignoread via command)",
version = "1.0.0",
url = ""
};
public void OnPluginStart()
{
UserMsg RadioText = GetUserMessageId("RadioText");
if (RadioText == INVALID_MESSAGE_ID)
SetFailState("This game does not support the \"RadioText\" UserMessage.");
UserMsg SendAudio = GetUserMessageId("SendAudio");
if (SendAudio == INVALID_MESSAGE_ID)
SetFailState("This game does not support the \"SendAudio\" UserMessage.");
RegConsoleCmd("sm_smradio", OnToggleSelfMuteRadio, "Toggle Radio Self Mute");
//RegConsoleCmd("sm_radio", OnToggleSelfMuteRadio, "Toggle Radio Self Mute"); //GFL only
RegConsoleCmd("sm_smradio_nades", OnToggleSelfMuteNade, "Toggle only Radio 'Fire in the hole' Self Mute");
g_hCookieStopRadio = RegClientCookie("radio_blocked", "is the radio blocked", CookieAccess_Protected);
g_hCookieStopNade = RegClientCookie("nades_blocked", "is the 'fire in the hole' radio blocked", CookieAccess_Protected);
SetCookieMenuItem(MenuHandler_CookieMenu, 0, "Radio Self Mute");
HookUserMessage(RadioText, Hook_RadioText, true);
HookUserMessage(SendAudio, Hook_SendAudio, true);
}
public Action Hook_RadioText(UserMsg msg_id, Handle bf, const int[] players, int playersNum, bool reliable, bool init)
{
if(!g_bStopRadioSoundsHooked)
return Plugin_Continue;
int dest = BfReadByte(bf);
int client = BfReadByte(bf);
char sSoundType[128];
BfReadString(bf, sSoundType, sizeof(sSoundType), false);
char sSoundName[128];
BfReadString(bf, sSoundName, sizeof(sSoundName), false);
char sSoundFile[128];
BfReadString(bf, sSoundFile, sizeof(sSoundFile), false);
// Check which clients need to be excluded.
int[] newPlayers = new int[playersNum];
int newPlayersNum = 0;
for(int i = 0; i < playersNum; i++)
{
int player = players[i];
if(IsClientInGame(player) && !g_bStopRadioSounds[player] && !(g_bStopNadeSounds[player] && StrContains(sSoundFile, "hole", false) != -1))
{
newPlayers[newPlayersNum++] = player;
}
}
if (newPlayersNum == playersNum)
{
// No clients where excluded.
return Plugin_Continue;
}
else if (newPlayersNum == 0)
{
// All clients were excluded and there is no need to broadcast.
return Plugin_Handled;
}
DataPack pack = new DataPack();
pack.WriteString(sSoundType);
pack.WriteString(sSoundName);
pack.WriteString(sSoundFile);
pack.WriteCell(dest);
pack.WriteCell(client);
pack.WriteCell(newPlayersNum);
for(int i = 0; i < newPlayersNum; i++)
{
pack.WriteCell(newPlayers[i]);
}
RequestFrame(OnRadioText, pack);
return Plugin_Handled;
}
public void OnRadioText(DataPack pack)
{
pack.Reset();
char sSoundType[128];
pack.ReadString(sSoundType, sizeof(sSoundType));
char sSoundName[128];
pack.ReadString(sSoundName, sizeof(sSoundName));
char sSoundFile[128];
pack.ReadString(sSoundFile, sizeof(sSoundFile));
int dest = pack.ReadCell();
int client = pack.ReadCell();
int newPlayersNum = pack.ReadCell();
int[] players = new int[newPlayersNum];
int playersNum = 0;
for(int i = 0; i < newPlayersNum; i++)
{
int player = pack.ReadCell();
if(IsClientInGame(player))
{
players[playersNum++] = player;
}
}
CloseHandle(pack);
Handle RadioText = StartMessage("RadioText", players, playersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
if (RadioText != INVALID_HANDLE)
{
BfWriteByte(RadioText, dest);
BfWriteByte(RadioText, client);
BfWriteString(RadioText, sSoundType);
BfWriteString(RadioText, sSoundName);
BfWriteString(RadioText, sSoundFile);
}
EndMessage();
}
public Action Hook_SendAudio(UserMsg msg_id, Handle bf, const int[] players, int playersNum, bool reliable, bool init)
{
if(!g_bStopRadioSoundsHooked)
return Plugin_Continue;
char sSoundFile[128];
BfReadString(bf, sSoundFile, sizeof(sSoundFile), false);
// Check which clients need to be excluded.
int[] newPlayers = new int[playersNum];
int newPlayersNum = 0;
for(int i = 0; i < playersNum; i++)
{
int player = players[i];
if(IsClientInGame(player) && !g_bStopRadioSounds[player] && !(g_bStopNadeSounds[player] && StrContains(sSoundFile, "hole", false) != -1))
{
newPlayers[newPlayersNum++] = player;
}
}
if (newPlayersNum == playersNum)
{
// No clients where excluded.
return Plugin_Continue;
}
else if (newPlayersNum == 0)
{
// All clients were excluded and there is no need to broadcast.
return Plugin_Handled;
}
DataPack pack = new DataPack();
pack.WriteString(sSoundFile);
pack.WriteCell(newPlayersNum);
for(int i = 0; i < newPlayersNum; i++)
{
pack.WriteCell(newPlayers[i]);
}
RequestFrame(OnSendAudio, pack);
return Plugin_Handled;
}
public void OnSendAudio(DataPack pack)
{
pack.Reset();
char sSoundFile[128];
pack.ReadString(sSoundFile, sizeof(sSoundFile));
int newPlayersNum = pack.ReadCell();
int[] players = new int[newPlayersNum];
int playersNum = 0;
for(int i = 0; i < newPlayersNum; i++)
{
int player = pack.ReadCell();
if(IsClientInGame(player))
{
players[playersNum++] = player;
}
}
CloseHandle(pack);
Handle SendAudio = StartMessage("SendAudio", players, playersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
if (SendAudio != INVALID_HANDLE)
{
BfWriteString(SendAudio, sSoundFile);
}
EndMessage();
}
public Action OnToggleSelfMuteRadio(int client, int args)
{
ToggleSelfMuteRadio(client);
return Plugin_Handled;
}
public Action OnToggleSelfMuteNade(int client, int args)
{
ToggleSelfMuteNade(client);
return Plugin_Handled;
}
public Action ToggleSelfMuteRadio(int client)
{
g_bStopRadioSounds[client] = !g_bStopRadioSounds[client];
CheckHooks();
SetClientCookie(client, g_hCookieStopRadio, g_bStopRadioSounds[client] ? "1" : "");
CPrintToChat(client, "{cyan}[SelfMuteRadio] {white}%s", g_bStopRadioSounds[client] ? "You self-muted all Radio Messages and Sounds." : "You self-unmuted all Radio Messages and Sounds.");
}
public Action ToggleSelfMuteNade(int client)
{
g_bStopNadeSounds[client] = !g_bStopNadeSounds[client];
CheckHooks();
SetClientCookie(client, g_hCookieStopNade, g_bStopNadeSounds[client] ? "1" : "");
CPrintToChat(client, "{cyan}[SelfMuteRadio] {white}%s", g_bStopNadeSounds[client] ? "You self-muted 'Fire in the Hole' Radio Messages and Sounds." : "You self-unmuted 'Fire in the Hole' Radio Messages and Sounds.");
}
public void OnClientCookiesCached(int client)
{
char sBuffer[2];
GetClientCookie(client, g_hCookieStopRadio, sBuffer, sizeof(sBuffer));
if(sBuffer[0] != '\0')
{
g_bStopRadioSounds[client] = true;
g_bStopRadioSoundsHooked = true;
}
else
{
g_bStopRadioSounds[client] = false;
}
GetClientCookie(client, g_hCookieStopRadio, sBuffer, sizeof(sBuffer));
if(sBuffer[0] != '\0')
{
g_bStopNadeSounds[client] = true;
g_bStopRadioSoundsHooked = true;
}
else
{
g_bStopNadeSounds[client] = false;
}
}
public void OnClientDisconnect(int client)
{
g_bStopRadioSounds[client] = false;
g_bStopNadeSounds[client] = false;
CheckHooks();
}
public void CheckHooks()
{
bool bShouldHook = false;
for(int i = 1; i <= MaxClients; i++)
{
if(g_bStopRadioSounds[i] || g_bStopNadeSounds[i])
{
bShouldHook = true;
break;
}
}
g_bStopRadioSoundsHooked = bShouldHook;
}
public void ShowSettingsMenu(int client)
{
Menu menu = new Menu(MenuHandler_MainMenu);
menu.SetTitle("SelfMuteRadio Settings", client);
char sBuffer[128];
Format(sBuffer, sizeof(sBuffer), "Self-Muting all Radio: %s", g_bStopRadioSounds[client] ? "Enabled" : "Disabled");
menu.AddItem("0", sBuffer);
Format(sBuffer, sizeof(sBuffer), "Self-Muting Nades Radio only: %s", g_bStopNadeSounds[client] ? "Enabled" : "Disabled");
menu.AddItem("1", sBuffer);
menu.ExitBackButton = true;
menu.Display(client, MENU_TIME_FOREVER);
}
public void MenuHandler_CookieMenu(int client, CookieMenuAction action, any info, char[] buffer, int maxlen)
{
switch(action)
{
case(CookieMenuAction_DisplayOption):
{
Format(buffer, maxlen, "SelfMuteRadio", client);
}
case(CookieMenuAction_SelectOption):
{
ShowSettingsMenu(client);
}
}
}
public int MenuHandler_MainMenu(Menu menu, MenuAction action, int client, int selection)
{
switch(action)
{
case(MenuAction_Select):
{
switch(selection)
{
case(0): ToggleSelfMuteRadio(client);
case(1): ToggleSelfMuteNade(client);
}
ShowSettingsMenu(client);
}
case(MenuAction_Cancel):
{
ShowCookieMenu(client);
}
case(MenuAction_End):
{
delete menu;
}
}
}