sm-plugins/RepeatKiller/scripting/RepeatKiller.sp

97 lines
3.3 KiB
SourcePawn

#include <sourcemod>
#include <zombiereloaded>
/* BOOLS */
bool g_bBlockRespawn[MAXPLAYERS+1];
/* FLOATS */
float g_fDeathTime[MAXPLAYERS+1];
/* CONVARS */
ConVar g_hRespawnDelay;
ConVar g_hRespawnTreshold;
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "Repeat kill detector",
author = "zaCade",
description = "Disables respawning on maps with repeat killers",
version = "2.0.0",
url = "http://www.sourcemod.net/"
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnAllPluginsLoaded()
{
if((g_hRespawnDelay = FindConVar("zr_respawn_delay")) == INVALID_HANDLE)
SetFailState("Failed to find zr_respawn_delay cvar.");
g_hRespawnTreshold = CreateConVar("zr_repeatkill_threshold", "1.0", "Zombie Reloaded Repeat Kill Detector Threshold", 0, true, 0.0, true, 10.0);
HookEvent("round_start", OnRoundStart);
HookEvent("player_death", OnClientDeath);
AutoExecConfig(true, "plugin.RepeatKillDetector");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientDisconnect(int client)
{
g_bBlockRespawn[client] = false;
g_fDeathTime[client] = 0.0;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
for (int client; client < MaxClients; client++)
g_bBlockRespawn[client] = false;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
char sWeapon[32];
hEvent.GetString("weapon", sWeapon, sizeof(sWeapon))
int victim = GetClientOfUserId(hEvent.GetInt("userid"));
int client = GetClientOfUserId(hEvent.GetInt("attacker"));
if (g_bBlockRespawn[victim])
return;
if (victim && !client && StrEqual(sWeapon, "trigger_hurt"))
{
float fGameTime = GetGameTime();
if (fGameTime - g_fDeathTime[victim] - g_hRespawnDelay.FloatValue <= g_hRespawnTreshold.FloatValue)
{
PrintToChat(victim, "\x04[ZR]\x01 Repeat killer detected. Disabling your respawn for this round.");
g_bBlockRespawn[victim] = true;
}
g_fDeathTime[victim] = fGameTime;
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action ZR_OnClientRespawn(&client, &ZR_RespawnCondition:condition)
{
if (g_bBlockRespawn[client])
return Plugin_Handled;
return Plugin_Continue;
}