sm-plugins/PlayerVisibility/scripting/PlayerVisibility.sp
2019-11-01 01:21:17 +01:00

377 lines
9.3 KiB
SourcePawn

#include <sourcemod>
#include <sdktools>
#include <dhooks>
#undef REQUIRE_PLUGIN
#include <zombiereloaded>
#define REQUIRE_PLUGIN
#pragma semicolon 1
#pragma newdecls required
public Plugin myinfo =
{
name = "PlayerVisibility",
author = "BotoX",
description = "Fades players away when you get close to them.",
version = "1.2",
url = ""
};
// bool CBaseEntity::AcceptInput( const char *szInputName, CBaseEntity *pActivator, CBaseEntity *pCaller, variant_t Value, int outputID )
Handle g_hAcceptInput;
Handle g_hThinkTimer;
ConVar g_CVar_MaxDistance;
ConVar g_CVar_MinFactor;
ConVar g_CVar_MinAlpha;
ConVar g_CVar_MinPlayers;
float g_fMaxDistance;
float g_fMinFactor;
float g_fMinAlpha;
int g_iMinPlayers;
int g_Client_Alpha[MAXPLAYERS + 1] = {255, ...};
bool g_Client_bEnabled[MAXPLAYERS + 1] = {false, ...};
bool g_Plugin_zombiereloaded = false;
public void OnPluginStart()
{
Handle hGameConf = LoadGameConfigFile("sdktools.games");
if(hGameConf == INVALID_HANDLE)
{
SetFailState("Couldn't load sdktools game config!");
return;
}
int Offset = GameConfGetOffset(hGameConf, "AcceptInput");
g_hAcceptInput = DHookCreate(Offset, HookType_Entity, ReturnType_Bool, ThisPointer_CBaseEntity, AcceptInput);
DHookAddParam(g_hAcceptInput, HookParamType_CharPtr);
DHookAddParam(g_hAcceptInput, HookParamType_CBaseEntity);
DHookAddParam(g_hAcceptInput, HookParamType_CBaseEntity);
DHookAddParam(g_hAcceptInput, HookParamType_Object, 20, DHookPass_ByVal|DHookPass_ODTOR|DHookPass_OCTOR|DHookPass_OASSIGNOP); //varaint_t is a union of 12 (float[3]) plus two int type params 12 + 8 = 20
DHookAddParam(g_hAcceptInput, HookParamType_Int);
CloseHandle(hGameConf);
g_CVar_MaxDistance = CreateConVar("sm_pvis_maxdistance", "100.0", "Distance at which models stop fading.", 0, true, 0.0);
g_fMaxDistance = g_CVar_MaxDistance.FloatValue;
g_CVar_MaxDistance.AddChangeHook(OnConVarChanged);
g_CVar_MinFactor = CreateConVar("sm_pvis_minfactor", "0.75", "Smallest allowed alpha factor per client.", 0, true, 0.0, true, 1.0);
g_fMinFactor = g_CVar_MinFactor.FloatValue;
g_CVar_MinFactor.AddChangeHook(OnConVarChanged);
g_CVar_MinAlpha = CreateConVar("sm_pvis_minalpha", "75.0", "Minimum allowed alpha value.", 0, true, 0.0, true, 255.0);
g_fMinAlpha = g_CVar_MinAlpha.FloatValue;
g_CVar_MinAlpha.AddChangeHook(OnConVarChanged);
g_CVar_MinPlayers = CreateConVar("sm_pvis_minplayers", "3.0", "Minimum players within distance to enable fading.", 0, true, 0.0, true, 255.0);
g_iMinPlayers = g_CVar_MinPlayers.IntValue;
g_CVar_MinPlayers.AddChangeHook(OnConVarChanged);
AutoExecConfig(true, "plugin.PlayerVisibility");
HookEvent("player_spawn", Event_Spawn, EventHookMode_Post);
HookEvent("player_death", Event_Death, EventHookMode_Post);
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client))
OnClientPutInServer(client);
}
g_hThinkTimer = CreateTimer(0.2, Timer_Think, _, TIMER_REPEAT);
}
public Action Timer_Think(Handle timer)
{
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client))
DoClientThink(client);
}
return Plugin_Continue;
}
public void OnAllPluginsLoaded()
{
g_Plugin_zombiereloaded = LibraryExists("zombiereloaded");
}
public void OnLibraryAdded(const char[] sName)
{
if(strcmp(sName, "zombiereloaded", false) == 0)
g_Plugin_zombiereloaded = true;
}
public void OnLibraryRemoved(const char[] sName)
{
if(strcmp(sName, "zombiereloaded", false) == 0)
g_Plugin_zombiereloaded = false;
}
public void OnPluginEnd()
{
KillTimer(g_hThinkTimer);
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client))
{
if(g_Client_bEnabled[client] && g_Client_Alpha[client] != 255.0)
SetEntityRenderMode(client, RENDER_NORMAL);
}
}
}
public void OnConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue)
{
if(convar == g_CVar_MaxDistance)
g_fMaxDistance = g_CVar_MaxDistance.FloatValue;
else if(convar == g_CVar_MinFactor)
g_fMinFactor = g_CVar_MinFactor.FloatValue;
else if(convar == g_CVar_MinAlpha)
g_fMinAlpha = g_CVar_MinAlpha.FloatValue;
else if(convar == g_CVar_MinPlayers)
g_iMinPlayers = g_CVar_MinPlayers.IntValue;
}
public void OnClientPutInServer(int client)
{
g_Client_Alpha[client] = 255;
g_Client_bEnabled[client] = true;
DHookEntity(g_hAcceptInput, false, client);
}
// bool CBaseEntity::AcceptInput( const char *szInputName, CBaseEntity *pActivator, CBaseEntity *pCaller, variant_t Value, int outputID )
public MRESReturn AcceptInput(int pThis, Handle hReturn, Handle hParams)
{
// Should not happen?
if(DHookIsNullParam(hParams, 2))
return MRES_Ignored;
int client = EntRefToEntIndex(DHookGetParam(hParams, 2));
if(client < 1 || client > MAXPLAYERS)
return MRES_Ignored;
if(!g_Client_bEnabled[client])
return MRES_Ignored;
char szInputName[32];
DHookGetParamString(hParams, 1, szInputName, sizeof(szInputName));
if(!StrEqual(szInputName, "addoutput", false))
return MRES_Ignored;
char sValue[128];
DHookGetParamObjectPtrString(hParams, 4, 0, ObjectValueType_String, sValue, sizeof(sValue));
int iValueLen = strlen(sValue);
int aArgs[4] = {0, ...};
int iArgs = 0;
bool bFound = false;
for(int i = 0; i < iValueLen; i++)
{
if(sValue[i] == ' ')
{
if(bFound)
{
sValue[i] = '\0';
bFound = false;
if(iArgs >= sizeof(aArgs))
break;
}
continue;
}
if(!bFound)
{
aArgs[iArgs++] = i;
bFound = true;
}
}
if(StrEqual(szInputName, "addoutput", false))
{
if(StrEqual(sValue[aArgs[0]], "rendermode", false))
{
RenderMode renderMode = view_as<RenderMode>(StringToInt(sValue[aArgs[1]]) & 0xFF);
if(renderMode == RENDER_ENVIRONMENTAL)
{
ToolsSetEntityAlpha(client, 255);
g_Client_Alpha[client] = 255;
g_Client_bEnabled[client] = false;
}
else
g_Client_bEnabled[client] = true;
}
else if(StrEqual(sValue[aArgs[0]], "renderfx", false))
{
RenderFx renderFx = view_as<RenderFx>(StringToInt(sValue[aArgs[1]]) & 0xFF);
if(renderFx != RENDERFX_NONE)
{
ToolsSetEntityAlpha(client, 255);
g_Client_Alpha[client] = 255;
g_Client_bEnabled[client] = false;
}
else
g_Client_bEnabled[client] = true;
}
}
else if(StrEqual(szInputName, "alpha", false))
{
int iAlpha = StringToInt(sValue[aArgs[0]]) & 0xFF;
if(iAlpha == 0)
{
ToolsSetEntityAlpha(client, 255);
g_Client_Alpha[client] = 255;
g_Client_bEnabled[client] = false;
}
else
{
g_Client_bEnabled[client] = true;
return MRES_Supercede;
}
}
return MRES_Ignored;
}
public void Event_Spawn(Event event, const char[] name, bool dontBroadcast)
{
int userid = GetEventInt(event, "userid");
CreateTimer(0.1, Timer_SpawnPost, userid);
}
public void Event_Death(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
if(!client)
return;
g_Client_bEnabled[client] = false;
}
public Action Timer_SpawnPost(Handle timer, int userid)
{
int client = GetClientOfUserId(userid);
if(!client)
return Plugin_Stop;
if(!IsClientInGame(client) || !IsPlayerAlive(client))
return Plugin_Stop;
ToolsSetEntityAlpha(client, 255);
g_Client_Alpha[client] = 255;
g_Client_bEnabled[client] = true;
return Plugin_Stop;
}
public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
{
ToolsSetEntityAlpha(client, 255);
g_Client_Alpha[client] = 255;
g_Client_bEnabled[client] = false;
}
public void ZR_OnClientHumanPost(int client, bool respawn, bool protect)
{
ToolsSetEntityAlpha(client, 255);
g_Client_Alpha[client] = 255;
g_Client_bEnabled[client] = true;
}
public void DoClientThink(int client)
{
if(!g_Client_bEnabled[client])
return;
int PlayersInRange = 0;
float fAlpha = 255.0;
for(int i = 1; i <= MaxClients; i++)
{
if(i == client || !IsClientInGame(i) || !IsPlayerAlive(i))
continue;
if(g_Plugin_zombiereloaded && !ZR_IsClientHuman(i))
continue;
static float fVec1[3];
static float fVec2[3];
GetClientAbsOrigin(client, fVec1);
GetClientAbsOrigin(i, fVec2);
float fDistance = GetVectorDistance(fVec1, fVec2, false);
if(fDistance <= g_fMaxDistance)
{
PlayersInRange++;
float fFactor = fDistance / g_fMaxDistance;
if(fFactor < g_fMinFactor)
fFactor = g_fMinFactor;
fAlpha *= fFactor;
}
}
if(fAlpha < g_fMinAlpha)
fAlpha = g_fMinAlpha;
if(PlayersInRange < g_iMinPlayers)
fAlpha = 255.0;
int Alpha = RoundToNearest(fAlpha);
if(Alpha == g_Client_Alpha[client])
return;
g_Client_Alpha[client] = Alpha;
ToolsSetEntityAlpha(client, Alpha);
}
stock void ToolsSetEntityAlpha(int client, int Alpha)
{
if(Alpha == 255)
{
SetEntityRenderMode(client, RENDER_NORMAL);
return;
}
int aColor[4];
ToolsGetEntityColor(client, aColor);
SetEntityRenderMode(client, RENDER_TRANSCOLOR);
SetEntityRenderColor(client, aColor[0], aColor[1], aColor[2], Alpha);
}
stock void ToolsGetEntityColor(int entity, int aColor[4])
{
static bool s_GotConfig = false;
static char s_sProp[32];
if(!s_GotConfig)
{
Handle GameConf = LoadGameConfigFile("core.games");
bool Exists = GameConfGetKeyValue(GameConf, "m_clrRender", s_sProp, sizeof(s_sProp));
CloseHandle(GameConf);
if(!Exists)
strcopy(s_sProp, sizeof(s_sProp), "m_clrRender");
s_GotConfig = true;
}
int Offset = GetEntSendPropOffs(entity, s_sProp);
for(int i = 0; i < 4; i++)
aColor[i] = GetEntData(entity, Offset + i, 1) & 0xFF;
}