sm-plugins/KnifeRevert/scripting/KnifeRevert.sp
2020-07-24 15:09:40 +02:00

186 lines
5.2 KiB
SourcePawn

#pragma semicolon 1
#include <sourcemod>
#include <cstrike>
#include <sdktools>
#include <zombiereloaded>
bool g_bKnifeRevert;
bool g_bSlayKnifer;
float g_fMaxTime;
int g_iClientIndexKnifer;
int g_iClientIndexKnifedZombie;
bool g_bKnife;
bool g_bInfectedByKnifeForward[MAXPLAYERS + 1];
Handle KnifeRevertTimer;
public Plugin myinfo =
{
name = "KnifeRevert",
author = "Dogan",
description = "Tool for Admins to prevent teamkilling cause of zombie knifing (ZE)",
version = "2.0.0",
url = ""
}
public void OnPluginStart()
{
ConVar cvar;
HookConVarChange((cvar = CreateConVar("sm_kr_enabled", "1", "1 = sm_kniferevert is available, 0 = sm_kniferevert is not available", FCVAR_NONE, true, 0.0, true, 1.0)), g_cvKnifeRevert);
g_bKnifeRevert = cvar.BoolValue;
HookConVarChange((cvar = CreateConVar("sm_kr_slay", "0", "1 = slays the knifer automatically when sm_kniferevert is used, 0 = don't do anything to the knifer", FCVAR_NONE, true, 0.0, true, 1.0)), g_cvSlayKnifer);
g_bSlayKnifer = cvar.BoolValue;
HookConVarChange((cvar = CreateConVar("sm_kr_time", "6.0", "max time until sm_kniferevert is available after a knife")), g_cvMaxTime);
g_fMaxTime = cvar.FloatValue;
delete cvar;
HookEvent("player_hurt", OnPlayerHurt);
RegAdminCmd("sm_kr", Command_KnifeRevert, ADMFLAG_GENERIC, "Undoes the damage caused by a zombie after being knifed forward");
RegAdminCmd("sm_kniferevert", Command_KnifeRevert, ADMFLAG_GENERIC, "Undoes the damage caused by a zombie after being knifed forward");
AutoExecConfig(true, "plugin.KnifeRevert");
g_iClientIndexKnifer = -1;
g_iClientIndexKnifedZombie = -1;
}
public void g_cvKnifeRevert(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_bKnifeRevert = convar.BoolValue;
}
public void g_cvSlayKnifer(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_bSlayKnifer = convar.BoolValue;
}
public void g_cvMaxTime(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_fMaxTime = convar.FloatValue;
}
public void OnPlayerHurt(Handle hEvent, const char[] name, bool dontBroadcast)
{
if(!g_bKnifeRevert || g_bKnife)
return;
int attacker;
int victim;
char sWepName[64];
GetEventString(hEvent, "weapon", sWepName, sizeof(sWepName));
if((attacker = GetClientOfUserId(GetEventInt(hEvent, "attacker"))) == 0)
return;
if((victim = GetClientOfUserId(GetEventInt(hEvent, "userid"))) == 0)
return;
if(!IsClientInGame(attacker) || !IsPlayerAlive(attacker))
return;
if(!IsClientInGame(victim) || !IsPlayerAlive(victim))
return;
if(victim != attacker && GetClientTeam(victim) == CS_TEAM_T && GetClientTeam(attacker) == CS_TEAM_CT)
{
if(StrEqual(sWepName, "knife"))
{
int damage = GetEventInt(hEvent, "dmg_health");
if(damage < 35)
return;
g_iClientIndexKnifer = attacker;
g_iClientIndexKnifedZombie = victim;
g_bKnife = true;
KnifeRevertTimer = CreateTimer(g_fMaxTime, OnClientKnife);
}
}
}
public Action OnClientKnife(Handle timer)
{
g_bKnife = false;
g_iClientIndexKnifer = -1;
g_iClientIndexKnifedZombie = -1;
for(int i = 1; i <= MaxClients; i++)
{
if(g_bInfectedByKnifeForward[i])
g_bInfectedByKnifeForward[i] = false;
}
}
public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
{
if(!g_bKnifeRevert || !g_bKnife || attacker == -1)
return;
if(g_iClientIndexKnifedZombie == attacker)//originally knifed forward zombies kills ppl
g_bInfectedByKnifeForward[client] = true;
if(g_bInfectedByKnifeForward[attacker])//follow the infection chain
g_bInfectedByKnifeForward[client] = true;
}
public Action Command_KnifeRevert(int client, int argc)
{
if(!g_bKnifeRevert)
{
ReplyToCommand(client, "[SM] Disabled on this Map.");
return Plugin_Handled;
}
if(!g_bKnife)
{
ReplyToCommand(client, "[SM] Not available right now because there was no active Zombie Knifing the past %d Seconds.", RoundFloat(g_fMaxTime));
return Plugin_Handled;
}
ReplyToCommand(client, "[SM] You undid the damage from the previous Knife!");
PrintToChatAll("[SM] %N undid the damage from the previous Zombie Knife.", client);
LogAction(client, -1, "\"%L\" undid the damage from the previous Zombie Knife.", client);
if(g_bSlayKnifer)
{
if(IsClientInGame(g_iClientIndexKnifer) && IsPlayerAlive(g_iClientIndexKnifer))
{
ForcePlayerSuicide(g_iClientIndexKnifer);
PrintToChat(g_iClientIndexKnifer, "[SM] You got slayed for knifing a Zombie forward!");
}
}
if(IsClientInGame(g_iClientIndexKnifedZombie) && IsPlayerAlive(g_iClientIndexKnifedZombie))
{
int IdKnifedZombie = GetClientUserId(g_iClientIndexKnifedZombie);
ServerCommand("zr_ztele_force #%d", IdKnifedZombie);
PrintToChat(g_iClientIndexKnifedZombie, "[SM] You got teleported back because you were knifed forward.");
}
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i) && IsPlayerAlive(i) && g_bInfectedByKnifeForward[i])
{
ZR_HumanClient(i, false, false);
PrintToChat(i, "[SM] You were rezurrected because you died after a Zombie was knifed forward.");
}
}
g_iClientIndexKnifer = -1;
g_iClientIndexKnifedZombie = -1;
g_bKnife = false;
KillTimer(KnifeRevertTimer);
KnifeRevertTimer = INVALID_HANDLE;
for(int i = 1; i <= MaxClients; i++)
{
if(g_bInfectedByKnifeForward[i])
g_bInfectedByKnifeForward[i] = false;
}
return Plugin_Handled;
}