164a81d17c
much better since lots of ppl join afterwards which messes up the calculation
572 lines
21 KiB
SourcePawn
572 lines
21 KiB
SourcePawn
#pragma semicolon 1
|
|
|
|
#include <sourcemod>
|
|
#include <sdktools>
|
|
#include <zombiereloaded>
|
|
#include <cstrike>
|
|
#include <multicolors>
|
|
#include <PlayerManager>
|
|
|
|
int g_iHighRatio;
|
|
int g_iMediumRatio;
|
|
int g_iLowRatio;
|
|
|
|
int g_iHighStreak;
|
|
int g_iMediumStreak;
|
|
int g_iLowStreak;
|
|
|
|
int g_iHumanScore;
|
|
int g_iZombieScore;
|
|
int g_iOldZombieScore;
|
|
int g_iZombieStreak;
|
|
|
|
float g_fKnockbackLowBoost;
|
|
float g_fKnockbackMediumBoost;
|
|
float g_fKnockbackHighBoost;
|
|
|
|
float g_fNapalmLowReduction;
|
|
float g_fNapalmMediumReduction;
|
|
float g_fNapalmHighReduction;
|
|
|
|
bool g_bLowPopulation;
|
|
int g_iMaxPopulation;
|
|
float g_fKnockbackPopulationBoost;
|
|
float g_fNapalmPopulationReduction;
|
|
|
|
bool g_bMidRound;
|
|
float g_fKnockbackMidRoundBoost;
|
|
float g_fNapalmMidRoundReduction;
|
|
float g_fMidRoundRatio;
|
|
|
|
bool g_bNoSteam;
|
|
float g_fKnockbackNoSteamBoost;
|
|
float g_fNapalmNoSteamReduction;
|
|
float g_fNoSteamRatio;
|
|
|
|
bool g_bAntiNoob;
|
|
bool g_bZombiesSpawned;
|
|
float g_fCurrentKnockbackBoost;
|
|
float g_fCurrentNapalmDamage;
|
|
|
|
public Plugin myinfo =
|
|
{
|
|
name = "AntiNoob",
|
|
author = "Dogan",
|
|
description = "Provide help when the server is doing bad on a map",
|
|
version = "5.0.0",
|
|
url = ""
|
|
}
|
|
|
|
public void OnPluginStart()
|
|
{
|
|
HookEvent("round_end", OnRoundEnd);
|
|
HookEvent("player_team", OnPlayerTeam);
|
|
|
|
g_fCurrentKnockbackBoost = 1.0;
|
|
g_fCurrentNapalmDamage = 50.0;
|
|
|
|
ConVar cvar;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_help", "1", "1 = AntiNoob performs help, 0 = AntiNoob is disabled", FCVAR_NONE, true, 0.0, true, 1.0)), g_cvAntiNoob);
|
|
g_bAntiNoob = cvar.BoolValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_maxplayers", "40", "max active players until the kb should be increased")), g_cvMaxPopulation);
|
|
g_iMaxPopulation = cvar.IntValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_kb_population", "5.0", "knockback boost during low population in procent (stacking)")), g_cvKnockbackPopulationBoost);
|
|
g_fKnockbackPopulationBoost = cvar.FloatValue / 100.0;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_napalm_population", "2.0", "napalm damage reduction needed during low population for full burn from nades (stacking)")), g_cvNapalmPopulationReduction);
|
|
g_fNapalmPopulationReduction = cvar.FloatValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_lowratio", "3", "human:zombie score ratio to perform low help, x = zombie")), g_cvLowRatio);
|
|
g_iLowRatio = cvar.IntValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_mediumratio", "5", "human:zombie score ratio to perform medium help, x = zombie")), g_cvMediumRatio);
|
|
g_iMediumRatio = cvar.IntValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_highratio", "7", "human:zombie score ratio to perform high help, x = zombie")), g_cvHighRatio);
|
|
g_iHighRatio = cvar.IntValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_lowstreak", "2", "zombie win streaks to perfom low help")), g_cvLowStreak);
|
|
g_iLowStreak = cvar.IntValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_mediumstreak", "4", "zombie win streaks to perfom medium help")), g_cvMediumStreak);
|
|
g_iMediumStreak = cvar.IntValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_highstreak", "6", "zombie win streaks to perfom high help")), g_cvHighStreak);
|
|
g_iHighStreak = cvar.IntValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_kb_lowhelp", "5.0", "knockback boost in procent when low help is performed (stacking)")), g_cvKnockbackLowBoost);
|
|
g_fKnockbackLowBoost = cvar.FloatValue / 100.0;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_kb_mediumhelp", "10.0", "knockback boost in procent when medium help is performed (stacking)")), g_cvKnockbackMediumBoost);
|
|
g_fKnockbackMediumBoost = cvar.FloatValue / 100.0;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_kb_highhelp", "15.0", "knockback boost in procent when high help is performed (stacking)")), g_cvKnockbackHighBoost);
|
|
g_fKnockbackHighBoost = cvar.FloatValue / 100.0;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_napalm_lowhelp", "2.0", "napalm damage reduction needed when low help is perfomed for full burn from nades (stacking)")), g_cvNapalmLowReduction);
|
|
g_fNapalmLowReduction = cvar.FloatValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_napalm_mediumhelp", "4.0", "napalm damage reduction needed when medium help is performed for full burn from nades (stacking)")), g_cvNapalmMediumReduction);
|
|
g_fNapalmMediumReduction = cvar.FloatValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_napalm_highhelp", "6.0", "napalm damage reduction needed when high help is perfomed for full burn from nades (stacking)")), g_cvNapalmHighReduction);
|
|
g_fNapalmHighReduction = cvar.FloatValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_napalm_midround", "1.0", "napalm damage reduction needed when mid round help is performed for full burn from nades (stacking)")), g_cvNapalmMidRoundReduction);
|
|
g_fNapalmMidRoundReduction = cvar.FloatValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_kb_midround", "2.5", "knockback boost in procent when mid round help is performed (stacking)")), g_cvKnockbackMidRoundBoost);
|
|
g_fKnockbackMidRoundBoost = cvar.FloatValue / 100.0;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_midroundratio", "1.20", "zombie ratio in relation to humans to perform mid round help")), g_cvMidRoundRatio);
|
|
g_fMidRoundRatio = cvar.FloatValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_napalm_nosteam", "1.0", "napalm damage reduction needed when nosteam help is performed for full burn from nades (stacking)")), g_cvNapalmNoSteamReduction);
|
|
g_fNapalmNoSteamReduction = cvar.FloatValue;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_kb_nosteam", "2.5", "knockback boost in procent when nosteam help is performed (stacking)")), g_cvKnockbackNoSteamBoost);
|
|
g_fKnockbackNoSteamBoost = cvar.FloatValue / 100.0;
|
|
HookConVarChange((cvar = CreateConVar("sm_an_nosteamratio", "0.25", "nosteam ratio in relation to server population to perform nosteam help")), g_cvNoSteamRatio);
|
|
g_fNoSteamRatio = cvar.FloatValue;
|
|
delete cvar;
|
|
|
|
RegAdminCmd("sm_antinoob", Command_AntiNoob, ADMFLAG_GENERIC, "returns the current helps or boosts for this round");
|
|
|
|
AutoExecConfig(true, "plugin.AntiNoob");
|
|
}
|
|
|
|
public void OnPluginEnd()
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
|
|
ServerCommand("zr_napalm_time_scale 50.0");
|
|
}
|
|
|
|
public void g_cvAntiNoob(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_bAntiNoob = convar.BoolValue;
|
|
}
|
|
|
|
public void g_cvMaxPopulation(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_iMaxPopulation = convar.IntValue;
|
|
}
|
|
|
|
public void g_cvKnockbackPopulationBoost(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_fKnockbackPopulationBoost = convar.FloatValue / 100.0;
|
|
}
|
|
|
|
public void g_cvNapalmPopulationReduction(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_fNapalmPopulationReduction = convar.FloatValue;
|
|
}
|
|
|
|
public void g_cvLowRatio(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_iLowRatio = convar.IntValue;
|
|
}
|
|
|
|
public void g_cvMediumRatio(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_iMediumRatio = convar.IntValue;
|
|
}
|
|
|
|
public void g_cvHighRatio(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_iHighRatio = convar.IntValue;
|
|
}
|
|
|
|
public void g_cvLowStreak(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_iLowStreak = convar.IntValue;
|
|
}
|
|
|
|
public void g_cvMediumStreak(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_iMediumStreak = convar.IntValue;
|
|
}
|
|
|
|
public void g_cvHighStreak(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_iHighStreak = convar.IntValue;
|
|
}
|
|
|
|
public void g_cvKnockbackLowBoost(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_fKnockbackLowBoost = convar.FloatValue / 100.0;
|
|
}
|
|
|
|
public void g_cvKnockbackMediumBoost(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_fKnockbackMediumBoost = convar.FloatValue / 100.0;
|
|
}
|
|
|
|
public void g_cvKnockbackHighBoost(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_fKnockbackHighBoost = convar.FloatValue / 100.0;
|
|
}
|
|
|
|
public void g_cvNapalmLowReduction(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_fNapalmLowReduction = convar.FloatValue;
|
|
}
|
|
|
|
public void g_cvNapalmMediumReduction(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_fNapalmMediumReduction = convar.FloatValue;
|
|
}
|
|
|
|
public void g_cvNapalmHighReduction(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_fNapalmHighReduction = convar.FloatValue;
|
|
}
|
|
|
|
public void g_cvNapalmMidRoundReduction(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_fNapalmMidRoundReduction = convar.FloatValue;
|
|
}
|
|
|
|
public void g_cvKnockbackMidRoundBoost(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_fKnockbackMidRoundBoost = convar.FloatValue / 100.0;
|
|
}
|
|
|
|
public void g_cvMidRoundRatio(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_fMidRoundRatio = convar.FloatValue;
|
|
}
|
|
|
|
public void g_cvNapalmNoSteamReduction(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_fNapalmNoSteamReduction = convar.FloatValue;
|
|
}
|
|
|
|
public void g_cvKnockbackNoSteamBoost(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_fKnockbackNoSteamBoost = convar.FloatValue / 100.0;
|
|
}
|
|
|
|
public void g_cvNoSteamRatio(ConVar convar, const char[] oldValue, const char[] newValue)
|
|
{
|
|
g_fNoSteamRatio = convar.FloatValue;
|
|
}
|
|
|
|
public void OnMapStart()
|
|
{
|
|
g_iHumanScore = 1;
|
|
g_iZombieScore = 0;
|
|
g_iOldZombieScore = 0;
|
|
g_iZombieStreak = 0;
|
|
}
|
|
|
|
public Action Command_AntiNoob(int client, int args)
|
|
{
|
|
char cAdminNotification[128] = "{cyan}[AntiNoob]{white} Currently disabled.";
|
|
|
|
if(!g_bAntiNoob)
|
|
{
|
|
CPrintToChat(client, "%s", cAdminNotification);
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
Format(cAdminNotification, sizeof(cAdminNotification), "{cyan}[AntiNoob]{white} Waiting for Zombies to spawn before doing anything!");
|
|
|
|
if(!g_bZombiesSpawned)
|
|
{
|
|
CPrintToChat(client, "%s", cAdminNotification);
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
Format(cAdminNotification, sizeof(cAdminNotification), "{cyan}[AntiNoob]{white} Currently boosting knockback by {red}%.2f%%{white}.", ((g_fCurrentKnockbackBoost - 1.0) * 100.0));
|
|
|
|
if(g_bLowPopulation)
|
|
CPrintToChat(client, "{cyan}[AntiNoob]{white} Low Population detected.");
|
|
|
|
if(g_bNoSteam)
|
|
CPrintToChat(client, "{cyan}[AntiNoob]{white} Large Amount of No-Steam Players detected.");
|
|
|
|
if(g_bMidRound)
|
|
CPrintToChat(client, "{cyan}[AntiNoob]{white} Large Amount of Zombies detected.");
|
|
|
|
CPrintToChat(client, "%s", cAdminNotification);
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
public void OnPlayerTeam(Event event, const char[] name, bool dontBroadcast)
|
|
{
|
|
RequestFrame(RequestFrame_Callback);
|
|
}
|
|
|
|
public void OnClientDisconnect(int client)
|
|
{
|
|
RequestFrame(RequestFrame_Callback);
|
|
}
|
|
|
|
public void RequestFrame_Callback(int iPacked)
|
|
{
|
|
CheckHumanZombieCount();
|
|
}
|
|
|
|
public void CheckHumanZombieCount()
|
|
{
|
|
if(g_bMidRound || !g_bAntiNoob)
|
|
return;
|
|
|
|
int iHumanCount;
|
|
int iZombieCount;
|
|
|
|
for(int i = 1; i <= MaxClients; i++)
|
|
{
|
|
if(!IsClientInGame(i) || !IsPlayerAlive(i))
|
|
continue;
|
|
|
|
if(GetClientTeam(i) == CS_TEAM_CT)
|
|
iHumanCount++;
|
|
|
|
if(GetClientTeam(i) == CS_TEAM_T)
|
|
iZombieCount++;
|
|
}
|
|
|
|
if(iHumanCount == 0 || iZombieCount == 0)
|
|
return;
|
|
|
|
if(float(iZombieCount) / float(iHumanCount) >= g_fMidRoundRatio)
|
|
{
|
|
g_bMidRound = true;
|
|
g_fCurrentKnockbackBoost = g_fCurrentKnockbackBoost + g_fKnockbackMidRoundBoost;
|
|
g_fCurrentNapalmDamage = g_fCurrentNapalmDamage - g_fNapalmMidRoundReduction;
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", g_fCurrentKnockbackBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", g_fCurrentNapalmDamage);
|
|
|
|
for(int i = 1; i <= MaxClients; i++)
|
|
{
|
|
if(IsAdmin(i))
|
|
CPrintToChat(i, "{cyan}[AntiNoob]{white} Large Amount of Zombies detected.");
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
|
|
{
|
|
if(!g_bZombiesSpawned && motherInfect)
|
|
{
|
|
g_bZombiesSpawned = true;
|
|
StartRoundCheck();
|
|
}
|
|
}
|
|
|
|
public void OnRoundEnd(Event hEvent, const char[] sEvent, bool bDontBroadcast)
|
|
{
|
|
g_bZombiesSpawned = false;
|
|
g_bMidRound = false;
|
|
|
|
ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
|
|
ServerCommand("zr_napalm_time_scale 50.0");
|
|
}
|
|
|
|
public void StartRoundCheck()
|
|
{
|
|
g_iHumanScore = GetTeamScore(CS_TEAM_CT);
|
|
g_iZombieScore = GetTeamScore(CS_TEAM_T);
|
|
|
|
if(g_iHumanScore == 0)
|
|
g_iHumanScore = 1;
|
|
|
|
if(g_iZombieScore != g_iOldZombieScore)
|
|
{
|
|
g_iZombieStreak++;
|
|
g_iOldZombieScore++;
|
|
}
|
|
else
|
|
{
|
|
g_iZombieStreak = 0;
|
|
}
|
|
|
|
int iActivePlayers;
|
|
int iActiveSteamPlayers;
|
|
int iActiveNoSteamPlayers;
|
|
|
|
for(int i = 1; i <= MaxClients; i++)
|
|
{
|
|
if(!IsClientInGame(i) || IsFakeClient(i) || GetClientTeam(i) <= CS_TEAM_T)
|
|
continue;
|
|
|
|
iActivePlayers++;
|
|
|
|
if(PM_IsPlayerSteam(i))
|
|
iActiveSteamPlayers++;
|
|
else
|
|
iActiveNoSteamPlayers++;
|
|
}
|
|
|
|
if(iActiveSteamPlayers == 0)
|
|
iActiveSteamPlayers = 1;
|
|
|
|
char cAdminNotification[128] = "{cyan}[AntiNoob]{white} Currently disabled.";
|
|
|
|
if(!g_bAntiNoob)
|
|
{
|
|
PerformReset();
|
|
|
|
for(int i = 1; i <= MaxClients; i++)
|
|
{
|
|
if(IsAdmin(i))
|
|
CPrintToChat(i,"%s", cAdminNotification);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if(iActivePlayers <= g_iMaxPopulation)
|
|
g_bLowPopulation = true;
|
|
else
|
|
g_bLowPopulation = false;
|
|
|
|
if((float(iActiveNoSteamPlayers) / float(iActiveSteamPlayers)) >= g_fNoSteamRatio)
|
|
g_bNoSteam = true;
|
|
else
|
|
g_bNoSteam = false;
|
|
|
|
if(g_iZombieScore / g_iHumanScore >= g_iHighRatio || g_iZombieStreak >= g_iHighStreak)
|
|
PerformHighHelp();
|
|
else if(g_iZombieScore / g_iHumanScore >= g_iMediumRatio || g_iZombieStreak >= g_iMediumStreak)
|
|
PerformMediumHelp();
|
|
else if(g_iZombieScore / g_iHumanScore >= g_iLowRatio || g_iZombieStreak >= g_iLowStreak)
|
|
PerformLowHelp();
|
|
else
|
|
PerformReset();
|
|
|
|
Format(cAdminNotification, sizeof(cAdminNotification), "{cyan}[AntiNoob]{white} Starting to boost this round by {red}%.2f%%{white} knockback increase.", ((g_fCurrentKnockbackBoost - 1.0) * 100.0));
|
|
|
|
for(int i = 1; i <= MaxClients; i++)
|
|
{
|
|
if(!IsAdmin(i))
|
|
continue;
|
|
|
|
if(g_bLowPopulation)
|
|
CPrintToChat(i, "{cyan}[AntiNoob]{white} Low Population detected.");
|
|
|
|
if(g_bNoSteam)
|
|
CPrintToChat(i, "{cyan}[AntiNoob]{white} Large Amount of No-Steam Players detected.");
|
|
|
|
CPrintToChat(i,"%s", cAdminNotification);
|
|
}
|
|
}
|
|
|
|
public void PerformHighHelp()
|
|
{
|
|
if(g_bNoSteam && g_bLowPopulation)
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackHighBoost + g_fKnockbackPopulationBoost + g_fKnockbackNoSteamBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmHighReduction - g_fNapalmPopulationReduction - g_fNapalmNoSteamReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackHighBoost + g_fKnockbackPopulationBoost + g_fKnockbackNoSteamBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmHighReduction - g_fNapalmPopulationReduction - g_fNapalmNoSteamReduction;
|
|
}
|
|
else if(g_bLowPopulation)
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackHighBoost + g_fKnockbackPopulationBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmHighReduction - g_fNapalmPopulationReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackHighBoost + g_fKnockbackPopulationBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmHighReduction - g_fNapalmPopulationReduction;
|
|
}
|
|
else if(g_bNoSteam)
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackHighBoost + g_fKnockbackNoSteamBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmHighReduction - g_fNapalmNoSteamReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackHighBoost + g_fKnockbackNoSteamBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmHighReduction - g_fNapalmNoSteamReduction;
|
|
}
|
|
else
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackHighBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmHighReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackHighBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmHighReduction;
|
|
}
|
|
}
|
|
|
|
public void PerformMediumHelp()
|
|
{
|
|
if(g_bNoSteam && g_bLowPopulation)
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackMediumBoost + g_fKnockbackPopulationBoost + g_fKnockbackNoSteamBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmMediumReduction - g_fNapalmPopulationReduction - g_fNapalmNoSteamReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackMediumBoost + g_fKnockbackPopulationBoost + g_fKnockbackNoSteamBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmMediumReduction - g_fNapalmPopulationReduction - g_fNapalmNoSteamReduction;
|
|
}
|
|
else if(g_bLowPopulation)
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackMediumBoost + g_fKnockbackPopulationBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmMediumReduction - g_fNapalmPopulationReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackMediumBoost + g_fKnockbackPopulationBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmMediumReduction - g_fNapalmPopulationReduction;
|
|
}
|
|
else if(g_bNoSteam)
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackMediumBoost + g_fKnockbackNoSteamBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmMediumReduction - g_fNapalmNoSteamReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackMediumBoost + g_fKnockbackNoSteamBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmMediumReduction - g_fNapalmNoSteamReduction;
|
|
}
|
|
else
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackMediumBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmMediumReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackMediumBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmMediumReduction;
|
|
}
|
|
}
|
|
|
|
public void PerformLowHelp()
|
|
{
|
|
if(g_bNoSteam && g_bLowPopulation)
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackLowBoost + g_fKnockbackPopulationBoost + g_fKnockbackNoSteamBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmLowReduction - g_fNapalmPopulationReduction - g_fNapalmNoSteamReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackLowBoost + g_fKnockbackPopulationBoost + g_fKnockbackNoSteamBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmLowReduction - g_fNapalmPopulationReduction - g_fNapalmNoSteamReduction;
|
|
}
|
|
else if(g_bLowPopulation)
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackLowBoost + g_fKnockbackPopulationBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmLowReduction - g_fNapalmPopulationReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackLowBoost + g_fKnockbackPopulationBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmLowReduction - g_fNapalmPopulationReduction;
|
|
}
|
|
else if(g_bNoSteam)
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackLowBoost + g_fKnockbackNoSteamBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmLowReduction - g_fNapalmNoSteamReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackLowBoost + g_fKnockbackNoSteamBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmLowReduction - g_fNapalmNoSteamReduction;
|
|
}
|
|
else
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackLowBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmLowReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackLowBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmLowReduction;
|
|
}
|
|
}
|
|
public void PerformReset()
|
|
{
|
|
if(g_bLowPopulation && g_bNoSteam && g_bAntiNoob)
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackPopulationBoost + g_fKnockbackNoSteamBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmPopulationReduction - g_fNapalmNoSteamReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackPopulationBoost + g_fKnockbackNoSteamBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmPopulationReduction - g_fNapalmNoSteamReduction;
|
|
}
|
|
else if(g_bLowPopulation && g_bAntiNoob)
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackPopulationBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmPopulationReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackPopulationBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmPopulationReduction;
|
|
}
|
|
else if(g_bNoSteam && g_bAntiNoob)
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback %f", 1.0 + g_fKnockbackNoSteamBoost);
|
|
ServerCommand("zr_napalm_time_scale %f", 50.0 - g_fNapalmNoSteamReduction);
|
|
g_fCurrentKnockbackBoost = 1.0 + g_fKnockbackNoSteamBoost;
|
|
g_fCurrentNapalmDamage = 50.0 - g_fNapalmNoSteamReduction;
|
|
}
|
|
else
|
|
{
|
|
ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
|
|
ServerCommand("zr_napalm_time_scale 50.0");
|
|
g_fCurrentKnockbackBoost = 1.0;
|
|
g_fCurrentNapalmDamage = 50.0;
|
|
}
|
|
}
|
|
|
|
static stock bool IsAdmin(int client)
|
|
{
|
|
if (client > 0 && client <= MaxClients && IsClientInGame(client) && CheckCommandAccess(client, "", ADMFLAG_GENERIC))
|
|
return true;
|
|
else
|
|
return false;
|
|
} |