sm-plugins/AntiJumpSpam/scripting/AntiJumpSpam.sp
Obuss eeb3ecb028 Small improvements to SprayManager
Fixed (some) gross code.
Enabled long range spraying on entities that allow it.
Added simple non-aids anti jump spam plugin for zr.
2016-11-19 14:13:58 -06:00

116 lines
3.2 KiB
SourcePawn

#pragma semicolon 1
#include <sourcemod>
#include <cstrike>
#undef REQUIRE_PLUGIN
#tryinclude <zombiereloaded>
#define REQUIRE_PLUGIN
#pragma newdecls required
bool g_bZRLoaded;
ConVar g_cvarJumpsUntilBlock = null;
ConVar g_cvarIntervalBetweenJumps = null;
ConVar g_cvarCooldownInterval = null;
float g_fLastJumpTime[MAXPLAYERS + 1];
int g_iFastJumpCount[MAXPLAYERS + 1];
public Plugin myinfo =
{
name = "Anti Jump Spam",
author = "Obus",
description = "Prevents clients from spamming jump to avoid knockback in crawl spaces.",
version = "1.0.0",
url = ""
}
public void OnPluginStart()
{
g_cvarJumpsUntilBlock = CreateConVar("sm_ajs_jumpsuntilblock", "5", "Successive jumps until anti jump-spam kicks in.");
g_cvarIntervalBetweenJumps = CreateConVar("sm_ajs_jumpinterval", "0.2", "If a client jumps faster than this their jumps will be blocked after the amount of jumps specified in \"sm_ajs_jumpsuntilblock\" is reached.");
g_cvarCooldownInterval = CreateConVar("sm_ajs_cooldowninterval", "0.0", "Changes the amount of time required for a jump to not be considered spam anymore. (Setting this to 0 makes the interval sm_ajs_jumpinterval * 2)");
AutoExecConfig(true, "plugin.antijumpspam");
}
public void OnAllPluginsLoaded()
{
g_bZRLoaded = LibraryExists("zombiereloaded");
}
public void OnLibraryAdded(const char[] sName)
{
if (strcmp(sName, "zombiereloaded", false) == 0)
g_bZRLoaded = true;
}
public void OnLibraryRemoved(const char[] sName)
{
if (strcmp(sName, "zombiereloaded", false) == 0)
g_bZRLoaded = false;
}
public void OnClientDisconnect(int client)
{
g_fLastJumpTime[client] = 0.0;
g_iFastJumpCount[client] = 0;
}
public Action OnPlayerRunCmd(int client, int &buttons)
{
static bool bHoldingJump[MAXPLAYERS + 1];
#if defined _zr_included
if (!IsPlayerAlive(client) || (g_bZRLoaded && !ZR_IsClientZombie(client)) || (!g_bZRLoaded && GetClientTeam(client) != CS_TEAM_T))
return Plugin_Continue;
#else
if (!IsPlayerAlive(client) || GetClientTeam(client) != CS_TEAM_T)
return Plugin_Continue;
#endif
if (buttons & IN_JUMP && GetEntityFlags(client) & FL_ONGROUND)
{
float fCurTime = GetEngineTime();
float fTimeSinceLastJump = fCurTime - g_fLastJumpTime[client];
if (!bHoldingJump[client])
{
if (fTimeSinceLastJump > (g_cvarCooldownInterval.FloatValue > 0.0 ? g_cvarCooldownInterval.FloatValue : g_cvarIntervalBetweenJumps.FloatValue * 2.0) && g_iFastJumpCount[client] > 0)
{
int iJumpsToDeduct = RoundToFloor(fTimeSinceLastJump / (g_cvarCooldownInterval.FloatValue > 0.0 ? g_cvarCooldownInterval.FloatValue : g_cvarIntervalBetweenJumps.FloatValue * 2));
iJumpsToDeduct = iJumpsToDeduct <= g_iFastJumpCount[client] ? iJumpsToDeduct : g_iFastJumpCount[client];
g_iFastJumpCount[client] -= iJumpsToDeduct;
}
}
if (g_iFastJumpCount[client] >= g_cvarJumpsUntilBlock.IntValue)
{
buttons &= ~IN_JUMP;
return Plugin_Continue;
}
if (!bHoldingJump[client])
{
bHoldingJump[client] = true;
if (fTimeSinceLastJump < g_cvarIntervalBetweenJumps.FloatValue)
g_iFastJumpCount[client]++;
g_fLastJumpTime[client] = fCurTime;
}
}
else if (bHoldingJump[client])
{
bHoldingJump[client] = false;
}
return Plugin_Continue;
}