sm-plugins/AFKManager/scripting/AFKManager.sp
2023-01-14 15:27:08 +01:00

503 lines
13 KiB
SourcePawn

#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <AFKManager>
#undef REQUIRE_PLUGIN
#include <Break>
#include <zombiereloaded>
#define REQUIRE_PLUGIN
#pragma semicolon 1
#pragma newdecls required
#define AFK_CHECK_INTERVAL 5.0
bool g_Plugin_Break;
bool g_Players_bEnabled[MAXPLAYERS + 1];
bool g_Players_bFlagged[MAXPLAYERS + 1];
int g_Players_iLastAction[MAXPLAYERS + 1];
float g_Players_fEyePosition[MAXPLAYERS + 1][3];
int g_Players_iButtons[MAXPLAYERS + 1];
int g_Players_iSpecMode[MAXPLAYERS + 1];
int g_Players_iSpecTarget[MAXPLAYERS + 1];
int g_Players_iIgnore[MAXPLAYERS + 1];
enum
{
IGNORE_EYEPOSITION = 1,
IGNORE_TEAMSWITCH = 2,
IGNORE_OBSERVER = 4
}
float g_fKickTime;
float g_fMoveTime;
float g_fWarnTime;
int g_iKickMinPlayers;
int g_iMoveMinPlayers;
int g_iImmunity;
public Plugin myinfo =
{
name = "Good AFK Manager",
author = "BotoX",
description = "A good AFK manager?",
version = "1.3",
url = ""
};
public void Cvar_KickTime(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_fKickTime = GetConVarFloat(convar);
}
public void Cvar_MoveTime(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_fMoveTime = GetConVarFloat(convar);
}
public void Cvar_WarnTime(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_fWarnTime = GetConVarFloat(convar);
}
public void Cvar_KickMinPlayers(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_iKickMinPlayers = GetConVarInt(convar);
}
public void Cvar_MoveMinPlayers(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_iMoveMinPlayers = GetConVarInt(convar);
}
public void Cvar_Immunity(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_iImmunity = GetConVarInt(convar);
}
public void OnPluginStart()
{
ConVar cvar;
HookConVarChange((cvar = CreateConVar("sm_afk_move_min", "10", "Min players for AFK move")), Cvar_MoveMinPlayers);
g_iMoveMinPlayers = GetConVarInt(cvar);
HookConVarChange((cvar = CreateConVar("sm_afk_kick_min", "30", "Min players for AFK kick")), Cvar_KickMinPlayers);
g_iKickMinPlayers = GetConVarInt(cvar);
HookConVarChange((cvar = CreateConVar("sm_afk_move_time", "60.0", "Time in seconds for AFK Move. 0 = DISABLED")), Cvar_MoveTime);
g_fMoveTime = GetConVarFloat(cvar);
HookConVarChange((cvar = CreateConVar("sm_afk_kick_time", "120.0", "Time in seconds to AFK Kick. 0 = DISABLED")), Cvar_KickTime);
g_fKickTime = GetConVarFloat(cvar);
HookConVarChange((cvar = CreateConVar("sm_afk_warn_time", "30.0", "Time in seconds remaining before warning")), Cvar_WarnTime);
g_fWarnTime = GetConVarFloat(cvar);
HookConVarChange((cvar = CreateConVar("sm_afk_immunity", "1", "AFK admins immunity: 0 = DISABLED, 1 = COMPLETE, 2 = KICK, 3 = MOVE")), Cvar_Immunity);
g_iImmunity = GetConVarInt(cvar);
delete cvar;
AddCommandListener(Command_Say, "say");
AddCommandListener(Command_Say, "say_team");
HookEvent("player_team", Event_PlayerTeamPost, EventHookMode_Post);
HookEvent("player_spawn", Event_PlayerSpawnPost, EventHookMode_Post);
HookEvent("player_death", Event_PlayerDeathPost, EventHookMode_Post);
HookEvent("round_end", Event_RoundEnd, EventHookMode_Pre);
HookEntityOutput("trigger_teleport", "OnEndTouch", Teleport_OnEndTouch);
AutoExecConfig(true, "plugin.AFKManager");
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
CreateNative("GetClientIdleTime", Native_GetClientIdleTime);
RegPluginLibrary("AFKManager");
return APLRes_Success;
}
public void OnAllPluginsLoaded()
{
g_Plugin_Break = LibraryExists("Break");
LogMessage("AFKManager capabilities:\nBreak: %s",
(g_Plugin_Break ? "loaded" : "not loaded"));
}
public void OnLibraryAdded(const char[] name)
{
if(StrEqual(name, "Break"))
g_Plugin_Break = true;
}
public void OnLibraryRemoved(const char[] name)
{
if(StrEqual(name, "Break"))
g_Plugin_Break = false;
}
public void OnMapStart()
{
CreateTimer(AFK_CHECK_INTERVAL, Timer_CheckPlayer, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
/* Handle late load */
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientConnected(i))
{
OnClientConnected(i);
if(IsClientInGame(i) && IsClientAuthorized(i))
OnClientPostAdminCheck(i);
}
}
}
public void Break_OnBreakStarted()
{
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientConnected(i))
OnClientConnected(i);
}
}
public void Break_OnBreakCancelled()
{
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientConnected(i))
{
OnClientConnected(i);
if(IsClientInGame(i) && IsClientAuthorized(i))
OnClientPostAdminCheck(i);
}
}
}
public void Break_OnBreakFinished()
{
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientConnected(i))
{
OnClientConnected(i);
if(IsClientInGame(i) && IsClientAuthorized(i))
OnClientPostAdminCheck(i);
}
}
}
public void OnClientConnected(int client)
{
ResetPlayer(client);
}
public void OnClientPostAdminCheck(int client)
{
if(g_Plugin_Break && Break_IsBreakActive())
return;
if(!IsFakeClient(client))
InitializePlayer(client);
}
public void OnClientDisconnect(int client)
{
ResetPlayer(client);
}
int CheckAdminImmunity(int client)
{
if(!IsClientAuthorized(client))
return false;
AdminId Id = GetUserAdmin(client);
return GetAdminFlag(Id, Admin_Generic);
}
void ResetPlayer(int client)
{
g_Players_bEnabled[client] = false;
g_Players_bFlagged[client] = false;
g_Players_iLastAction[client] = 0;
g_Players_fEyePosition[client] = view_as<float>({0.0, 0.0, 0.0});
g_Players_iButtons[client] = 0;
g_Players_iIgnore[client] = 0;
}
void InitializePlayer(int client)
{
if(!(g_iImmunity == 1 && CheckAdminImmunity(client)))
{
ResetPlayer(client);
g_Players_iLastAction[client] = GetTime() + 30;
g_Players_bEnabled[client] = true;
}
}
public void Event_PlayerTeamPost(Handle event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
if(client > 0 && !IsFakeClient(client))
{
if(g_Players_iIgnore[client] & IGNORE_TEAMSWITCH)
g_Players_iIgnore[client] &= ~IGNORE_TEAMSWITCH;
else
g_Players_iLastAction[client] = GetTime();
}
}
public void Event_PlayerSpawnPost(Handle event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
if(client > 0 && !IsFakeClient(client))
g_Players_iIgnore[client] |= IGNORE_EYEPOSITION;
}
public void Event_PlayerDeathPost(Handle event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
if(client > 0 && !IsFakeClient(client))
g_Players_iIgnore[client] |= IGNORE_OBSERVER;
}
public void Event_RoundEnd(Handle event, const char[] name, bool dontBroadcast)
{
for(int client = 1; client <= MaxClients; client++)
{
if(g_Players_bEnabled[client])
g_Players_iIgnore[client] |= IGNORE_TEAMSWITCH;
}
}
public Action Command_Say(int client, const char[] Command, int Args)
{
g_Players_iLastAction[client] = GetTime();
return Plugin_Continue;
}
public Action OnPlayerRunCmd(int client, int &iButtons, int &iImpulse, float fVel[3], float fAngles[3], int &iWeapon)
{
if(IsClientObserver(client))
{
int iSpecMode = g_Players_iSpecMode[client];
int iSpecTarget = g_Players_iSpecTarget[client];
g_Players_iSpecMode[client] = GetEntProp(client, Prop_Send, "m_iObserverMode");
g_Players_iSpecTarget[client] = GetEntPropEnt(client, Prop_Send, "m_hObserverTarget");
if(g_Players_iSpecMode[client] == 1) // OBS_MODE_DEATHCAM
g_Players_iIgnore[client] |= IGNORE_OBSERVER;
if(iSpecTarget && g_Players_iSpecTarget[client] != iSpecTarget)
{
if(iSpecTarget == -1 || g_Players_iSpecTarget[client] == -1 ||
!IsClientInGame(iSpecTarget) || !IsPlayerAlive(iSpecTarget))
g_Players_iIgnore[client] |= IGNORE_OBSERVER;
}
if((iSpecMode && g_Players_iSpecMode[client] != iSpecMode) || (iSpecTarget && g_Players_iSpecTarget[client] != iSpecTarget))
{
if(g_Players_iIgnore[client] & IGNORE_OBSERVER)
g_Players_iIgnore[client] &= ~IGNORE_OBSERVER;
else
g_Players_iLastAction[client] = GetTime();
}
}
if(((g_Players_fEyePosition[client][0] != fAngles[0]) ||
(g_Players_fEyePosition[client][1] != fAngles[1]) ||
(g_Players_fEyePosition[client][2] != fAngles[2])) &&
(!IsClientObserver(client) ||
g_Players_iSpecMode[client] != 4)) // OBS_MODE_IN_EYE
{
if(!((iButtons & IN_LEFT) || (iButtons & IN_RIGHT)))
{
if(g_Players_iIgnore[client] & IGNORE_EYEPOSITION)
g_Players_iIgnore[client] &= ~IGNORE_EYEPOSITION;
else
g_Players_iLastAction[client] = GetTime();
}
g_Players_fEyePosition[client] = fAngles;
}
if(g_Players_iButtons[client] != iButtons)
{
g_Players_iLastAction[client] = GetTime();
g_Players_iButtons[client] = iButtons;
}
return Plugin_Continue;
}
public Action Teleport_OnEndTouch(const char[] output, int caller, int activator, float delay)
{
if(activator < 1 || activator > MaxClients)
return Plugin_Continue;
g_Players_iIgnore[activator] |= IGNORE_EYEPOSITION;
return Plugin_Continue;
}
public Action ZR_OnClientInfect(int &client, int &attacker, bool &motherInfect, bool &respawnOverride, bool &respawn)
{
g_Players_iIgnore[client] |= IGNORE_TEAMSWITCH;
}
public Action ZR_OnClientHuman(int &client, bool &respawn, bool &protect)
{
g_Players_iIgnore[client] |= IGNORE_TEAMSWITCH;
}
public Action Timer_CheckPlayer(Handle Timer, any Data)
{
int client;
int Clients = 0;
for(client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client) && !IsFakeClient(client))
Clients++;
}
bool bMovePlayers = (Clients >= g_iMoveMinPlayers && g_fMoveTime > 0.0);
bool bKickPlayers = (Clients >= g_iKickMinPlayers && g_fKickTime > 0.0);
if(!bMovePlayers && !bKickPlayers)
return Plugin_Continue;
for(client = 1; client <= MaxClients; client++)
{
if(!g_Players_bEnabled[client] || !IsClientInGame(client))
continue;
int iTeamNum = GetClientTeam(client);
int IdleTime = GetTime() - g_Players_iLastAction[client];
if(g_Players_bFlagged[client] && (g_fKickTime - IdleTime) > 0.0)
{
PrintCenterText(client, "Welcome back!");
PrintToChat(client, "\x04[AFK]\x01 You have been un-flagged for being inactive.");
g_Players_bFlagged[client] = false;
}
if(bMovePlayers && iTeamNum > CS_TEAM_SPECTATOR && (!g_iImmunity || g_iImmunity == 2 || !CheckAdminImmunity(client)))
{
float iTimeleft = g_fMoveTime - IdleTime;
if(iTimeleft > 0.0)
{
if(iTimeleft <= g_fWarnTime)
{
PrintCenterText(client, "Warning: If you do not move in %d seconds, you will be moved to spectate.", RoundToFloor(iTimeleft));
PrintToChat(client, "\x04[AFK]\x01 Warning: If you do not move in %d seconds, you will be moved to spectate.", RoundToFloor(iTimeleft));
}
}
else
{
PrintToChatAll("\x04[AFK] \x03%N\x01 was moved to spectate for being AFK too long.", client);
ForcePlayerSuicide(client);
g_Players_iIgnore[client] |= IGNORE_TEAMSWITCH;
ChangeClientTeam(client, CS_TEAM_SPECTATOR);
}
}
else if(g_fKickTime > 0.0 && (!g_iImmunity || g_iImmunity == 3 || !CheckAdminImmunity(client)))
{
float iTimeleft = g_fKickTime - IdleTime;
if(iTimeleft > 0.0)
{
if(iTimeleft <= g_fWarnTime)
{
PrintCenterText(client, "Warning: If you do not move in %d seconds, you will be kick-flagged for being inactive.", RoundToFloor(iTimeleft));
PrintToChat(client, "\x04[AFK]\x01 Warning: If you do not move in %d seconds, you will be kick-flagged for being inactive.", RoundToFloor(iTimeleft));
}
}
else
{
if(!g_Players_bFlagged[client])
{
PrintToChat(client, "\x04[AFK]\x01 You have been kick-flagged for being inactive.");
g_Players_bFlagged[client] = true;
}
int FlaggedPlayers = 0;
int Position = 1;
for(int client_ = 1; client_ <= MaxClients; client_++)
{
if(!g_Players_bFlagged[client_])
continue;
FlaggedPlayers++;
int IdleTime_ = GetTime() - g_Players_iLastAction[client_];
if(IdleTime_ > IdleTime)
Position++;
}
PrintCenterText(client, "You have been kick-flagged for being inactive. Your Kickposition: [%d of %d]", Position, FlaggedPlayers);
}
}
}
while(bKickPlayers)
{
int InactivePlayer = -1;
int InactivePlayerTime = 0;
for(client = 1; client <= MaxClients; client++)
{
if(!g_Players_bEnabled[client] || !g_Players_bFlagged[client])
continue;
int IdleTime = GetTime() - g_Players_iLastAction[client];
if(IdleTime >= g_fKickTime && IdleTime > InactivePlayerTime)
{
InactivePlayer = client;
InactivePlayerTime = IdleTime;
}
}
if(InactivePlayer == -1)
break;
else
{
PrintToChatAll("\x04[AFK] \x03%N\x01 was kicked for being AFK too long. (%d seconds)", InactivePlayer, InactivePlayerTime);
KickClient(InactivePlayer, "[AFK] You were kicked for being AFK too long. (%d seconds)", InactivePlayerTime);
Clients--;
g_Players_bFlagged[InactivePlayer] = false;
}
bKickPlayers = (Clients >= g_iKickMinPlayers && g_fKickTime > 0.0);
}
return Plugin_Continue;
}
public int Native_GetClientIdleTime(Handle plugin, int numParams)
{
int client = GetNativeCell(1);
if(client > MaxClients || client <= 0)
{
ThrowNativeError(SP_ERROR_NATIVE, "Client is not valid.");
return -1;
}
if(!IsClientInGame(client))
{
ThrowNativeError(SP_ERROR_NATIVE, "Client is not in-game.");
return -1;
}
/*if(IsFakeClient(client))
{
ThrowNativeError(SP_ERROR_NATIVE, "Client is fake-client.");
return -1;
}*/
if(!g_Players_bEnabled[client])
return 0;
return GetTime() - g_Players_iLastAction[client];
}