PlaytimeReward: fix slly mistake
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@ -63,6 +63,10 @@ public Action Timer_CheckConnectionTime(Handle hThis)
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Format(sPlayerEvent, sizeof(sPlayerEvent), "staying_server_%d", g_iClientConnectionTime[i] / 60);
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LogPlayerEvent(i, "triggered", sPlayerEvent);
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if(g_iClientConnectionTime[i] == 36000)
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g_iClientConnectionTime[i] = 34230;
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break;
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}
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}
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