made it its own cvar
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parent
2b9224f11a
commit
fd32ddc101
@ -3,6 +3,8 @@
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#include <cstrike>
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#include <cstrike>
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#include <AFKManager>
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#include <AFKManager>
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int g_iPlayer_move_spec_count;
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public Plugin myinfo =
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public Plugin myinfo =
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{
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{
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name = "spectator_handler",
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name = "spectator_handler",
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@ -15,11 +17,20 @@ public Plugin myinfo =
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public void OnPluginStart()
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public void OnPluginStart()
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{
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{
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CreateTimer(60.0, CheckAfks, _, TIMER_REPEAT);
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CreateTimer(60.0, CheckAfks, _, TIMER_REPEAT);
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ConVar cvar;
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HookConVarChange((cvar = CreateConVar("sm_move_spec_to_team_count", "30", "Move real players from spec to teams until this many real players are connected")), Cvar_move_spec_team);
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g_iPlayer_move_spec_count = cvar.IntValue;
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delete cvar;
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}
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public void Cvar_move_spec_team(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_iPlayer_move_spec_count = convar.IntValue;
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}
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}
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public Action CheckAfks(Handle timer)
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public Action CheckAfks(Handle timer)
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{
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{
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int real_players_cap = FindConVar("mce_enable_map_cooldowns_player_count").IntValue;
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int real_players = 0;
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int real_players = 0;
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for (int i = 0; i < MaxClients; i++)
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for (int i = 0; i < MaxClients; i++)
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{
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{
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@ -28,7 +39,7 @@ public Action CheckAfks(Handle timer)
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real_players++;
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real_players++;
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}
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}
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}
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}
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if (real_players < real_players_cap)
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if (real_players < g_iPlayer_move_spec_count)
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{
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{
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for (int i = 0; i < MaxClients; i++)
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for (int i = 0; i < MaxClients; i++)
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{
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{
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