ConnectAnnounceNewPlayers: small fixes
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39e55a630d
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@ -3,7 +3,7 @@
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#include <sourcemod>
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#include <multicolors>
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bool NewPlayer[MAXPLAYERS + 1] = { false, ... };
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bool g_bNewPlayer[MAXPLAYERS + 1] = { false, ... };
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Database g_hDatabase;
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@ -77,7 +77,7 @@ public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[]
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return;
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}
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NewPlayer[client] = true;
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g_bNewPlayer[client] = true;
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NewPlayerMessage(client);
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char sQuery[512];
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Format(sQuery, sizeof(sQuery), "INSERT INTO connections (auth) VALUES ('%s')" , sAuthID);
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@ -90,6 +90,11 @@ public Action NewPlayerMessage(int client)
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char sName[128];
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GetClientName(client, sName, sizeof(sName));
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CPrintToChatAll("{cyan}Player {midnightblue}%s {cyan}has just connected an Unloze Server for the first time! Welcome!", sName);
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CPrintToChatAll("{cyan}Player {midnightblue}%s {cyan}has just connected an UNLOZE Server for the first time! Welcome!", sName);
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CPrintToChat(client, "{cyan}Hi %s. Welcome to the {midnightblue}Unloze Zombie Escape Server{cyan}! We hope you enjoy your stay here and add our server to your favorites. Make sure to check out our website at {midnightblue}www.unloze.com{cyan}.", sName);
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}
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public void OnClientDisconnect(int client)
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{
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g_bNewPlayer[client] = false;
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}
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