NoSteamManager: Allow unvalid steamid's to pass.
a steamid like STEAM_ID_PENDING was causing people to get kicked, because if someone was already connected with a steamid it would count as a double.
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73f2909a34
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@ -3,6 +3,7 @@
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#include <sourcemod>
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#include <basecomm>
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#include <connect>
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#include <regex>
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#pragma newdecls required
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@ -11,6 +12,9 @@ ConVar g_hCvar_BlockAdmin;
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ConVar g_hCvar_BlockVoice;
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ConVar g_hCvar_BlockSpoof;
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/* REGEX */
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Regex g_hReg_ValidateSteamID;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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@ -27,6 +31,8 @@ public Plugin myinfo =
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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g_hReg_ValidateSteamID = CompileRegex("[^STEAM_[01]:[01]:\\d{1,10}]");
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g_hCvar_BlockAdmin = CreateConVar("sm_nosteam_block_admin", "1", "Should people marked as nosteam be blocked from admin?", FCVAR_NONE, true, 0.0, true, 1.0);
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g_hCvar_BlockVoice = CreateConVar("sm_nosteam_block_voice", "1", "Should people marked as nosteam be blocked from voice?", FCVAR_NONE, true, 0.0, true, 1.0);
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g_hCvar_BlockSpoof = CreateConVar("sm_nosteam_block_spoof", "1", "Block nosteam people being able to spoof steamids.", FCVAR_NONE, true, 0.0, true, 1.0);
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@ -184,6 +190,9 @@ public void OnClientPutInServer(int client)
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char sSteamID[32];
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GetClientAuthId(client, AuthId_Steam2, sSteamID, sizeof(sSteamID));
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if(MatchRegex(g_hReg_ValidateSteamID, sSteamID) <= 0)
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return;
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for(int player = 1; player <= MaxClients; player++)
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{
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if(client == player || !IsClientConnected(player))
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@ -195,12 +204,16 @@ public void OnClientPutInServer(int client)
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char sPlayerSteamID[32];
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GetClientAuthId(player, AuthId_Steam2, sPlayerSteamID, sizeof(sPlayerSteamID));
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if(MatchRegex(g_hReg_ValidateSteamID, sPlayerSteamID) <= 0)
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continue;
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if(StrEqual(sSteamID, sPlayerSteamID, false))
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{
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if(!SteamClientAuthenticated(sSteamID))
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{
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LogMessage("%L was not authenticated with steam, steamid already connected. Kicking connector.", client);
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KickClient(client, "Please come back later.");
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return;
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}
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@ -208,6 +221,7 @@ public void OnClientPutInServer(int client)
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{
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LogMessage("%L was not authenticated with steam, steamid already connected. Kicking connected.", player);
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KickClient(player, "Please come back later.");
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return;
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}
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