AN: neon doesnt like digits
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@ -95,7 +95,7 @@ public void OnPluginStart()
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g_fNapalmMidRoundReduction = cvar.FloatValue;
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HookConVarChange((cvar = CreateConVar("sm_an_kb_midround", "5.0", "knockback boost in procent when mid round help is performed (stacking)")), g_cvKnockbackMidRoundBoost);
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g_fKnockbackMidRoundBoost = cvar.FloatValue / 100.0;
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HookConVarChange((cvar = CreateConVar("sm_an_midroundratio", "1.01", "human:zombie amount ratio to perform mid round help, x = zombie")), g_cvMidRoundRatio);
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HookConVarChange((cvar = CreateConVar("sm_an_midroundratio", "1.011", "human:zombie amount ratio to perform mid round help, x = zombie")), g_cvMidRoundRatio);
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g_fMidRoundRatio = cvar.FloatValue;
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delete cvar;
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@ -277,7 +277,7 @@ public void CheckHumanZombieCount()
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ServerCommand("zr_napalm_time_scale %f", g_fCurrentNapalmDamage);
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char cAdminNotification[256];
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Format(cAdminNotification, sizeof(cAdminNotification), "{cyan}[AntiNoob]{white} Adding an additional {red}%d%%{white} mid round knockback boost because the Human:Zombie Ratio exceeded {red}1:%f{white}.", RoundToNearest(g_fKnockbackMidRoundBoost * 100.0), g_fMidRoundRatio);
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Format(cAdminNotification, sizeof(cAdminNotification), "{cyan}[AntiNoob]{white} Adding an additional {red}%d%%{white} mid round knockback boost because the Human:Zombie Ratio exceeded {red}1:%.2f{white}.", RoundToNearest(g_fKnockbackMidRoundBoost * 100.0), g_fMidRoundRatio);
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for(int i = 1; i <= MaxClients; i++)
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{
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