small hint from obus for a "better code"
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				| @ -34,13 +34,12 @@ public Action WhoIsVIP(int client, int args) | |||||||
| 	if (g_iVIPClient == -1) | 	if (g_iVIPClient == -1) | ||||||
| 	{ | 	{ | ||||||
| 		CReplyToCommand(client, "{purple}VIP Mode:{red} There currently is no VIP!"); | 		CReplyToCommand(client, "{purple}VIP Mode:{red} There currently is no VIP!"); | ||||||
| 		return Plugin_Handled; |  | ||||||
| 	} | 	} | ||||||
| 	else | 	else | ||||||
| 	{ | 	{ | ||||||
| 		CReplyToCommand(client, "{purple}VIP Mode:{red} %N is the current VIP! Protect him.", g_iVIPClient); | 		CReplyToCommand(client, "{purple}VIP Mode:{red} %N is the current VIP! Protect him.", g_iVIPClient); | ||||||
| 		return Plugin_Handled; |  | ||||||
| 	} | 	} | ||||||
|  | 	return Plugin_Handled; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn) | public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn) | ||||||
| @ -105,7 +104,6 @@ public Action PerformAdminVIPSelection(int client, int args) | |||||||
| 	if(g_iVIPClient == -1) | 	if(g_iVIPClient == -1) | ||||||
| 	{ | 	{ | ||||||
| 		CReplyToCommand(client, "{purple}VIP Mode:{red} You can't choose a VIP yet."); | 		CReplyToCommand(client, "{purple}VIP Mode:{red} You can't choose a VIP yet."); | ||||||
| 		return Plugin_Handled; |  | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
| 	else | 	else | ||||||
| @ -128,8 +126,8 @@ public Action PerformAdminVIPSelection(int client, int args) | |||||||
| 		CPrintToChatAll("{purple}VIP Mode:{red} %N is the new VIP! Protect him.", g_iVIPClient); | 		CPrintToChatAll("{purple}VIP Mode:{red} %N is the new VIP! Protect him.", g_iVIPClient); | ||||||
| 
 | 
 | ||||||
| 		CReplyToCommand(client, "{purple}VIP Mode:{red} You have randomly chosen another VIP."); | 		CReplyToCommand(client, "{purple}VIP Mode:{red} You have randomly chosen another VIP."); | ||||||
| 		return Plugin_Handled; |  | ||||||
| 	} | 	} | ||||||
|  | 	return Plugin_Handled; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| public Action OnPlayerDeath(Event event, const char[] name, bool dontBroadcast) | public Action OnPlayerDeath(Event event, const char[] name, bool dontBroadcast) | ||||||
|  | |||||||
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