oke now we kinda done
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				@ -65,6 +65,7 @@ public void OnPluginStart()
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	HookEvent("round_start", OnRoundStart, EventHookMode_Post);
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	RegConsoleCmd("sm_pumpkins", Command_Collected, "Shows the total amount of Pumpkins you have collected so far");
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	RegConsoleCmd("sm_halloween", Command_Collected, "Shows the total amount of Pumpkins you have collected so far");
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	RegConsoleCmd("sm_highscore", Command_HighScore, "Shows the Pumpkin HighScore");
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	AutoExecConfig();
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@ -438,7 +439,7 @@ public void TQueryCBCollected(Handle owner, Handle rs, const char[] error, any d
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	if (g_iCollected[client] < g_hCVar_MilestoneGrenade.IntValue)
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		CPrintToChat(client, "{darkorange}[UNLOZE HALLOWEEN] {white}You need to collect {green}%d {white}more pumpkins to unlock {red}GRENADE SKINS{white}.", g_hCVar_MilestoneGrenade.IntValue - g_iCollected[client]);
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	if (g_iCollected[client] < g_hCVar_MilestoneSkin.IntValue)
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		CPrintToChat(client, "{darkorange}[UNLOZE HALLOWEEN] {white}You need to collect {green}%d {white}more pumpkins to unlock {red}XMAS PLAYER SKINS{white}.", g_hCVar_MilestoneSkin.IntValue - g_iCollected[client]);
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		CPrintToChat(client, "{darkorange}[UNLOZE HALLOWEEN] {white}You need to collect {green}%d {white}more pumpkins to unlock {red}HALLOWEEN PLAYER SKINS{white}.", g_hCVar_MilestoneSkin.IntValue - g_iCollected[client]);
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}
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@ -668,17 +669,19 @@ public void TQueryCBUpdate(Handle owner, Handle rs, const char[] error, any data
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		CPrintToChat(client, "{darkorange}[UNLOZE HALLOWEEN] {white}Congratulations! You have unlocked {red}GRENADE SKINS{white}!");
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	if (g_iCollected[client] == g_hCVar_MilestoneSkin.IntValue)
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		CPrintToChat(client, "{darkorange}[UNLOZE HALLOWEEN] {white}Congratulations! You have unlocked {red}XMAS SKINS{white}!");
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		CPrintToChat(client, "{darkorange}[UNLOZE HALLOWEEN] {white}Congratulations! You have unlocked {red}HALLOWEEN SKINS{white}!");
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}
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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{
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	if (!IsValidClient(attacker))
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		return;
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	if (g_hCVar_InfectionEffectEnabled.BoolValue && ((g_iCollected[client] >= g_hCVar_MilestoneInfection.IntValue) || g_iCollected[attacker] >= g_hCVar_MilestoneInfection.IntValue))
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	{
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		float fInfectionOrigin[3];
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		GetClientAbsOrigin(client, fInfectionOrigin);
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		// Rotating
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		int iRotating  = CreateEntityAtOrigin("func_rotating", fInfectionOrigin);
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		DispatchKeyFormat(iRotating, "targetname", 		"season_infection_rotating_%d", g_iCounter);
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