ItemSpawn: Fix rendercolor and potential issue.

This commit is contained in:
zaCade 2018-08-06 14:52:07 +02:00
parent 6f7ae68436
commit f6c6ad12a4

View File

@ -88,7 +88,7 @@ public void SpawnBalrog(float fOrigin[3])
// trigger_once strip.
int iTriggerStrip = CreateEntityAtOrigin("trigger_once", fOrigin);
DispatchKeyFormat(iTriggerStrip, "targetname", "item_balrog_stripper_%d", g_iCounter);
DispatchKeyFormat(iTriggerStrip, "targetname", "item_balrog_strip_%d", g_iCounter);
DispatchKeyFormat(iTriggerStrip, "filtername", "item_spawn_zombie_filter");
DispatchKeyFormat(iTriggerStrip, "spawnflags", "1");
DispatchKeyFormat(iTriggerStrip, "startdisabled", "1");
@ -159,8 +159,8 @@ public void SpawnBalrog(float fOrigin[3])
DispatchKeyFormat(iTriggerRoar, "damage", "-20000");
DispatchKeyFormat(iTriggerRoar, "OnStartTouch", "!activator,AddOutput,max_health 10000,0,-1");
DispatchKeyFormat(iTriggerRoar, "OnStartTouch", "!activator,AddOutput,max_health 100,0.01,-1");
DispatchKeyFormat(iTriggerRoar, "OnStartTouch", "!activator,AddOutput,color 255 0 0,0,-1");
DispatchKeyFormat(iTriggerRoar, "OnStartTouch", "!activator,AddOutput,color 255 255 255,10,-1");
DispatchKeyFormat(iTriggerRoar, "OnStartTouch", "!activator,AddOutput,rendercolor 255 0 0,0,-1");
DispatchKeyFormat(iTriggerRoar, "OnStartTouch", "!activator,AddOutput,rendercolor 255 255 255,10,-1");
DispatchKeyFormat(iTriggerRoar, "OnStartTouch", "item_spawn_speedmod,ModifySpeed,1.5,0,-1");
DispatchKeyFormat(iTriggerRoar, "OnStartTouch", "item_spawn_speedmod,ModifySpeed,1.0,10,-1");
SpawnAndActivate(iTriggerRoar);
@ -304,6 +304,8 @@ public void SpawnBalrog(float fOrigin[3])
DispatchKeyFormat(iHealth, "damagetoenablemotion", "0");
DispatchKeyFormat(iHealth, "damagefilter", "item_spawn_human_filter");
DispatchKeyFormat(iHealth, "model", "models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_knife_%d,Kill,,0,-1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_strip_%d,Kill,,0,-1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_walk_%d,Kill,,0,-1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_roar_%d,Kill,,0,-1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_attack_%d,Kill,,0,-1", g_iCounter);