ItemSpawn: finished Balrog and started TNT (unifinished - DO NOT USE YET)
This commit is contained in:
parent
6c285202d1
commit
f453d0896d
@ -0,0 +1,11 @@
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"VertexLitGeneric"
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{
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"$baseTexture" "models/barrel01b/Wood_Barrel01b"
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"$surfaceprop" "wood_barrel"
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//"$basealphaenvmapmask" 1
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}
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BIN
ItemSpawn/content/materials/models/barrel01b/wood_barrel01b.vtf
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ItemSpawn/content/materials/models/barrel01b/wood_barrel01b.vtf
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@ -0,0 +1,10 @@
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"VertexLitGeneric"
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{
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"$baseTexture" "models/barrel01b/Wood_Barrel01b_No_Metal"
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"$surfaceprop" "wood_barrel"
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//"$basealphaenvmapmask" 1
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}
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ItemSpawn/content/models/props/furnitures/humans/barrel01b.mdl
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ItemSpawn/content/models/props/furnitures/humans/barrel01b.mdl
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ItemSpawn/content/models/props/furnitures/humans/barrel01b.phy
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ItemSpawn/content/models/props/furnitures/humans/barrel01b.phy
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ItemSpawn/content/models/props/furnitures/humans/barrel01b.vvd
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ItemSpawn/content/models/props/furnitures/humans/barrel01b.vvd
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@ -7,6 +7,8 @@
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int g_iCounter = 0;
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int g_iConsole;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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@ -66,6 +68,12 @@ public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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g_iCounter = 0;
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// point_servercommand
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g_iConsole = CreateEntityByName("point_servercommand");
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DispatchKeyValue(g_iConsole, "targetname", "item_spawn_console");
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DispatchSpawn(g_iConsole);
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ActivateEntity(g_iConsole);
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// Human filter
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int iHumanFilter = CreateEntityByName("filter_activator_team");
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DispatchKeyValue(iHumanFilter, "targetname", "item_spawn_human_filter");
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@ -204,7 +212,7 @@ public void SpawnBalrog(float fOrigin[3])
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 2000000000,0,-1");
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,SetDamageFilter, ,0,-1");
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DispatchKeyValue(iKnife, "OnUser3", "!self,FireUser3,,5,-1");
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DispatchKeyValue(iKnife, "OnUser3", "!activator,AddOutput,gravity 2,0,-1");
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//DispatchKeyValue(iKnife, "OnUser3", "!activator,AddOutput,gravity 2,0,-1");
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!self,FireUser3,,0,-1");
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DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 25000,15,-1");
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DispatchSpawn(iKnife);
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@ -225,8 +233,9 @@ public void SpawnBalrog(float fOrigin[3])
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fOriginTemp[2] = fOrigin[2] - 28.9;
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DispatchKeyValueVector(iModel, "origin", fOriginTemp);
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DispatchSpawn(iModel);
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ActivateEntity(iModel);
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//HookSingleEntityOutput(iModel, "OnTakeDamage", Balrogxxx, false);
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ActivateEntity(iModel);
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SetVariantString("!activator");
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AcceptEntityInput(iModel, "SetParent", iKnife);
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// pickup trigger_once
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int iTrigger = CreateEntityByName("trigger_once");
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@ -248,6 +257,8 @@ public void SpawnBalrog(float fOrigin[3])
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int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
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enteffects |= 32;
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SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
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SetVariantString("!activator");
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AcceptEntityInput(iTrigger, "SetParent", iKnife);
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// kill trigger_once
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int iKillTrigger = CreateEntityByName("trigger_hurt");
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@ -272,6 +283,8 @@ public void SpawnBalrog(float fOrigin[3])
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int enteffects4 = GetEntProp(iKillTrigger, Prop_Send, "m_fEffects");
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enteffects4 |= 32;
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SetEntProp(iKillTrigger, Prop_Send, "m_fEffects", enteffects4);
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SetVariantString("!activator");
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AcceptEntityInput(iKillTrigger, "SetParent", iKnife);
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// trigger_hurt walking
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int iKillTriggerWalking = CreateEntityByName("trigger_hurt");
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@ -299,6 +312,8 @@ public void SpawnBalrog(float fOrigin[3])
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int enteffects5 = GetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects");
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enteffects5 |= 32;
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SetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects", enteffects5);
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SetVariantString("!activator");
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AcceptEntityInput(iKillTriggerWalking, "SetParent", iKnife);
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// trigger roar 1
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int iTriggerRoar = CreateEntityByName("trigger_multiple");
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@ -325,6 +340,8 @@ public void SpawnBalrog(float fOrigin[3])
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int enteffects6 = GetEntProp(iTriggerRoar, Prop_Send, "m_fEffects");
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enteffects6 |= 32;
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SetEntProp(iTriggerRoar, Prop_Send, "m_fEffects", enteffects6);
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SetVariantString("!activator");
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AcceptEntityInput(iTriggerRoar, "SetParent", iKnife);
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// trigger roar 2
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int iTriggerRoar2 = CreateEntityByName("trigger_multiple");
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@ -354,6 +371,8 @@ public void SpawnBalrog(float fOrigin[3])
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int enteffects7 = GetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects");
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enteffects7 |= 32;
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SetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects", enteffects7);
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SetVariantString("!activator");
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AcceptEntityInput(iTriggerRoar2, "SetParent", iKnife);
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// trigger_hurt attack
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int iKillTriggerAttack = CreateEntityByName("trigger_hurt");
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@ -381,6 +400,8 @@ public void SpawnBalrog(float fOrigin[3])
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int enteffects8 = GetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects");
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enteffects8 |= 32;
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SetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects", enteffects8);
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SetVariantString("!activator");
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AcceptEntityInput(iKillTriggerAttack, "SetParent", iKnife);
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// Sound 1
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int iSound1 = CreateEntityByName("ambient_generic");
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@ -397,6 +418,8 @@ public void SpawnBalrog(float fOrigin[3])
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DispatchKeyValue(iSound1, "pitchstart", "100");
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DispatchSpawn(iSound1);
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ActivateEntity(iSound1);
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SetVariantString("!activator");
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AcceptEntityInput(iSound1, "SetParent", iKnife);
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// Sound 2
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int iSound2 = CreateEntityByName("ambient_generic");
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@ -413,6 +436,8 @@ public void SpawnBalrog(float fOrigin[3])
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DispatchKeyValue(iSound2, "pitchstart", "100");
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DispatchSpawn(iSound2);
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ActivateEntity(iSound2);
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SetVariantString("!activator");
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AcceptEntityInput(iSound2, "SetParent", iKnife);
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// Sound 3
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int iSound3 = CreateEntityByName("ambient_generic");
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@ -429,6 +454,8 @@ public void SpawnBalrog(float fOrigin[3])
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DispatchKeyValue(iSound3, "pitchstart", "100");
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DispatchSpawn(iSound3);
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ActivateEntity(iSound3);
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SetVariantString("!activator");
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AcceptEntityInput(iSound3, "SetParent", iKnife);
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// Timer
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int iTimer = CreateEntityByName("logic_timer");
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@ -446,6 +473,8 @@ public void SpawnBalrog(float fOrigin[3])
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DispatchKeyValue(iTimer, "OnTimer", sBuffer);
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DispatchSpawn(iTimer);
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ActivateEntity(iTimer);
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SetVariantString("!activator");
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AcceptEntityInput(iTimer, "SetParent", iKnife);
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// Roar
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int iRoar = CreateEntityByName("logic_relay");
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@ -472,11 +501,13 @@ public void SpawnBalrog(float fOrigin[3])
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DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d,PlaySound,,1,-1", g_iCounter);
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DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
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DispatchKeyValue(iRoar, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
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//DispatchKeyValue(iRoar, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
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DispatchKeyValue(iRoar, "OnTrigger", "!self,Disable,,0,-1");
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DispatchKeyValue(iRoar, "OnTrigger", "!self,Enable,,25,-1");
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DispatchSpawn(iRoar);
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ActivateEntity(iRoar);
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SetVariantString("!activator");
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AcceptEntityInput(iRoar, "SetParent", iKnife);
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// Attack
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int iAttack = CreateEntityByName("logic_relay");
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@ -499,11 +530,13 @@ public void SpawnBalrog(float fOrigin[3])
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DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Enable,,4,-1", g_iCounter);
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DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
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DispatchKeyValue(iAttack, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
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//DispatchKeyValue(iAttack, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
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DispatchKeyValue(iAttack, "OnTrigger", "!self,Disable,,0,-1");
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DispatchKeyValue(iAttack, "OnTrigger", "!self,Enable,,4.1,-1");
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DispatchSpawn(iAttack);
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ActivateEntity(iAttack);
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SetVariantString("!activator");
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AcceptEntityInput(iAttack, "SetParent", iKnife);
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// Physbox
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int iPhysbox = CreateEntityByName("func_physbox_multiplayer");
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@ -533,6 +566,7 @@ public void SpawnBalrog(float fOrigin[3])
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DispatchKeyValue(iPhysbox, "disablereceiveshadows", "0");
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DispatchKeyValue(iPhysbox, "Damagetype", "0");
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DispatchKeyValue(iPhysbox, "damagetoenablemotion", "0");
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DispatchKeyValue(iPhysbox, "damagefilter", "item_spawn_human_filter");
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DispatchKeyValue(iPhysbox, "model", "models/props/cs_militia/crate_extrasmallmill.mdl");
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Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,EmitBlood,,0,-1", g_iCounter);
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DispatchKeyValue(iPhysbox, "OnDamaged", sBuffer);
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@ -566,6 +600,9 @@ public void SpawnBalrog(float fOrigin[3])
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int enteffects3 = GetEntProp(iPhysbox, Prop_Send, "m_fEffects");
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enteffects3 |= 32;
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SetEntProp(iPhysbox, Prop_Send, "m_fEffects", enteffects3);
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HookSingleEntityOutput(iPhysbox, "OnBreak", BalrogKill, false);
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SetVariantString("!activator");
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AcceptEntityInput(iPhysbox, "SetParent", iKnife);
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// Game UI
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int iUI = CreateEntityByName("game_ui");
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@ -586,24 +623,10 @@ public void SpawnBalrog(float fOrigin[3])
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DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speed,ModifySpeed,0.8,3.0,-1");
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DispatchSpawn(iUI);
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ActivateEntity(iUI);
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SetVariantString("!activator");
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AcceptEntityInput(iUI, "SetParent", iKnife);
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SetVariantString("!activator");
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AcceptEntityInput(iModel, "SetParent", iKnife);
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SetVariantString("!activator");
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AcceptEntityInput(iTrigger, "SetParent", iKnife);
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SetVariantString("!activator");
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AcceptEntityInput(iPhysbox, "SetParent", iKnife);
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SetVariantString("!activator");
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AcceptEntityInput(iKillTrigger, "SetParent", iKnife);
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SetVariantString("!activator");
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AcceptEntityInput(iKillTriggerWalking, "SetParent", iKnife);
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SetVariantString("!activator");
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AcceptEntityInput(iTriggerRoar, "SetParent", iKnife);
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SetVariantString("!activator");
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AcceptEntityInput(iTriggerRoar2, "SetParent", iKnife);
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SetVariantString("!activator");
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AcceptEntityInput(iKillTriggerAttack, "SetParent", iKnife);
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// enable pickup trigger
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SetVariantString("!activator");
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AcceptEntityInput(iTrigger, "Enable");
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@ -649,6 +672,8 @@ public void SpawnVortigaunt(float fOrigin[3])
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DispatchKeyValueVector(iModel, "origin", fOriginTemp);
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DispatchSpawn(iModel);
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ActivateEntity(iModel);
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SetVariantString("!activator");
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AcceptEntityInput(iModel, "SetParent", iKnife);
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// pickup trigger_once
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int iTrigger = CreateEntityByName("trigger_once");
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@ -670,6 +695,8 @@ public void SpawnVortigaunt(float fOrigin[3])
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int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
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enteffects |= 32;
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SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
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SetVariantString("!activator");
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AcceptEntityInput(iTrigger, "SetParent", iKnife);
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// Sound
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int iSound = CreateEntityByName("ambient_generic");
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@ -686,6 +713,8 @@ public void SpawnVortigaunt(float fOrigin[3])
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DispatchKeyValue(iSound, "pitchstart", "100");
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DispatchSpawn(iSound);
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ActivateEntity(iSound);
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SetVariantString("!activator");
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AcceptEntityInput(iSound, "SetParent", iKnife);
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// Push
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int iPush = CreateEntityByName("trigger_push");
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@ -711,6 +740,8 @@ public void SpawnVortigaunt(float fOrigin[3])
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int enteffects2 = GetEntProp(iPush, Prop_Send, "m_fEffects");
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enteffects2 |= 32;
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SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2);
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SetVariantString("!activator");
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AcceptEntityInput(iPush, "SetParent", iKnife);
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// Relay
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int iRelay = CreateEntityByName("logic_relay");
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@ -735,6 +766,8 @@ public void SpawnVortigaunt(float fOrigin[3])
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DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
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DispatchSpawn(iRelay);
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ActivateEntity(iRelay);
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SetVariantString("!activator");
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AcceptEntityInput(iRelay, "SetParent", iKnife);
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// Game UI
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int iUI = CreateEntityByName("game_ui");
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@ -748,6 +781,8 @@ public void SpawnVortigaunt(float fOrigin[3])
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DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
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DispatchSpawn(iUI);
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ActivateEntity(iUI);
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SetVariantString("!activator");
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AcceptEntityInput(iUI, "SetParent", iKnife);
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// beam start
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int iBeamStart = CreateEntityByName("prop_dynamic_override");
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@ -764,6 +799,8 @@ public void SpawnVortigaunt(float fOrigin[3])
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DispatchKeyValueVector(iBeamStart, "origin", fOriginTemp);
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DispatchSpawn(iBeamStart);
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ActivateEntity(iBeamStart);
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SetVariantString("!activator");
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AcceptEntityInput(iBeamStart, "SetParent", iKnife);
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// beam end
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int iBeamEnd = CreateEntityByName("prop_dynamic_override");
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@ -780,6 +817,8 @@ public void SpawnVortigaunt(float fOrigin[3])
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DispatchKeyValueVector(iBeamEnd, "origin", fOriginTemp);
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DispatchSpawn(iBeamEnd);
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ActivateEntity(iBeamEnd);
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SetVariantString("!activator");
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AcceptEntityInput(iBeamEnd, "SetParent", iKnife);
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// Beam
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int iBeam = CreateEntityByName("env_beam");
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@ -800,20 +839,10 @@ public void SpawnVortigaunt(float fOrigin[3])
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DispatchKeyValue(iBeam, "rendercolor", "0 200 0");
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DispatchKeyValue(iBeam, "texture", "sprites/laserbeam.spr");
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DispatchSpawn(iBeam);
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SetVariantString("!activator");
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AcceptEntityInput(iBeam, "SetParent", iKnife);
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SetVariantString("!activator");
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AcceptEntityInput(iModel, "SetParent", iKnife);
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SetVariantString("!activator");
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AcceptEntityInput(iTrigger, "SetParent", iKnife);
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SetVariantString("!activator");
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AcceptEntityInput(iBeamStart, "SetParent", iKnife);
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SetVariantString("!activator");
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AcceptEntityInput(iBeamEnd, "SetParent", iKnife);
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SetVariantString("!activator");
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AcceptEntityInput(iRelay, "SetParent", iKnife);
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SetVariantString("!activator");
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AcceptEntityInput(iPush, "SetParent", iKnife);
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// enable pickup trigger
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SetVariantString("!activator");
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AcceptEntityInput(iTrigger, "Enable");
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@ -825,7 +854,11 @@ public void SpawnVortigaunt(float fOrigin[3])
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//----------------------------------------------------------------------------------------------------
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public void VortigauntPickup(const char[] output, int caller, int activator, float delay)
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{
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PrintToChatAll("** %N has picked up Vortigaunt **", activator);
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char sBuffer[128];
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Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Vortigaunt **", activator);
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SetVariantString(sBuffer);
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AcceptEntityInput(g_iConsole, "Command");
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PrintToChat(activator, "Right Click to Pull Humans in front of you.");
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}
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@ -834,6 +867,20 @@ public void VortigauntPickup(const char[] output, int caller, int activator, flo
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//----------------------------------------------------------------------------------------------------
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public void BalrogPickup(const char[] output, int caller, int activator, float delay)
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{
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PrintToChatAll("** %N has picked up Balrog **", activator);
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char sBuffer[128];
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Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Balrog **", activator);
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SetVariantString(sBuffer);
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AcceptEntityInput(g_iConsole, "Command");
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PrintToChat(activator, " RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK.");
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void BalrogKill(const char[] output, int caller, int activator, float delay)
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{
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char sBuffer[128];
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Format(sBuffer, sizeof(sBuffer), "say ** %N has killed the Balrog **", activator);
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SetVariantString(sBuffer);
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AcceptEntityInput(g_iConsole, "Command");
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}
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