Stackmode plugin
This commit is contained in:
parent
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859
StackMode/scripting/StackMode.sp
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859
StackMode/scripting/StackMode.sp
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@ -0,0 +1,859 @@
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#include <multicolors>
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#include <Spectate>
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#include <zombiereloaded>
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int g_iVIPClient = -1;
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int g_iVIPClientTwo = -1;
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bool g_bDoubleVIP = false;
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bool g_bmotherInfect = false;
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int g_BeaconSerial[MAXPLAYERS + 1] = { 0, ... };
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int g_Serial_Gen = 0;
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int g_BeamSprite = -1;
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int g_HaloSprite = -1;
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int greyColor[4] = {128, 128, 128, 255};
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int spriteEntities[MAXPLAYERS + 1];
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int g_iDamageTick;
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int g_iHealTick;
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float g_fAuraRange;
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public Plugin myinfo =
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{
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name = "Stack Mode",
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author = "Dogan",
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description = "Stack Mode for ZE Events",
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version = "2.2.0",
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url = ""
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};
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public void OnPluginStart()
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{
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HookEvent("player_death", OnPlayerDeath);
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HookEvent("round_end", OnRoundEnd);
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HookEvent("player_team", OnPlayerTeam);
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RegConsoleCmd("sm_stackmaster", WhoIsVIP);
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RegAdminCmd("sm_fsm", PerformAdminVIPSelection, ADMFLAG_GENERIC, "Randomly chooses another alive human as Stack Master (putting a target force picks your target)");
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RegAdminCmd("sm_fsm2", PerformAdmin2ndVIPSelection, ADMFLAG_GENERIC, "Randomly chooses another alive human as 2nd Stack Master (putting a target force picks your target)");
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CreateTimer(1.0, Timer_AuraAroundVIP, _, TIMER_REPEAT);
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ConVar cvar;
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HookConVarChange((cvar = CreateConVar("sm_stackmode_damage", "2", "how much damage shall be dealt to clients that are not in the aura of the stackmaster", FCVAR_NONE, true, 1.0, true, 20.0)), g_cvDamageTick);
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g_iDamageTick = cvar.IntValue;
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HookConVarChange((cvar = CreateConVar("sm_stackmode_heal", "1", "how much shall the clients heal in the aura of the stackmaster", FCVAR_NONE, true, 0.0, true, 20.0)), g_cvHealTick);
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g_iHealTick = cvar.IntValue;
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HookConVarChange((cvar = CreateConVar("sm_stackmode_aura", "150.0", "aura range of the stackmaster", FCVAR_NONE, true, 50.0, true, 500.0)), g_cvAuraRange);
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g_fAuraRange = cvar.FloatValue;
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HookConVarChange((cvar = CreateConVar("sm_stackmode_doublemaster", "0", "0 = only one stack master mode, 1 = two stack masters mode", FCVAR_NONE, true, 0.0, true, 1.0)), g_cvDoubleVIP);
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g_bDoubleVIP = cvar.BoolValue;
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delete cvar;
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AutoExecConfig(true, "plugin.StackMode");
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/*for (int client = 1; client <= MaxClients; client++)
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{
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if (IsClientInGame(client))
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OpenInformationPanel(client);
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}*/
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}
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public void OnPluginEnd()
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{
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KillAllBeacons();
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}
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public void g_cvDamageTick(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_iDamageTick = convar.IntValue;
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}
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public void g_cvHealTick(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_iHealTick = convar.IntValue;
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}
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public void g_cvAuraRange(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_fAuraRange = convar.FloatValue;
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}
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public void g_cvDoubleVIP(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_bDoubleVIP = convar.BoolValue;
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}
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public void OnMapStart()
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{
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Handle gameConfig = LoadGameConfigFile("funcommands.games");
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if (gameConfig == null)
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{
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SetFailState("Unable to load game config funcommands.games");
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return;
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}
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char buffer[PLATFORM_MAX_PATH];
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if (GameConfGetKeyValue(gameConfig, "SpriteBeam", buffer, sizeof(buffer)) && buffer[0])
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{
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g_BeamSprite = PrecacheModel(buffer);
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}
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if (GameConfGetKeyValue(gameConfig, "SpriteHalo", buffer, sizeof(buffer)) && buffer[0])
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{
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g_HaloSprite = PrecacheModel(buffer);
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}
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}
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/*public void OnClientPostAdminCheck(int client)
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{
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OpenInformationPanel(client);
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}
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public void OpenInformationPanel(int client)
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{
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char sBuffer[256];
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Panel hNotifyPanel = new Panel(GetMenuStyleHandle(MenuStyle_Radio));
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hNotifyPanel.SetTitle("*** Welcome to Unloze Stack Mode Event ***");
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hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
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Format(sBuffer, sizeof(sBuffer), "A random player is chosen as Stack Master couple seconds after Zombies spawn.");
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hNotifyPanel.DrawItem(sBuffer, ITEMDRAW_RAWLINE);
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Format(sBuffer, sizeof(sBuffer), "You will constantly lose HP if you get too far away from the Stack Master!");
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hNotifyPanel.DrawItem(sBuffer, ITEMDRAW_RAWLINE);
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Format(sBuffer, sizeof(sBuffer), "But you also regenerate some HP if you stay close to him.");
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hNotifyPanel.DrawItem(sBuffer, ITEMDRAW_RAWLINE);
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Format(sBuffer, sizeof(sBuffer), "The round does NOT end if the Stack Master dies! Another player is randomly chosen to replace him instead.");
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hNotifyPanel.DrawItem(sBuffer, ITEMDRAW_RAWLINE);
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hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
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Format(sBuffer, sizeof(sBuffer), "So make sure to stack with Stack Master as long as you can!");
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hNotifyPanel.DrawItem(sBuffer, ITEMDRAW_RAWLINE);
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hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
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hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
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hNotifyPanel.DrawItem("1. Got it!", ITEMDRAW_RAWLINE);
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hNotifyPanel.SetKeys(1023);
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hNotifyPanel.Send(client, MenuHandler_NotifyPanel, 0);
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delete hNotifyPanel;
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}
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public int MenuHandler_NotifyPanel(Handle menu, MenuAction action, int param1, int param2)
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{
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switch(action)
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{
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case MenuAction_Select, MenuAction_Cancel:
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delete menu;
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}
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}*/
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public Action WhoIsVIP(int client, int args)
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{
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if(g_iVIPClient == -1)
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CReplyToCommand(client, "{cyan}[UNLOZE StackMode]{lightgreen} There currently is no Stack Master!");
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else
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CReplyToCommand(client, "{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
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if(g_iVIPClientTwo != -1)
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CReplyToCommand(client, "{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
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return Plugin_Handled;
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}
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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{
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if(motherInfect && g_bmotherInfect == false)
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{
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g_bmotherInfect = true;
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CreateTimer(5.0, SelectVIP, _, TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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public Action OnRoundEnd(Event event, const char[] name, bool dontBroadcast)
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{
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g_iVIPClient = -1;
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g_iVIPClientTwo = -1;
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g_bmotherInfect = false;
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KillAllBeacons();
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}
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public Action SelectVIP(Handle timer)
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{
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PerformVIPSelection(false);
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}
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public void CreateBeacon(int client)
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{
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g_BeaconSerial[client] = ++g_Serial_Gen;
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CreateTimer(1.0, Timer_Beacon, client | (g_Serial_Gen << 7), TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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}
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public void KillBeacon(int client)
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{
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g_BeaconSerial[client] = 0;
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if(IsClientInGame(client))
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SetEntityRenderColor(client, 255, 255, 255, 255);
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}
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public void KillAllBeacons()
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{
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for(int i = 1; i <= MaxClients; i++)
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KillBeacon(i);
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}
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public void PerformBeacon(int client)
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{
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CreateBeacon(client);
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}
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public Action Timer_Beacon(Handle timer, any value)
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{
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int client = value & 0x7f;
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int serial = value >> 7;
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if(!IsClientInGame(client) || !IsPlayerAlive(client) || g_BeaconSerial[client] != serial)
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{
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KillBeacon(client);
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return Plugin_Stop;
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}
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float vec[3];
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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TE_SetupBeamRingPoint(vec, 10.0, g_fAuraRange - 10.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SendToAll();
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int rainbowColor[4];
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float i = GetGameTime();
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float Frequency = 2.5;
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rainbowColor[0] = RoundFloat(Sine(Frequency * i + 0.0) * 127.0 + 128.0);
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rainbowColor[1] = RoundFloat(Sine(Frequency * i + 2.0943951) * 127.0 + 128.0);
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rainbowColor[2] = RoundFloat(Sine(Frequency * i + 4.1887902) * 127.0 + 128.0);
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rainbowColor[3] = 255;
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TE_SetupBeamRingPoint(vec, 10.0, g_fAuraRange - 10.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, rainbowColor, 10, 0);
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TE_SendToAll();
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GetClientEyePosition(client, vec);
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return Plugin_Continue;
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}
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public int AttachSprite(int client)
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{
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if(!IsPlayerAlive(client))
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{
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return -1;
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}
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char iTarget[16], sTargetname[64];
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GetEntPropString(client, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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Format(iTarget, sizeof(iTarget), "Client%d", client);
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DispatchKeyValue(client, "targetname", iTarget);
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float Origin[3];
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GetClientEyePosition(client, Origin);
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Origin[2] += 45.0;
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int Ent = CreateEntityByName("env_sprite");
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if(!Ent) return -1;
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DispatchKeyValue(Ent, "model", "materials/nide/follow.vmt");
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DispatchKeyValue(Ent, "classname", "env_sprite");
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DispatchKeyValue(Ent, "spawnflags", "1");
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DispatchKeyValue(Ent, "scale", "0.1");
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DispatchKeyValue(Ent, "rendermode", "1");
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DispatchKeyValue(Ent, "rendercolor", "255 255 255");
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DispatchSpawn(Ent);
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TeleportEntity(Ent, Origin, NULL_VECTOR, NULL_VECTOR);
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SetVariantString(iTarget);
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AcceptEntityInput(Ent, "SetParent", Ent, Ent, 0);
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DispatchKeyValue(client, "targetname", sTargetname);
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return Ent;
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}
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public void RemoveSprite(int client)
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{
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if (spriteEntities[client] != -1 && IsValidEdict(spriteEntities[client]))
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{
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char m_szClassname[64];
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GetEdictClassname(spriteEntities[client], m_szClassname, sizeof(m_szClassname));
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if(strcmp("env_sprite", m_szClassname)==0)
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AcceptEntityInput(spriteEntities[client], "Kill");
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}
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spriteEntities[client] = -1;
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}
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public Action Timer_AuraAroundVIP(Handle timer, any value)
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{
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if(g_iVIPClient == -1)
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return Plugin_Continue;
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new Float:fVec1[3];
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new Float:fVec2[3];
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GetClientAbsOrigin(g_iVIPClient, fVec1);
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if(g_iVIPClientTwo == -1)
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{
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for(int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client) && IsPlayerAlive(client) && ZR_IsClientHuman(client))
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{
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GetClientAbsOrigin(client, fVec2);
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if(GetVectorDistance(fVec1, fVec2, false) <= g_fAuraRange)
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{
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if(GetClientHealth(client) < 125)
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{
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int health = GetClientHealth(client);
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SetEntityHealth(client, health + g_iHealTick);
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if(GetClientHealth(client) > 125) //prevent hp over 125
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SetEntityHealth(client, 125);
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}
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}
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else
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{
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int health = GetClientHealth(client);
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SetEntityHealth(client, health - g_iDamageTick);
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//CPrintToChat(client, "{cyan}UNLOZE StackMode: {lightgreen} Warning! You are losing HP for not being close to the Stack Master.");
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PrintCenterText(client, "UNLOZE StackMode: Warning! You are losing HP for not being close to the Stack Master.");
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if(GetClientHealth(client) < 1)
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{
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ForcePlayerSuicide(client);
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CPrintToChat(client, "{cyan}[UNLOZE StackMode] {lightgreen} You died being far away from the Stack Master for too long!");
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}
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}
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}
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}
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}
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else
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{
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new Float:fVec3[3];
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GetClientAbsOrigin(g_iVIPClientTwo, fVec3);
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for(int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client) && IsPlayerAlive(client) && ZR_IsClientHuman(client))
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{
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GetClientAbsOrigin(client, fVec2);
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if(GetVectorDistance(fVec1, fVec2, false) <= g_fAuraRange || GetVectorDistance(fVec3, fVec2, false) <= g_fAuraRange)
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{
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if(GetClientHealth(client) < 125)
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{
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int health = GetClientHealth(client);
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SetEntityHealth(client, health + g_iHealTick);
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if(GetClientHealth(client) > 125) //prevent hp over 125
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SetEntityHealth(client, 125);
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}
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}
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else
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{
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int health = GetClientHealth(client);
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SetEntityHealth(client, health - g_iDamageTick);
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//CPrintToChat(client, "{cyan}UNLOZE StackMode: {lightgreen} Warning! You are losing HP for not being close to the Stack Master.");
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PrintCenterText(client, "UNLOZE StackMode: Warning! You are losing HP for not being close to one the Stack Masters.");
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if(GetClientHealth(client) < 1)
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{
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ForcePlayerSuicide(client);
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CPrintToChat(client, "{cyan}[UNLOZE StackMode] {lightgreen} You died being far away from the Stack Masters for too long!");
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}
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}
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}
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}
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}
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return Plugin_Continue;
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}
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public void PerformVIPSelection(bool reselect)
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{
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int PotentialVIPCount;
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int PotentialVIPClient[64];
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for (int client = 1; client <= MaxClients; client++)
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{
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if (IsClientInGame(client) && IsPlayerAlive(client) && ZR_IsClientHuman(client))
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{
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if(IsFakeClient(client))
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continue;
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if(g_iVIPClientTwo == client) //prevent 2nd vip to be chosen twice
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continue;
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PotentialVIPClient[PotentialVIPCount] = client;
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PotentialVIPCount++;
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}
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}
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if(PotentialVIPCount < 1)
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{
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CPrintToChatAll("{cyan}[UNLOZE StackMode]{lightgreen} Couldn't find a valid client to set as Stack Master. Aborting on this round.");
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if(g_iVIPClientTwo != -1)
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{
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KillBeacon(g_iVIPClientTwo);
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RemoveSprite(g_iVIPClientTwo);
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g_iVIPClientTwo = -1;
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}
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return;
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}
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g_iVIPClient = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
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PerformBeacon(g_iVIPClient);
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spriteEntities[g_iVIPClient] = AttachSprite(g_iVIPClient);
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CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
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if (!reselect)
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{
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CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
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CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
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CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
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}
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if(g_bDoubleVIP == true && !reselect)
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CreateTimer(5.0, Select2ndVIP, _, TIMER_FLAG_NO_MAPCHANGE);
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}
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public Action Select2ndVIP(Handle timer)
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{
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Perform2ndVIPSelection(false);
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}
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public void Perform2ndVIPSelection(bool reselect)
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{
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int PotentialVIPCount;
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int PotentialVIPClient[64];
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for (int client = 1; client <= MaxClients; client++)
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{
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if (IsClientInGame(client) && IsPlayerAlive(client) && ZR_IsClientHuman(client))
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{
|
||||
if(IsFakeClient(client))
|
||||
continue;
|
||||
|
||||
if(g_iVIPClient == client) //prevent 1st vip to be chosen twice
|
||||
continue;
|
||||
|
||||
PotentialVIPClient[PotentialVIPCount] = client;
|
||||
PotentialVIPCount++;
|
||||
}
|
||||
}
|
||||
|
||||
if(PotentialVIPCount < 1)
|
||||
{
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode]{lightgreen} Couldn't find a valid client to set as 2nd Stack Master. Sticking with only one Stack Master for this round.");
|
||||
return;
|
||||
}
|
||||
|
||||
g_iVIPClientTwo = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
|
||||
|
||||
PerformBeacon(g_iVIPClientTwo);
|
||||
spriteEntities[g_iVIPClientTwo] = AttachSprite(g_iVIPClientTwo);
|
||||
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
|
||||
|
||||
if (!reselect)
|
||||
{
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
|
||||
}
|
||||
}
|
||||
|
||||
public Action PerformAdminVIPSelection(int client, int args)
|
||||
{
|
||||
if(g_iVIPClient == -1)
|
||||
{
|
||||
CReplyToCommand(client, "{cyan}[UNLOZE StackMode]{lightgreen} You can't choose a Stack Master yet.");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
int iOldVIP = g_iVIPClient;
|
||||
|
||||
if(args < 1)
|
||||
{
|
||||
int PotentialVIPCount;
|
||||
int PotentialVIPClient[64];
|
||||
|
||||
for (int player = 1; player <= MaxClients; player++)
|
||||
{
|
||||
if (IsClientInGame(player) && IsPlayerAlive(player) && ZR_IsClientHuman(player))
|
||||
{
|
||||
if(IsFakeClient(player))
|
||||
continue;
|
||||
|
||||
if(iOldVIP == player) //prevent same dude to be chosen again
|
||||
continue;
|
||||
|
||||
if(g_iVIPClientTwo == player) //prevent 2nd vip to be chosen twice
|
||||
continue;
|
||||
|
||||
PotentialVIPClient[PotentialVIPCount] = player;
|
||||
PotentialVIPCount++;
|
||||
}
|
||||
}
|
||||
|
||||
KillBeacon(g_iVIPClient);
|
||||
RemoveSprite(g_iVIPClient);
|
||||
|
||||
g_iVIPClient = -1;
|
||||
|
||||
if(PotentialVIPCount < 1)
|
||||
{
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode]{lightgreen} Couldn't find a valid client to set as Stack Master. Aborting on this round.");
|
||||
|
||||
if(g_iVIPClientTwo != -1)
|
||||
{
|
||||
KillBeacon(g_iVIPClientTwo);
|
||||
RemoveSprite(g_iVIPClientTwo);
|
||||
g_iVIPClientTwo = -1;
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
g_iVIPClient = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
|
||||
|
||||
PerformBeacon(g_iVIPClient);
|
||||
spriteEntities[g_iVIPClient] = AttachSprite(g_iVIPClient);
|
||||
|
||||
ReplyToCommand(client, "[SM] You have randomly chosen another Stack Master.");
|
||||
PrintToChatAll("[SM] %N randomly chose another Stack Master!", client);
|
||||
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
|
||||
}
|
||||
else
|
||||
{
|
||||
int target;
|
||||
char sArguments[64];
|
||||
GetCmdArg(1, sArguments, sizeof(sArguments));
|
||||
if((target = FindTarget(client, sArguments, true)) == -1)
|
||||
return Plugin_Handled;
|
||||
|
||||
if(!IsPlayerAlive(target))
|
||||
{
|
||||
ReplyToCommand(client, "[SM] The target has to be alive!");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
if(!ZR_IsClientHuman(target))
|
||||
{
|
||||
ReplyToCommand(client, "[SM] The target has to be a Human!");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
if(target == iOldVIP)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Don't be silly. You can't choose the same Stack Master again!");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
KillBeacon(g_iVIPClient);
|
||||
RemoveSprite(g_iVIPClient);
|
||||
|
||||
g_iVIPClient = -1; //kinda obsolete to set -1 here o.O
|
||||
|
||||
g_iVIPClient = target;
|
||||
|
||||
PerformBeacon(g_iVIPClient);
|
||||
spriteEntities[g_iVIPClient] = AttachSprite(g_iVIPClient);
|
||||
|
||||
ReplyToCommand(client, "[SM] You have chosen %N as Stack Master.", g_iVIPClient);
|
||||
PrintToChatAll("[SM] %N chose %N as Stack Master!", client, g_iVIPClient);
|
||||
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action PerformAdmin2ndVIPSelection(int client, int args)
|
||||
{
|
||||
if(g_bDoubleVIP == false)
|
||||
{
|
||||
CReplyToCommand(client, "{cyan}[UNLOZE StackMode]{lightgreen} Two Stack Masters Mode is disabled on this round.");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
if(g_iVIPClientTwo == -1)
|
||||
{
|
||||
CReplyToCommand(client, "{cyan}[UNLOZE StackMode]{lightgreen} You can't choose a 2nd Stack Master yet.");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
int iOldVIP = g_iVIPClientTwo;
|
||||
|
||||
if(args < 1)
|
||||
{
|
||||
int PotentialVIPCount;
|
||||
int PotentialVIPClient[64];
|
||||
|
||||
for (int player = 1; player <= MaxClients; player++)
|
||||
{
|
||||
if (IsClientInGame(player) && IsPlayerAlive(player) && ZR_IsClientHuman(player))
|
||||
{
|
||||
if(IsFakeClient(player))
|
||||
continue;
|
||||
|
||||
if(iOldVIP == player) //prevent same dude to be chosen again
|
||||
continue;
|
||||
|
||||
if(g_iVIPClient == player) //prevent 1st vip to be chosen twice
|
||||
continue;
|
||||
|
||||
PotentialVIPClient[PotentialVIPCount] = player;
|
||||
PotentialVIPCount++;
|
||||
}
|
||||
}
|
||||
|
||||
KillBeacon(g_iVIPClientTwo);
|
||||
RemoveSprite(g_iVIPClientTwo);
|
||||
|
||||
g_iVIPClientTwo = -1;
|
||||
|
||||
if(PotentialVIPCount < 1)
|
||||
{
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode]{lightgreen} Couldn't find a valid client to set as 2nd Stack Master. Sticking with only one Stack Master for this round.");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
g_iVIPClientTwo = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
|
||||
|
||||
PerformBeacon(g_iVIPClientTwo);
|
||||
spriteEntities[g_iVIPClientTwo] = AttachSprite(g_iVIPClientTwo);
|
||||
|
||||
ReplyToCommand(client, "[SM] You have randomly chosen another 2nd Stack Master.");
|
||||
PrintToChatAll("[SM] %N randomly chose another 2nd Stack Master!", client);
|
||||
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
|
||||
}
|
||||
else
|
||||
{
|
||||
int target;
|
||||
char sArguments[64];
|
||||
GetCmdArg(1, sArguments, sizeof(sArguments));
|
||||
if((target = FindTarget(client, sArguments, true)) == -1)
|
||||
return Plugin_Handled;
|
||||
|
||||
if(!IsPlayerAlive(target))
|
||||
{
|
||||
ReplyToCommand(client, "[SM] The target has to be alive!");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
if(!ZR_IsClientHuman(target))
|
||||
{
|
||||
ReplyToCommand(client, "[SM] The target has to be a Human!");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
if(target == iOldVIP)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Don't be silly. You can't choose the same 2nd Stack Master again!");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
KillBeacon(g_iVIPClientTwo);
|
||||
RemoveSprite(g_iVIPClientTwo);
|
||||
|
||||
g_iVIPClientTwo = -1; //kinda obsolete to set -1 here o.O
|
||||
|
||||
g_iVIPClientTwo = target;
|
||||
|
||||
PerformBeacon(g_iVIPClientTwo);
|
||||
spriteEntities[g_iVIPClientTwo] = AttachSprite(g_iVIPClientTwo);
|
||||
|
||||
ReplyToCommand(client, "[SM] You have chosen %N as 2nd Stack Master.", g_iVIPClientTwo);
|
||||
PrintToChatAll("[SM] %N chose %N as 2nd Stack Master!", client, g_iVIPClientTwo);
|
||||
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action OnPlayerDeath(Event event, const char[] name, bool dontBroadcast)
|
||||
{
|
||||
int client = GetClientOfUserId(GetEventInt(event, "userid"));
|
||||
|
||||
if(client == g_iVIPClient)
|
||||
{
|
||||
KillBeacon(g_iVIPClient);
|
||||
RemoveSprite(g_iVIPClient);
|
||||
|
||||
g_iVIPClient = -1;
|
||||
|
||||
int PotentialVIPCount;
|
||||
int PotentialVIPClient[64];
|
||||
|
||||
for (int player = 1; player <= MaxClients; player++)
|
||||
{
|
||||
if (IsClientInGame(player) && IsPlayerAlive(player) && ZR_IsClientHuman(player))
|
||||
{
|
||||
if(IsFakeClient(player))
|
||||
continue;
|
||||
|
||||
if(g_iVIPClientTwo == player) //prevent 2nd vip to be chosen twice
|
||||
continue;
|
||||
|
||||
PotentialVIPClient[PotentialVIPCount] = player;
|
||||
PotentialVIPCount++;
|
||||
}
|
||||
}
|
||||
|
||||
if(PotentialVIPCount < 1)
|
||||
{
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode]{lightgreen} Couldn't find a valid client to set as Stack Master. Aborting on this round.");
|
||||
|
||||
if(g_iVIPClientTwo != -1)
|
||||
{
|
||||
KillBeacon(g_iVIPClientTwo);
|
||||
g_iVIPClientTwo = -1;
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
g_iVIPClient = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
|
||||
|
||||
PerformBeacon(g_iVIPClient);
|
||||
spriteEntities[g_iVIPClient] = AttachSprite(g_iVIPClient);
|
||||
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the current Stack Master! Stay near him or you will lose HP.", g_iVIPClient);
|
||||
}
|
||||
|
||||
if(client == g_iVIPClientTwo)
|
||||
{
|
||||
KillBeacon(g_iVIPClientTwo);
|
||||
RemoveSprite(g_iVIPClientTwo);
|
||||
|
||||
g_iVIPClientTwo = -1;
|
||||
|
||||
int PotentialVIPCount;
|
||||
int PotentialVIPClient[64];
|
||||
|
||||
for (int player = 1; player <= MaxClients; player++)
|
||||
{
|
||||
if (IsClientInGame(player) && IsPlayerAlive(player) && ZR_IsClientHuman(player))
|
||||
{
|
||||
if(IsFakeClient(player))
|
||||
continue;
|
||||
|
||||
if(g_iVIPClient == player) //prevent 1st vip to be chosen twice
|
||||
continue;
|
||||
|
||||
PotentialVIPClient[PotentialVIPCount] = player;
|
||||
PotentialVIPCount++;
|
||||
}
|
||||
}
|
||||
|
||||
if(PotentialVIPCount < 1)
|
||||
{
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode]{lightgreen} Couldn't find a valid client to set as 2nd Stack Master. Sticking with only one Stack Master for this round.");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
g_iVIPClientTwo = PotentialVIPClient[GetRandomInt(0, PotentialVIPCount - 1)];
|
||||
|
||||
PerformBeacon(g_iVIPClientTwo);
|
||||
spriteEntities[g_iVIPClientTwo] = AttachSprite(g_iVIPClientTwo);
|
||||
|
||||
CPrintToChatAll("{cyan}[UNLOZE StackMode] {white}%N{lightgreen} is the 2nd Stack Master! Stay near him or you will lose HP.", g_iVIPClientTwo);
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public void OnClientDisconnect(int client)
|
||||
{
|
||||
if(client == g_iVIPClient)
|
||||
{
|
||||
KillBeacon(g_iVIPClient);
|
||||
RemoveSprite(g_iVIPClient);
|
||||
g_iVIPClient = -1;
|
||||
PerformVIPSelection(true);
|
||||
}
|
||||
|
||||
if(client == g_iVIPClientTwo)
|
||||
{
|
||||
KillBeacon(g_iVIPClientTwo);
|
||||
RemoveSprite(g_iVIPClientTwo);
|
||||
g_iVIPClientTwo = -1;
|
||||
Perform2ndVIPSelection(true);
|
||||
}
|
||||
}
|
||||
|
||||
public Action OnPlayerTeam(Event event, const char[] name, bool dontBroadcast)
|
||||
{
|
||||
int client = GetClientOfUserId(GetEventInt(event, "userid"));
|
||||
|
||||
if(client == g_iVIPClient)
|
||||
{
|
||||
KillBeacon(g_iVIPClient);
|
||||
RemoveSprite(g_iVIPClient);
|
||||
g_iVIPClient = -1;
|
||||
RequestFrame(RequestFrame_Callback);
|
||||
}
|
||||
|
||||
if(client == g_iVIPClientTwo)
|
||||
{
|
||||
KillBeacon(g_iVIPClientTwo);
|
||||
RemoveSprite(g_iVIPClientTwo);
|
||||
g_iVIPClientTwo = -1;
|
||||
RequestFrame(RequestFrame_Callback2);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPlayerSwitchedToSpectateByCommand(int client)
|
||||
{
|
||||
if(client == g_iVIPClient)
|
||||
{
|
||||
KillBeacon(g_iVIPClient);
|
||||
RemoveSprite(g_iVIPClient);
|
||||
g_iVIPClient = -1;
|
||||
RequestFrame(RequestFrame_Callback);
|
||||
}
|
||||
|
||||
if(client == g_iVIPClientTwo)
|
||||
{
|
||||
KillBeacon(g_iVIPClientTwo);
|
||||
RemoveSprite(g_iVIPClientTwo);
|
||||
g_iVIPClientTwo = -1;
|
||||
RequestFrame(RequestFrame_Callback2);
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestFrame_Callback(int iPacked)
|
||||
{
|
||||
PerformVIPSelection(true);
|
||||
}
|
||||
|
||||
public void RequestFrame_Callback2(int iPacked)
|
||||
{
|
||||
Perform2ndVIPSelection(true);
|
||||
}
|
Loading…
Reference in New Issue
Block a user