PlayerManage: don't validate steamid where it's not needed
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parent
f0d6326c39
commit
f2941ba952
@ -122,7 +122,7 @@ public Action Command_DisplaySteamStats(int client, int args)
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if(IsClientInGame(i) && !IsFakeClient(i))
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{
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char sAuthID[32];
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GetClientAuthId(i, AuthId_Steam2, sAuthID, sizeof(sAuthID));
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GetClientAuthId(i, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
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if(!SteamClientAuthenticated(sAuthID))
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{
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@ -154,7 +154,7 @@ public bool Filter_Steam(const char[] sPattern, Handle hClients)
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if(IsClientInGame(i) && !IsFakeClient(i))
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{
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char sAuthID[32];
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GetClientAuthId(i, AuthId_Steam2, sAuthID, sizeof(sAuthID));
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GetClientAuthId(i, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
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if(SteamClientAuthenticated(sAuthID))
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PushArrayCell(hClients, i);
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@ -173,7 +173,7 @@ public bool Filter_NoSteam(const char[] sPattern, Handle hClients)
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if(IsClientInGame(i) && !IsFakeClient(i))
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{
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char sAuthID[32];
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GetClientAuthId(i, AuthId_Steam2, sAuthID, sizeof(sAuthID));
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GetClientAuthId(i, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
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if(!SteamClientAuthenticated(sAuthID))
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PushArrayCell(hClients, i);
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@ -211,7 +211,7 @@ public Action OnClientPreAdminCheck(int client)
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return Plugin_Continue;
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char sAuthID[32];
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GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID));
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GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
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if(!SteamClientAuthenticated(sAuthID))
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{
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@ -234,7 +234,7 @@ public void OnClientPostAdminCheck(int client)
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return;
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char sAuthID[32];
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GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID));
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GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
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if(!SteamClientAuthenticated(sAuthID))
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{
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@ -279,7 +279,7 @@ public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[]
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return;
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char sAuthID[32];
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GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID));
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GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
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char sAddress[16];
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GetClientIP(client, sAddress, sizeof(sAddress));
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