PlayerManage: don't validate steamid where it's not needed

This commit is contained in:
BotoX 2019-10-24 14:22:55 +02:00
parent f0d6326c39
commit f2941ba952

View File

@ -122,7 +122,7 @@ public Action Command_DisplaySteamStats(int client, int args)
if(IsClientInGame(i) && !IsFakeClient(i)) if(IsClientInGame(i) && !IsFakeClient(i))
{ {
char sAuthID[32]; char sAuthID[32];
GetClientAuthId(i, AuthId_Steam2, sAuthID, sizeof(sAuthID)); GetClientAuthId(i, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
if(!SteamClientAuthenticated(sAuthID)) if(!SteamClientAuthenticated(sAuthID))
{ {
@ -154,7 +154,7 @@ public bool Filter_Steam(const char[] sPattern, Handle hClients)
if(IsClientInGame(i) && !IsFakeClient(i)) if(IsClientInGame(i) && !IsFakeClient(i))
{ {
char sAuthID[32]; char sAuthID[32];
GetClientAuthId(i, AuthId_Steam2, sAuthID, sizeof(sAuthID)); GetClientAuthId(i, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
if(SteamClientAuthenticated(sAuthID)) if(SteamClientAuthenticated(sAuthID))
PushArrayCell(hClients, i); PushArrayCell(hClients, i);
@ -173,7 +173,7 @@ public bool Filter_NoSteam(const char[] sPattern, Handle hClients)
if(IsClientInGame(i) && !IsFakeClient(i)) if(IsClientInGame(i) && !IsFakeClient(i))
{ {
char sAuthID[32]; char sAuthID[32];
GetClientAuthId(i, AuthId_Steam2, sAuthID, sizeof(sAuthID)); GetClientAuthId(i, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
if(!SteamClientAuthenticated(sAuthID)) if(!SteamClientAuthenticated(sAuthID))
PushArrayCell(hClients, i); PushArrayCell(hClients, i);
@ -211,7 +211,7 @@ public Action OnClientPreAdminCheck(int client)
return Plugin_Continue; return Plugin_Continue;
char sAuthID[32]; char sAuthID[32];
GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID)); GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
if(!SteamClientAuthenticated(sAuthID)) if(!SteamClientAuthenticated(sAuthID))
{ {
@ -234,7 +234,7 @@ public void OnClientPostAdminCheck(int client)
return; return;
char sAuthID[32]; char sAuthID[32];
GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID)); GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
if(!SteamClientAuthenticated(sAuthID)) if(!SteamClientAuthenticated(sAuthID))
{ {
@ -279,7 +279,7 @@ public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[]
return; return;
char sAuthID[32]; char sAuthID[32];
GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID)); GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
char sAddress[16]; char sAddress[16];
GetClientIP(client, sAddress, sizeof(sAddress)); GetClientIP(client, sAddress, sizeof(sAddress));