[StopSound] The major plugin rework. Added CS:GO support. Replaced kv storage with the cookies one. Added translations. Added sm_stopmusic command.

This commit is contained in:
Oleg Tsvetkov 2017-03-19 12:08:22 +03:00
parent c8128b2659
commit ef39843a56
4 changed files with 670 additions and 189 deletions

View File

@ -1,206 +1,393 @@
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <cstrike>
#include <clientprefs>
#include <multicolors>
#define PLUGIN_VERSION "1.3.0"
#pragma newdecls required
#define MAX_MAPMUSIC_ENTITIES 2048
#define PLUGIN_VERSION "2.0.4"
int MAX_ENTITIES = 0;
bool g_bLateLoad = false;
bool g_bStopWeaponSounds[MAXPLAYERS+1] = { false, ... };
bool g_bStopMapMusic[MAXPLAYERS+1] = { false, ... };
bool g_bStopWeaponSoundsHooked = false;
bool g_bStopMapMusicHooked = false;
int g_iMapMusicEntities[MAX_MAPMUSIC_ENTITIES];
int g_iNumSounds = 0;
bool g_bStopSound[MAXPLAYERS+1];
bool g_bHooked;
static char g_sKVPATH[PLATFORM_MAX_PATH];
KeyValues g_hWepSounds;
Handle g_hCookieStopSound = null;
Handle g_hCookieStopMapMusic = null;
public Plugin myinfo =
{
name = "Toggle Weapon Sounds",
author = "GoD-Tony, edit by Obus + BotoX",
description = "Allows clients to stop hearing weapon sounds",
name = "Toggle Game Sounds",
author = "GoD-Tony, edit by Obus + BotoX, Oleg Tsvetkov",
description = "Allows clients to stop hearing weapon sounds and map music",
version = PLUGIN_VERSION,
url = "http://www.sourcemod.net/"
};
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
if (GetEngineVersion() != Engine_CSGO && GetEngineVersion() != Engine_CSS)
{
strcopy(error, err_max, "This plugin supports only CS:GO and CS:S!");
return APLRes_Failure;
}
g_bLateLoad = late;
return APLRes_Success;
}
public void OnPluginStart()
{
// Load translations
LoadTranslations("plugin.stopsound.phrases");
LoadTranslations("common.phrases"); // For On/Off buttons in Cookies Menu
// Detect game and hook appropriate tempent.
static char sGame[32];
GetGameFolderName(sGame, sizeof(sGame));
AddTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
if(StrEqual(sGame, "cstrike"))
AddTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
else if(StrEqual(sGame, "dod"))
AddTempEntHook("FireBullets", DODS_Hook_FireBullets);
// Ambient sounds
AddAmbientSoundHook(Hook_AmbientSound);
// TF2/HL2:DM and misc weapon sounds will be caught here.
AddNormalSoundHook(Hook_NormalSound);
// Map music will be caught here
HookEvent("round_end", Event_RoundEnd);
HookEvent("player_spawn", Event_PlayerSpawn);
CreateConVar("sm_stopsound_version", PLUGIN_VERSION, "Toggle Weapon Sounds", FCVAR_NOTIFY|FCVAR_DONTRECORD|FCVAR_REPLICATED);
RegConsoleCmd("sm_stopsound", Command_StopSound, "Toggle hearing weapon sounds");
RegConsoleCmd("sm_stopmusic", Command_StopMusic, "Toggle hearing map music");
RegConsoleCmd("sm_music", Command_StopMusic, "Toggle hearing map music");
// Create KeyValues
g_hWepSounds = new KeyValues("WeaponSounds");
BuildPath(Path_SM, g_sKVPATH, sizeof(g_sKVPATH), "data/playerprefs.WepSounds.txt");
g_hWepSounds.ImportFromFile(g_sKVPATH);
// Cookies
g_hCookieStopSound = RegClientCookie("weaponsound_blocked", "Are weapon sounds enabled", CookieAccess_Protected);
g_hCookieStopMapMusic = RegClientCookie("mapmusic_blocked", "Are map music enabled", CookieAccess_Protected);
SetCookieMenuItem(CookieMenuHandler_StopSounds, 0, "Stop sounds");
// Suppress reload sound effects
UserMsg ReloadEffect = GetUserMessageId("ReloadEffect");
if(ReloadEffect != INVALID_MESSAGE_ID)
HookUserMessage(ReloadEffect, Hook_ReloadEffect, true);
// Game-specific setup
if (GetEngineVersion() == Engine_CSGO)
{
MAX_ENTITIES = 4096;
// Weapon sounds will be caught here.
AddNormalSoundHook(Hook_NormalSound_CSGO);
if (ReloadEffect != INVALID_MESSAGE_ID)
{
HookUserMessage(ReloadEffect, Hook_ReloadEffect_CSGO, true);
}
}
else
{
// CS:S
MAX_ENTITIES = 2048;
// Weapon sounds will be caught here.
AddNormalSoundHook(Hook_NormalSound_CSS);
if (ReloadEffect != INVALID_MESSAGE_ID)
{
HookUserMessage(ReloadEffect, Hook_ReloadEffect_CSS, true);
}
}
// Late load
for(int client = 1; client <= MaxClients; client++)
if (g_bLateLoad)
{
if(IsClientInGame(client) && IsClientAuthorized(client))
int entity = -1;
while ((entity = FindEntityByClassname(entity, "ambient_generic*")) != -1)
{
static char sAuth[32];
GetClientAuthId(client, AuthId_Steam2, sAuth, sizeof(sAuth));
OnClientAuthorized(client, sAuth);
OnEntitySpawned(entity);
}
for (int client = 1; client <= MaxClients; client++)
{
if (IsClientInGame(client) && AreClientCookiesCached(client))
{
OnClientCookiesCached(client);
}
}
g_bLateLoad = false;
}
}
public void OnPluginEnd()
{
for(int client = 1; client <= MaxClients; client++)
for (int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client))
if (IsClientInGame(client))
{
OnClientDisconnect_Post(client);
}
}
// Detect game and unhook appropriate tempent.
static char sGame[32];
GetGameFolderName(sGame, sizeof(sGame));
// Remove tempent hook
RemoveTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
if(StrEqual(sGame, "cstrike"))
RemoveTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
else if(StrEqual(sGame, "dod"))
RemoveTempEntHook("FireBullets", DODS_Hook_FireBullets);
// TF2/HL2:DM and misc weapon sounds were caught here.
RemoveNormalSoundHook(Hook_NormalSound);
// Remove ambient sound hook
RemoveAmbientSoundHook(Hook_AmbientSound);
// Find ReloadEffect
UserMsg ReloadEffect = GetUserMessageId("ReloadEffect");
if(ReloadEffect != INVALID_MESSAGE_ID)
UnhookUserMessage(ReloadEffect, Hook_ReloadEffect, true);
// Remove game-specific staff
if (GetEngineVersion() == Engine_CSGO)
{
RemoveNormalSoundHook(Hook_NormalSound_CSGO);
if (ReloadEffect != INVALID_MESSAGE_ID)
{
UnhookUserMessage(ReloadEffect, Hook_ReloadEffect_CSGO, true);
}
}
else
{
RemoveNormalSoundHook(Hook_NormalSound_CSS);
if (ReloadEffect != INVALID_MESSAGE_ID)
{
UnhookUserMessage(ReloadEffect, Hook_ReloadEffect_CSS, true);
}
}
// Delete KeyValues
delete g_hWepSounds;
}
public void OnMapStart()
{
g_iNumSounds = 0;
}
public void OnEntityCreated(int entity, const char[] classname)
{
if (!StrEqual(classname, "ambient_generic", false))
{
return;
}
SDKHook(entity, SDKHook_Spawn, OnEntitySpawned);
}
public void OnEntitySpawned(int entity)
{
if (entity < 0 || entity > MAX_ENTITIES || !IsValidEntity(entity))
{
return;
}
if (g_iNumSounds >= MAX_MAPMUSIC_ENTITIES)
{
// Something went wrong...
return;
}
char sSoundPath[PLATFORM_MAX_PATH];
GetEntPropString(entity, Prop_Data, "m_iszSound", sSoundPath, sizeof(sSoundPath));
int iLen = strlen(sSoundPath);
if (iLen > 4 && (StrEqual(sSoundPath[iLen - 4], ".mp3", false) || StrEqual(sSoundPath[iLen - 4], ".wav", false)))
{
g_iMapMusicEntities[g_iNumSounds++] = EntIndexToEntRef(entity);
}
}
public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
{
g_iNumSounds = 0;
}
public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(event.GetInt("userid"));
if (!IsClientInGame(client) || GetClientTeam(client) <= CS_TEAM_SPECTATOR)
{
return;
}
if (g_bStopWeaponSounds[client])
{
CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds disabled");
}
if (g_bStopMapMusic[client])
{
CPrintToChat(client, "%t %t", "Chat Prefix", "Map music disabled");
}
}
public Action Timer_DelayedStopForEntity(Handle timer, any data)
{
DataPack datapack = view_as<DataPack>(data);
datapack.Reset();
char sSample[PLATFORM_MAX_PATH];
datapack.ReadString(sSample, sizeof(sSample));
int entity = datapack.ReadCell();
StopSoundFromEntity(sSample, entity);
return Plugin_Stop;
}
public Action Command_StopSound(int client, int args)
{
if(client == 0)
if (client == 0)
{
PrintToServer("[SM] Cannot use command from server console.");
ReplyToCommand(client, "[SM] Cannot use command from server console.");
return Plugin_Handled;
}
if(args > 0)
g_bStopWeaponSounds[client] = !g_bStopWeaponSounds[client];
CheckWeaponSoundsHooks();
if (g_bStopWeaponSounds[client])
{
static char Arguments[32];
GetCmdArg(1, Arguments, sizeof(Arguments));
static char SID[32];
GetClientAuthId(client, AuthId_Steam2, SID, sizeof(SID));
if(StrEqual(Arguments, "save"))
{
g_hWepSounds.Rewind();
if(g_hWepSounds.JumpToKey(SID, true))
{
int disabled = g_hWepSounds.GetNum("disabled", 0);
if(!disabled)
{
//CPrintToChat(client, "[StopSound] Saved entry for STEAMID({green}%s{default}) {green}successfully{default}.", SID);
g_hWepSounds.SetNum("disabled", 1);
g_hWepSounds.Rewind();
g_hWepSounds.ExportToFile(g_sKVPATH);
g_bStopSound[client] = true;
CReplyToCommand(client, "{green}[StopSound]{default} Weapon sounds {red}disabled{default} - {green}entry saved{default}.");
CheckHooks();
return Plugin_Handled;
}
else
{
//CPrintToChat(client, "[StopSound] Entry for STEAMID({green}%s{default}) {green}successfully deleted{default}.", SID);
g_hWepSounds.DeleteThis();
g_hWepSounds.Rewind();
g_hWepSounds.ExportToFile(g_sKVPATH);
g_bStopSound[client] = false;
CReplyToCommand(client, "{green}[StopSound]{default} Weapon sounds {green}enabled{default} - {red}entry deleted{default}.");
CheckHooks();
return Plugin_Handled;
}
}
g_hWepSounds.Rewind();
}
else if(StrEqual(Arguments, "delete"))
{
g_hWepSounds.Rewind();
if(g_hWepSounds.JumpToKey(SID, false))
{
g_bStopSound[client] = false;
CReplyToCommand(client, "{green}[StopSound]{default} Weapon sounds {green}enabled{default} - {red}entry deleted{default}.");
CheckHooks();
g_hWepSounds.DeleteThis();
g_hWepSounds.Rewind();
g_hWepSounds.ExportToFile(g_sKVPATH);
return Plugin_Handled;
}
else
{
CPrintToChat(client, "{green}[StopSound]{default} Entry {red}not found{default}.");
return Plugin_Handled;
}
}
else
{
PrintToChat(client, "[SM] Usage sm_stopsound <save|delete>");
return Plugin_Handled;
}
SetClientCookie(client, g_hCookieStopSound, "1");
CReplyToCommand(client, "%t %t", "Chat Prefix", "Weapon sounds disabled");
}
else
{
SetClientCookie(client, g_hCookieStopSound, "0");
CReplyToCommand(client, "%t %t", "Chat Prefix", "Weapon sounds enabled");
}
g_bStopSound[client] = !g_bStopSound[client];
CReplyToCommand(client, "{green}[StopSound]{default} Weapon sounds %s.", g_bStopSound[client] ? "{red}disabled{default}" : "{green}enabled{default}");
CheckHooks();
return Plugin_Handled;
}
public void OnClientAuthorized(int client, const char[] auth)
public Action Command_StopMusic(int client, int args)
{
g_hWepSounds.Rewind();
if(KvJumpToKey(g_hWepSounds, auth, false))
if (client == 0)
{
int disabled = g_hWepSounds.GetNum("disabled", 0);
if(disabled)
g_bStopSound[client] = true;
ReplyToCommand(client, "[SM] Cannot use command from server console.");
return Plugin_Handled;
}
CheckHooks();
g_bStopMapMusic[client] = !g_bStopMapMusic[client];
CheckMapMusicHooks();
if (g_bStopMapMusic[client])
{
SetClientCookie(client, g_hCookieStopMapMusic, "1");
CReplyToCommand(client, "%t %t", "Chat Prefix", "Map music disabled");
StopMapMusic();
}
else
{
SetClientCookie(client, g_hCookieStopMapMusic, "0");
CReplyToCommand(client, "%t %t", "Chat Prefix", "Map music enabled");
}
return Plugin_Handled;
}
public void OnClientCookiesCached(int client)
{
char sBuffer[2];
int iValue = 0;
// Weapon Sounds cookie
GetClientCookie(client, g_hCookieStopSound, sBuffer, sizeof(sBuffer));
iValue = StringToInt(sBuffer);
if (iValue == 1)
{
g_bStopWeaponSounds[client] = true;
g_bStopWeaponSoundsHooked = true;
}
else
{
g_bStopWeaponSounds[client] = BackwardCapabilityCheck(client);
if (iValue != 0)
{
SetClientCookie(client, g_hCookieStopSound, "0");
}
}
// Map Music cookie
GetClientCookie(client, g_hCookieStopMapMusic, sBuffer, sizeof(sBuffer));
iValue = StringToInt(sBuffer);
if (iValue == 1)
{
g_bStopMapMusic[client] = true;
g_bStopMapMusicHooked = true;
}
else
{
g_bStopMapMusic[client] = false;
if (iValue != 0)
{
SetClientCookie(client, g_hCookieStopMapMusic, "0");
}
}
}
// Because we have some players, whose settings are saved to KV file. We want to save this data.
bool BackwardCapabilityCheck(int client)
{
char sSteamId[32];
GetClientAuthId(client, AuthId_Steam2, sSteamId, sizeof(sSteamId));
g_hWepSounds.Rewind();
if (!g_hWepSounds.JumpToKey(sSteamId, false))
{
return false;
}
int disabled = g_hWepSounds.GetNum("disabled", 0);
g_hWepSounds.DeleteThis();
g_hWepSounds.Rewind();
return (disabled == 1);
}
public void OnClientDisconnect_Post(int client)
{
g_bStopSound[client] = false;
CheckHooks();
g_bStopWeaponSounds[client] = false;
g_bStopMapMusic[client] = false;
CheckWeaponSoundsHooks();
CheckMapMusicHooks();
}
void CheckHooks()
void CheckWeaponSoundsHooks()
{
bool bShouldHook = false;
for(int i = 1; i <= MaxClients; i++)
for (int i = 1; i <= MaxClients; i++)
{
if(g_bStopSound[i])
if (g_bStopWeaponSounds[i])
{
bShouldHook = true;
break;
@ -208,25 +395,202 @@ void CheckHooks()
}
// Fake (un)hook because toggling actual hooks will cause server instability.
g_bHooked = bShouldHook;
g_bStopWeaponSoundsHooked = bShouldHook;
}
public Action Hook_NormalSound(int clients[MAXPLAYERS], int &numClients, char sample[PLATFORM_MAX_PATH],
void CheckMapMusicHooks()
{
bool bShouldHook = false;
for (int i = 1; i <= MaxClients; i++)
{
if (g_bStopMapMusic[i])
{
bShouldHook = true;
break;
}
}
// Fake (un)hook because toggling actual hooks will cause server instability.
g_bStopMapMusicHooked = bShouldHook;
}
void StopMapMusic()
{
char sSound[PLATFORM_MAX_PATH];
int entity = INVALID_ENT_REFERENCE;
for (int i = 0; i < g_iNumSounds; i++)
{
entity = EntRefToEntIndex(g_iMapMusicEntities[i]);
if (entity != INVALID_ENT_REFERENCE)
{
GetEntPropString(entity, Prop_Data, "m_iszSound", sSound, sizeof(sSound));
StopSoundFromEntity(sSound, entity);
}
}
}
void StopSoundFromEntity(const char[] sSample, int entity)
{
for (int i = 1; i <= MaxClients; i++)
{
if (g_bStopMapMusic[i] && IsClientInGame(i))
{
Client_StopSound(i, entity, SNDCHAN_STATIC, sSample);
}
}
}
bool IsEntityInMapMusicEntities(int entity)
{
for (int i = 0; i < g_iNumSounds; i++)
{
if (entity == EntRefToEntIndex(g_iMapMusicEntities[i]))
{
return true;
}
}
return false;
}
// I guess this is from SMLib
void Client_StopSound(int client, int entity, int channel, const char[] name)
{
EmitSoundToClient(client, name, entity, channel, SNDLEVEL_NONE, SND_STOP, 0.0, SNDPITCH_NORMAL, _, _, _, true);
}
public void CookieMenuHandler_StopSounds(int client, CookieMenuAction action, any info, char[] buffer, int maxlen)
{
if (action == CookieMenuAction_DisplayOption)
{
Format(buffer, maxlen, "%T", "Cookie Menu Stop Sounds", client);
}
else if (action == CookieMenuAction_SelectOption)
{
ShowStopSoundsSettingsMenu(client);
}
}
void ShowStopSoundsSettingsMenu(int client)
{
Menu menu = new Menu(MenuHandler_StopSoundsSettings);
menu.SetTitle("%T", "Cookie Menu Stop Sounds Title", client);
char sBuffer[128];
Format(sBuffer, sizeof(sBuffer), "%T%T", "Weapon Sounds", client, g_bStopWeaponSounds[client] ? "Disabled" : "Enabled", client);
menu.AddItem("0", sBuffer);
Format(sBuffer, sizeof(sBuffer), "%T%T", "Map Sounds", client, g_bStopMapMusic[client] ? "Disabled" : "Enabled", client);
menu.AddItem("1", sBuffer);
menu.ExitBackButton = true;
menu.Display(client, MENU_TIME_FOREVER);
}
public int MenuHandler_StopSoundsSettings(Menu menu, MenuAction action, int client, int selection)
{
if (action == MenuAction_Cancel)
{
ShowCookieMenu(client);
}
else if (action == MenuAction_Select)
{
if (selection == 0)
{
g_bStopWeaponSounds[client] = !g_bStopWeaponSounds[client];
CheckWeaponSoundsHooks();
if (g_bStopWeaponSounds[client])
{
SetClientCookie(client, g_hCookieStopSound, "1");
CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds disabled");
}
else
{
SetClientCookie(client, g_hCookieStopSound, "0");
CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds enabled");
}
}
else if (selection == 1)
{
g_bStopMapMusic[client] = !g_bStopMapMusic[client];
CheckMapMusicHooks();
if (g_bStopMapMusic[client])
{
SetClientCookie(client, g_hCookieStopMapMusic, "1");
CPrintToChat(client, "%t %t", "Chat Prefix", "Map music disabled");
StopMapMusic();
}
else
{
SetClientCookie(client, g_hCookieStopMapMusic, "0");
CPrintToChat(client, "%t %t", "Chat Prefix", "Map music enabled");
}
}
ShowStopSoundsSettingsMenu(client);
}
else if (action == MenuAction_End)
{
delete menu;
}
}
public Action Hook_NormalSound_CSS(int clients[MAXPLAYERS], int &numClients, char sample[PLATFORM_MAX_PATH],
int &entity, int &channel, float &volume, int &level, int &pitch, int &flags,
char soundEntry[PLATFORM_MAX_PATH], int &seed)
{
// Ignore non-weapon sounds.
if(!g_bHooked || !(strncmp(sample, "weapons", 7) == 0 || strncmp(sample[1], "weapons", 7) == 0))
if (!g_bStopWeaponSoundsHooked || channel != SNDCHAN_WEAPON)
{
return Plugin_Continue;
}
for(int i = 0; i < numClients; i++)
for (int i = 0; i < numClients; i++)
{
int client = clients[i];
if(g_bStopSound[client])
if (g_bStopWeaponSounds[client])
{
// Remove the client from the array.
for(int j = i; j < numClients - 1; j++)
for (int j = i; j < numClients - 1; j++) {
clients[j] = clients[j + 1];
}
numClients--;
i--;
}
}
return (numClients > 0) ? Plugin_Changed : Plugin_Stop;
}
public Action Hook_NormalSound_CSGO(int clients[MAXPLAYERS], int &numClients, char sample[PLATFORM_MAX_PATH],
int &entity, int &channel, float &volume, int &level, int &pitch, int &flags,
char soundEntry[PLATFORM_MAX_PATH], int &seed)
{
// Ignore non-weapon sounds.
if (!g_bStopWeaponSoundsHooked || (channel != SNDCHAN_WEAPON && !(channel == SNDCHAN_AUTO && strncmp(sample, "physics/flesh", 13) == 0) && !(channel == SNDCHAN_STATIC && StrContains(sample, "player/headshot", true) != -1)))
{
return Plugin_Continue;
}
for (int i = 0; i < numClients; i++)
{
int client = clients[i];
if (g_bStopWeaponSounds[client] || !IsClientConnected(client))
{
// Remove the client from the array.
for (int j = i; j < numClients - 1; j++) {
clients[j] = clients[j + 1];
}
numClients--;
i--;
@ -238,25 +602,33 @@ public Action Hook_NormalSound(int clients[MAXPLAYERS], int &numClients, char sa
public Action CSS_Hook_ShotgunShot(const char[] te_name, const int[] Players, int numClients, float delay)
{
if(!g_bHooked)
if (!g_bStopWeaponSoundsHooked)
{
return Plugin_Continue;
}
// Check which clients need to be excluded.
int[] newClients = new int[numClients];
int newTotal = 0;
for(int i = 0; i < numClients; i++)
for (int i = 0; i < numClients; i++)
{
int client = Players[i];
if(!g_bStopSound[client])
newClients[newTotal++] = client;
if (!g_bStopWeaponSounds[Players[i]])
{
newClients[newTotal++] = Players[i];
}
}
// No clients were excluded.
if(newTotal == numClients)
if (newTotal == numClients)
{
return Plugin_Continue;
else if(newTotal == 0) // All clients were excluded and there is no need to broadcast.
}
else if (newTotal == 0)
{
// All clients were excluded and there is no need to broadcast.
return Plugin_Stop;
}
// Re-broadcast to clients that still need it.
float vTemp[3];
@ -276,75 +648,94 @@ public Action CSS_Hook_ShotgunShot(const char[] te_name, const int[] Players, in
return Plugin_Stop;
}
public Action DODS_Hook_FireBullets(const char[] te_name, const int[] Players, int numClients, float delay)
public Action Hook_ReloadEffect_CSS(UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init)
{
if(!g_bHooked)
return Plugin_Continue;
// Check which clients need to be excluded.
int[] newClients = new int[numClients];
int newTotal = 0;
for(int i = 0; i < numClients; i++)
if (!g_bStopWeaponSoundsHooked)
{
int client = Players[i];
if(!g_bStopSound[client])
newClients[newTotal++] = client;
return Plugin_Continue;
}
// No clients were excluded.
if(newTotal == numClients)
return Plugin_Continue;
else if(newTotal == 0)// All clients were excluded and there is no need to broadcast.
return Plugin_Stop;
// Re-broadcast to clients that still need it.
float vTemp[3];
TE_Start("FireBullets");
TE_ReadVector("m_vecOrigin", vTemp);
TE_WriteVector("m_vecOrigin", vTemp);
TE_WriteFloat("m_vecAngles[0]", TE_ReadFloat("m_vecAngles[0]"));
TE_WriteFloat("m_vecAngles[1]", TE_ReadFloat("m_vecAngles[1]"));
TE_WriteNum("m_iWeaponID", TE_ReadNum("m_iWeaponID"));
TE_WriteNum("m_iMode", TE_ReadNum("m_iMode"));
TE_WriteNum("m_iSeed", TE_ReadNum("m_iSeed"));
TE_WriteNum("m_iPlayer", TE_ReadNum("m_iPlayer"));
TE_WriteFloat("m_flSpread", TE_ReadFloat("m_flSpread"));
TE_Send(newClients, newTotal, delay);
return Plugin_Stop;
}
public Action Hook_ReloadEffect(UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init)
{
if(!g_bHooked)
return Plugin_Continue;
int client = msg.ReadShort();
// Check which clients need to be excluded.
int[] newClients = new int[playersNum];
int newTotal = 0;
for(int i = 0; i < playersNum; i++)
for (int i = 0; i < playersNum; i++)
{
int client_ = players[i];
if(IsClientInGame(client_) && !g_bStopSound[client_])
if (IsClientInGame(client_) && !g_bStopWeaponSounds[client_])
{
newClients[newTotal++] = client_;
}
}
// No clients were excluded.
if(newTotal == playersNum)
if (newTotal == playersNum)
{
// No clients were excluded.
return Plugin_Continue;
else if(newTotal == 0) // All clients were excluded and there is no need to broadcast.
}
else if (newTotal == 0)
{
// All clients were excluded and there is no need to broadcast.
return Plugin_Handled;
}
DataPack pack = new DataPack();
pack.WriteCell(client);
pack.WriteCell(newTotal);
for(int i = 0; i < newTotal; i++)
for (int i = 0; i < newTotal; i++)
{
pack.WriteCell(newClients[i]);
}
RequestFrame(OnReloadEffect, pack);
return Plugin_Handled;
}
public Action Hook_ReloadEffect_CSGO(UserMsg msg_id, Protobuf msg, const int[] players, int playersNum, bool reliable, bool init)
{
if (!g_bStopWeaponSoundsHooked)
{
return Plugin_Continue;
}
int client = PbReadInt(msg, "entidx");
// Check which clients need to be excluded.
int[] newClients = new int[playersNum];
int newTotal = 0;
for (int i = 0; i < playersNum; i++)
{
int client_ = players[i];
if (IsClientInGame(client_) && !g_bStopWeaponSounds[client_])
{
newClients[newTotal++] = client_;
}
}
if (newTotal == playersNum)
{
// No clients were excluded.
return Plugin_Continue;
}
else if (newTotal == 0)
{
// All clients were excluded and there is no need to broadcast.
return Plugin_Handled;
}
DataPack pack = new DataPack();
pack.WriteCell(client);
pack.WriteCell(newTotal);
for (int i = 0; i < newTotal; i++)
{
pack.WriteCell(newClients[i]);
}
RequestFrame(OnReloadEffect, pack);
@ -360,18 +751,40 @@ public void OnReloadEffect(DataPack pack)
int[] players = new int[newTotal];
int playersNum = 0;
for(int i = 0; i < newTotal; i++)
for (int i = 0; i < newTotal; i++)
{
int client_ = pack.ReadCell();
if(IsClientInGame(client_))
if (IsClientInGame(client_))
{
players[playersNum++] = client_;
}
}
CloseHandle(pack);
Handle ReloadEffect = StartMessage("ReloadEffect", players, playersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
if(GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf)
if (GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf)
{
PbSetInt(ReloadEffect, "entidx", client);
}
else
{
BfWriteShort(ReloadEffect, client);
}
EndMessage();
}
public Action Hook_AmbientSound(char sample[PLATFORM_MAX_PATH], int &entity, float &volume, int &level, int &pitch, float pos[3], int &flags, float &delay)
{
if (g_bStopMapMusicHooked && IsEntityInMapMusicEntities(entity))
{
DataPack datapack;
CreateDataTimer(0.0, Timer_DelayedStopForEntity, datapack, TIMER_FLAG_NO_MAPCHANGE);
datapack.WriteString(sample);
datapack.WriteCell(entity);
}
return Plugin_Continue;
}

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@ -1 +0,0 @@
../../../includes/morecolors.inc

View File

@ -0,0 +1 @@
../../../includes/multicolors.inc

View File

@ -0,0 +1,68 @@
"Phrases"
{
"Chat Prefix"
{
"en" "{green}[StopSound]{default}"
"ru" "{green}[StopSound]{default}"
}
"Weapon sounds enabled"
{
"en" "Weapon sounds {green}enabled{default}!"
"ru" "Звуки стрельбы {green}включены{default}!"
}
"Weapon sounds disabled"
{
"en" "Weapon sounds {darkred}disabled{default}!"
"ru" "Звуки стрельбы {darkred}отключены{default}!"
}
"Map music enabled"
{
"en" "Map music {green}enabled{default}!"
"ru" "Музыка на картах {green}включена{default}!"
}
"Map music disabled"
{
"en" "Map music {darkred}disabled{default}!"
"ru" "Музыка на картах {darkred}отключена{default}!"
}
"Cookie Menu Stop Sounds"
{
"en" "Stop Sounds"
"ru" "Отключение звуков"
}
"Cookie Menu Stop Sounds Title"
{
"en" "Stop Sounds Configuration"
"ru" "Настройки Отключения Звуков"
}
"Weapon Sounds"
{
"en" "Weapon sounds"
"ru" "Звуки стрельбы"
}
"Map Sounds"
{
"en" "Map music"
"ru" "Музыка на картах"
}
"Disabled"
{
"en" ": Disabled"
"ru" " [Выключено]"
}
"Enabled"
{
"en" ": Enabled"
"ru" " [Включено]"
}
}