ItemSpawn: More WK progress.

This commit is contained in:
zaCade 2018-08-11 15:47:04 +02:00
parent baab4dd2eb
commit ecf08a90bd
2 changed files with 236 additions and 138 deletions

View File

@ -263,6 +263,7 @@ public void SpawnBalrog(float fOrigin[3])
// DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,AddOutput,gravity 1,0,1");
DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,SetDamageFilter,,0,1");
DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,SetHealth,0,0.02,-1");
DispatchKeyFormat(iRelayDeath, "OnUser1", "!self,Kill,,0,1");
SpawnAndActivate(iRelayDeath);
ParentToEntity(iRelayDeath, iKnife);

View File

@ -48,17 +48,17 @@ public void SpawnWhiteKnight(float fOrigin[3])
// weapon_knife.
int iKnife = CreateEntityAtOrigin("weapon_knife", fOrigin);
DispatchKeyFormat(iKnife, "targetname", "item_knight_knife_%d", g_iCounter);
DispatchKeyFormat(iKnife, "hammerid", "11051995%d", g_iCounter);
DispatchKeyFormat(iKnife, "spawnflags", "1");
DispatchKeyFormat(iKnife, "angles", "0 0 0");
DispatchKeyFormat(iKnife, "OnPlayerPickup", "!self,AddOutput,renderfx 6,0,1");
DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_model_%d,SetAnimation,dog_run,0,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_model_%d,SetDefaultAnimation,dog_run,0,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_health_%d,FireUser1,,0,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_health_%d,FireUser2,,0,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_controls_%d,Activate,,0,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "!activator,AddOutput,health 50000,0,1");
DispatchKeyFormat(iKnife, "targetname", "item_knight_knife_%d", g_iCounter);
DispatchKeyFormat(iKnife, "hammerid", "11051995%d", g_iCounter);
DispatchKeyFormat(iKnife, "spawnflags", "1");
DispatchKeyFormat(iKnife, "angles", "0 0 0");
DispatchKeyFormat(iKnife, "OnPlayerPickup", "!self,AddOutput,renderfx 6,0,1");
DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_model_%d,SetAnimation,dog_run,0,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_model_%d,SetDefaultAnimation,dog_run,0,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_health_%d,FireUser1,,0,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_health_%d,FireUser2,,0,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_controls_%d,Activate,,0,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "!activator,AddOutput,health 50000,0,1");
SpawnAndActivate(iKnife);
HookSingleEntityOutput(iKnife, "OnPlayerPickup", WhiteKnightPickup, true);
@ -70,22 +70,22 @@ public void SpawnWhiteKnight(float fOrigin[3])
// prop_dynamic model.
int iModel = CreateEntityAtOrigin("prop_dynamic", fOriginTemp);
DispatchKeyFormat(iModel, "targetname", "item_knight_model_%d", g_iCounter);
DispatchKeyFormat(iModel, "model", "models/dog_jugger.mdl");
DispatchKeyFormat(iModel, "disablebonefollowers", "1");
DispatchKeyFormat(iModel, "defaultanim", "ragdoll");
DispatchKeyFormat(iModel, "angles", "0 0 0");
DispatchKeyFormat(iModel, "solid", "0");
DispatchKeyFormat(iModel, "targetname", "item_knight_model_%d", g_iCounter);
DispatchKeyFormat(iModel, "model", "models/dog_jugger.mdl");
DispatchKeyFormat(iModel, "disablebonefollowers", "1");
DispatchKeyFormat(iModel, "defaultanim", "ragdoll");
DispatchKeyFormat(iModel, "angles", "0 0 0");
DispatchKeyFormat(iModel, "solid", "0");
SpawnAndActivate(iModel);
ParentToEntity(iModel, iKnife);
// trigger_once strip.
int iTriggerStrip = CreateEntityAtOrigin("trigger_once", fOrigin);
DispatchKeyFormat(iTriggerStrip, "targetname", "item_knight_strip_%d", g_iCounter);
DispatchKeyFormat(iTriggerStrip, "filtername", "item_spawn_human_filter");
DispatchKeyFormat(iTriggerStrip, "spawnflags", "1");
DispatchKeyFormat(iTriggerStrip, "startdisabled", "1");
DispatchKeyFormat(iTriggerStrip, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
DispatchKeyFormat(iTriggerStrip, "targetname", "item_knight_strip_%d", g_iCounter);
DispatchKeyFormat(iTriggerStrip, "filtername", "item_spawn_human_filter");
DispatchKeyFormat(iTriggerStrip, "spawnflags", "1");
DispatchKeyFormat(iTriggerStrip, "startdisabled", "1");
DispatchKeyFormat(iTriggerStrip, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
SpawnAndActivate(iTriggerStrip);
ParentToEntity(iTriggerStrip, iKnife);
@ -93,102 +93,184 @@ public void SpawnWhiteKnight(float fOrigin[3])
SetEntityBBox(iTriggerStrip, view_as<float>({-8.0, -8.0, -8.0}), view_as<float>({8.0, 8.0, 8.0}));
SetEntityProps(iTriggerStrip);
// attack push origin.
// attack origin.
fOriginTemp[0] = fOrigin[0] + 112.0;
fOriginTemp[1] = fOrigin[1];
fOriginTemp[2] = fOrigin[2] + 4.0;
// trigger_push attack push.
int iTriggerPushOne = CreateEntityAtOrigin("trigger_push", fOriginTemp);
DispatchKeyFormat(iTriggerPushOne, "targetname", "item_knight_push_1_%d", g_iCounter);
DispatchKeyFormat(iTriggerPushOne, "filtername", "item_spawn_zombie_filter");
DispatchKeyFormat(iTriggerPushOne, "spawnflags", "1");
DispatchKeyFormat(iTriggerPushOne, "startdisabled", "1");
DispatchKeyFormat(iTriggerPushOne, "pushdir", "-45 0 0");
DispatchKeyFormat(iTriggerPushOne, "speed", "600");
SpawnAndActivate(iTriggerPushOne);
ParentToEntity(iTriggerPushOne, iKnife);
// trigger_push attack.
int iTriggerAttack1 = CreateEntityAtOrigin("trigger_push", fOriginTemp);
DispatchKeyFormat(iTriggerAttack1, "targetname", "item_knight_attack_1_%d", g_iCounter);
DispatchKeyFormat(iTriggerAttack1, "filtername", "item_spawn_zombie_filter");
DispatchKeyFormat(iTriggerAttack1, "spawnflags", "1");
DispatchKeyFormat(iTriggerAttack1, "startdisabled", "1");
DispatchKeyFormat(iTriggerAttack1, "pushdir", "-45 0 0");
DispatchKeyFormat(iTriggerAttack1, "speed", "600");
SpawnAndActivate(iTriggerAttack1);
ParentToEntity(iTriggerAttack1, iKnife);
// make the trigger work.
SetEntityBBox(iTriggerPushOne, view_as<float>({-70.0, -52.0, -36.0}), view_as<float>({70.0, 52.0, 36.0}));
SetEntityProps(iTriggerPushOne);
SetEntityBBox(iTriggerAttack1, view_as<float>({-70.0, -52.0, -36.0}), view_as<float>({70.0, 52.0, 36.0}));
SetEntityProps(iTriggerAttack1);
// trigger_push attack push.
int iTriggerPushTwo = CreateEntityAtOrigin("trigger_push", fOriginTemp);
DispatchKeyFormat(iTriggerPushTwo, "targetname", "item_knight_push_2_%d", g_iCounter);
DispatchKeyFormat(iTriggerPushTwo, "filtername", "item_spawn_zombie_filter");
DispatchKeyFormat(iTriggerPushTwo, "spawnflags", "1");
DispatchKeyFormat(iTriggerPushTwo, "startdisabled", "1");
DispatchKeyFormat(iTriggerPushTwo, "pushdir", "-45 0 0");
DispatchKeyFormat(iTriggerPushTwo, "speed", "1500");
SpawnAndActivate(iTriggerPushTwo);
ParentToEntity(iTriggerPushTwo, iKnife);
// trigger_push attack.
int iTriggerAttack2 = CreateEntityAtOrigin("trigger_push", fOriginTemp);
DispatchKeyFormat(iTriggerAttack2, "targetname", "item_knight_attack_2_%d", g_iCounter);
DispatchKeyFormat(iTriggerAttack2, "filtername", "item_spawn_zombie_filter");
DispatchKeyFormat(iTriggerAttack2, "spawnflags", "1");
DispatchKeyFormat(iTriggerAttack2, "startdisabled", "1");
DispatchKeyFormat(iTriggerAttack2, "pushdir", "-45 0 0");
DispatchKeyFormat(iTriggerAttack2, "speed", "1500");
SpawnAndActivate(iTriggerAttack2);
ParentToEntity(iTriggerAttack2, iKnife);
// make the trigger work.
SetEntityBBox(iTriggerPushTwo, view_as<float>({-70.0, -52.0, -36.0}), view_as<float>({70.0, 52.0, 36.0}));
SetEntityProps(iTriggerPushTwo);
SetEntityBBox(iTriggerAttack2, view_as<float>({-70.0, -52.0, -36.0}), view_as<float>({70.0, 52.0, 36.0}));
SetEntityProps(iTriggerAttack2);
// attack hurt origin.
// attack origin.
fOriginTemp[0] = fOrigin[0] + 130.0;
fOriginTemp[1] = fOrigin[1];
fOriginTemp[2] = fOrigin[2] + 4.0;
// trigger_hurt attack hurt.
int iTriggerHurtOne = CreateEntityAtOrigin("trigger_hurt", fOriginTemp);
DispatchKeyFormat(iTriggerHurtOne, "targetname", "item_knight_hurt_1_%d", g_iCounter);
DispatchKeyFormat(iTriggerHurtOne, "filtername", "item_spawn_zombie_filter");
DispatchKeyFormat(iTriggerHurtOne, "spawnflags", "9");
DispatchKeyFormat(iTriggerHurtOne, "startdisabled", "1");
DispatchKeyFormat(iTriggerHurtOne, "damagetype", "512");
DispatchKeyFormat(iTriggerHurtOne, "damagemodel", "0");
DispatchKeyFormat(iTriggerHurtOne, "damagecap", "20");
DispatchKeyFormat(iTriggerHurtOne, "damage", "800");
SpawnAndActivate(iTriggerHurtOne);
ParentToEntity(iTriggerHurtOne, iKnife);
// trigger_hurt attack.
int iTriggerAttack3 = CreateEntityAtOrigin("trigger_hurt", fOriginTemp);
DispatchKeyFormat(iTriggerAttack3, "targetname", "item_knight_attack_3_%d", g_iCounter);
DispatchKeyFormat(iTriggerAttack3, "filtername", "item_spawn_zombie_filter");
DispatchKeyFormat(iTriggerAttack3, "spawnflags", "9");
DispatchKeyFormat(iTriggerAttack3, "startdisabled", "1");
DispatchKeyFormat(iTriggerAttack3, "damagetype", "512");
DispatchKeyFormat(iTriggerAttack3, "damagemodel", "0");
DispatchKeyFormat(iTriggerAttack3, "damagecap", "20");
DispatchKeyFormat(iTriggerAttack3, "damage", "800");
SpawnAndActivate(iTriggerAttack3);
ParentToEntity(iTriggerAttack3, iKnife);
// make the trigger work.
SetEntityBBox(iTriggerHurtOne, view_as<float>({-52.0, -52.0, -36.0}), view_as<float>({52.0, 52.0, 36.0}));
SetEntityProps(iTriggerHurtOne);
SetEntityBBox(iTriggerAttack3, view_as<float>({-52.0, -52.0, -36.0}), view_as<float>({52.0, 52.0, 36.0}));
SetEntityProps(iTriggerAttack3);
// nuke hurt origin.
// nuke origin.
fOriginTemp[0] = fOrigin[0] + 6.0;
fOriginTemp[1] = fOrigin[1];
fOriginTemp[2] = fOrigin[2] + 32.0;
int iTriggerHurtTwo = CreateEntityAtOrigin("trigger_hurt", fOriginTemp);
DispatchKeyFormat(iTriggerHurtTwo, "targetname", "item_knight_hurt_2_%d", g_iCounter);
DispatchKeyFormat(iTriggerHurtTwo, "filtername", "item_spawn_zombie_filter");
DispatchKeyFormat(iTriggerHurtTwo, "spawnflags", "9");
DispatchKeyFormat(iTriggerHurtTwo, "startdisabled", "1");
DispatchKeyFormat(iTriggerHurtTwo, "damagetype", "512");
DispatchKeyFormat(iTriggerHurtTwo, "damagemodel", "0");
DispatchKeyFormat(iTriggerHurtTwo, "damagecap", "20");
DispatchKeyFormat(iTriggerHurtTwo, "damage", "20000");
SpawnAndActivate(iTriggerHurtTwo);
ParentToEntity(iTriggerHurtTwo, iKnife);
// trigger_hurt nuke.
int iTriggerNuke = CreateEntityAtOrigin("trigger_hurt", fOriginTemp);
DispatchKeyFormat(iTriggerNuke, "targetname", "item_knight_nuke_%d", g_iCounter);
DispatchKeyFormat(iTriggerNuke, "filtername", "item_spawn_zombie_filter");
DispatchKeyFormat(iTriggerNuke, "spawnflags", "9");
DispatchKeyFormat(iTriggerNuke, "startdisabled", "1");
DispatchKeyFormat(iTriggerNuke, "damagetype", "512");
DispatchKeyFormat(iTriggerNuke, "damagemodel", "0");
DispatchKeyFormat(iTriggerNuke, "damagecap", "20");
DispatchKeyFormat(iTriggerNuke, "damage", "20000");
SpawnAndActivate(iTriggerNuke);
ParentToEntity(iTriggerNuke, iKnife);
// make the trigger work.
SetEntityBBox(iTriggerHurtTwo, view_as<float>({-1024.0, -1024.0, -800.0}), view_as<float>({1024.0, 1024.0, 800.0}));
SetEntityProps(iTriggerHurtTwo);
SetEntityBBox(iTriggerNuke, view_as<float>({-1024.0, -1024.0, -800.0}), view_as<float>({1024.0, 1024.0, 800.0}));
SetEntityProps(iTriggerNuke);
// ambient_generic attack.
int iSoundAttack1 = CreateEntityAtOrigin("ambient_generic", fOrigin);
DispatchKeyFormat(iSoundAttack1, "targetname", "item_knight_attack_sound_1_%d", g_iCounter);
DispatchKeyFormat(iSoundAttack1, "spawnflags", "48");
DispatchKeyFormat(iSoundAttack1, "radius", "1250");
DispatchKeyFormat(iSoundAttack1, "sourceentityname", "item_knight_knife_%d", g_iCounter);
DispatchKeyFormat(iSoundAttack1, "message", "npc/roller/blade_out.wav");
DispatchKeyFormat(iSoundAttack1, "volume", "10");
DispatchKeyFormat(iSoundAttack1, "health", "10");
DispatchKeyFormat(iSoundAttack1, "pitch", "100");
DispatchKeyFormat(iSoundAttack1, "pitchstart", "100");
SpawnAndActivate(iSoundAttack1);
ParentToEntity(iSoundAttack1, iKnife);
// ambient_generic attack.
int iSoundAttack2 = CreateEntityAtOrigin("ambient_generic", fOrigin);
DispatchKeyFormat(iSoundAttack2, "targetname", "item_knight_attack_sound_2_%d", g_iCounter);
DispatchKeyFormat(iSoundAttack2, "spawnflags", "48");
DispatchKeyFormat(iSoundAttack2, "radius", "1250");
DispatchKeyFormat(iSoundAttack2, "sourceentityname", "item_knight_knife_%d", g_iCounter);
DispatchKeyFormat(iSoundAttack2, "message", "npc/strider/strider_skewer1.wav");
DispatchKeyFormat(iSoundAttack2, "volume", "10");
DispatchKeyFormat(iSoundAttack2, "health", "10");
DispatchKeyFormat(iSoundAttack2, "pitch", "100");
DispatchKeyFormat(iSoundAttack2, "pitchstart", "100");
SpawnAndActivate(iSoundAttack2);
ParentToEntity(iSoundAttack2, iKnife);
// ambient_generic attack.
int iSoundNuke1 = CreateEntityAtOrigin("ambient_generic", fOrigin);
DispatchKeyFormat(iSoundNuke1, "targetname", "item_knight_nuke_sound_1_%d", g_iCounter);
DispatchKeyFormat(iSoundNuke1, "spawnflags", "49");
DispatchKeyFormat(iSoundNuke1, "radius", "1250");
DispatchKeyFormat(iSoundNuke1, "sourceentityname", "item_knight_knife_%d", g_iCounter);
DispatchKeyFormat(iSoundNuke1, "message", "ambient/levels/citadel/portal_beam_shoot4.wav");
DispatchKeyFormat(iSoundNuke1, "volume", "10");
DispatchKeyFormat(iSoundNuke1, "health", "10");
DispatchKeyFormat(iSoundNuke1, "pitch", "100");
DispatchKeyFormat(iSoundNuke1, "pitchstart", "100");
SpawnAndActivate(iSoundNuke1);
ParentToEntity(iSoundNuke1, iKnife);
// ambient_generic attack.
int iSoundNuke2 = CreateEntityAtOrigin("ambient_generic", fOrigin);
DispatchKeyFormat(iSoundNuke2, "targetname", "item_knight_nuke_sound_2_%d", g_iCounter);
DispatchKeyFormat(iSoundNuke2, "spawnflags", "49");
DispatchKeyFormat(iSoundNuke2, "radius", "1250");
DispatchKeyFormat(iSoundNuke2, "sourceentityname", "item_knight_knife_%d", g_iCounter);
DispatchKeyFormat(iSoundNuke2, "message", "ambient/explosions/explode_6.wav");
DispatchKeyFormat(iSoundNuke2, "volume", "10");
DispatchKeyFormat(iSoundNuke2, "health", "10");
DispatchKeyFormat(iSoundNuke2, "pitch", "100");
DispatchKeyFormat(iSoundNuke2, "pitchstart", "100");
DispatchKeyFormat(iSoundNuke2, "fadein", "0");
DispatchKeyFormat(iSoundNuke2, "fadeout", "0");
SpawnAndActivate(iSoundNuke2);
ParentToEntity(iSoundNuke2, iKnife);
// logic_relay walk.
int iRelayWalk = CreateEntityAtOrigin("logic_relay", fOrigin);
DispatchKeyFormat(iRelayWalk, "targetname", "item_knight_walk_%d", g_iCounter);
DispatchKeyFormat(iRelayWalk, "spawnflags", "0");
DispatchKeyFormat(iRelayWalk, "OnTrigger", "item_knight_model_%d,SetAnimation,dog_run,0,-1", g_iCounter);
DispatchKeyFormat(iRelayWalk, "OnTrigger", "item_knight_model_%d,SetDefaultAnimation,dog_run,0,-1", g_iCounter);
DispatchKeyFormat(iRelayWalk, "OnTrigger", "item_knight_attack_compare_%d,SetCompareValue,0,0,-1", g_iCounter);
DispatchKeyFormat(iRelayWalk, "OnTrigger", "item_knight_shield_compare_%d,SetCompareValue,0,0,-1", g_iCounter);
DispatchKeyFormat(iRelayWalk, "OnTrigger", "item_knight_nuke_compare_%d,SetCompareValue,0,0,-1", g_iCounter);
DispatchKeyFormat(iRelayWalk, "OnTrigger", "item_spawn_speedmod,ModifySpeed,1,0,-1");
SpawnAndActivate(iRelayWalk);
ParentToEntity(iRelayWalk, iKnife);
// logic_relay death.
int iRelayDeath = CreateEntityAtOrigin("logic_relay", fOrigin);
DispatchKeyFormat(iRelayDeath, "targetname", "item_knight_death_%d", g_iCounter);
DispatchKeyFormat(iRelayDeath, "spawnflags", "0");
DispatchKeyFormat(iRelayDeath, "OnTrigger", "!self,FireUser1,,0.1,-1");
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_knife_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_strip_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_push_1_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_push_2_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_hurt_1_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_hurt_2_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,AddOutput,rendermode 0,0,1");
DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,AddOutput,renderfx 0,0,1");
DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,SetDamageFilter,,0,1");
DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,SetHealth,0,0.02,-1");
DispatchKeyFormat(iRelayDeath, "targetname", "item_knight_death_%d", g_iCounter);
DispatchKeyFormat(iRelayDeath, "spawnflags", "0");
DispatchKeyFormat(iRelayDeath, "OnTrigger", "!self,FireUser1,,0.1,-1");
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_knife_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_strip_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_attack_1_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_attack_2_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_attack_3_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_nuke_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_attack_sound_1_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_attack_sound_2_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_nuke_sound_1_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_nuke_sound_2_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_walk_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,AddOutput,rendermode 0,0,1");
DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,AddOutput,renderfx 0,0,1");
DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,SetDamageFilter,,0,1");
DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,SetHealth,0,0.02,-1");
DispatchKeyFormat(iRelayDeath, "OnUser1", "!self,Kill,,0,1");
SpawnAndActivate(iRelayDeath);
ParentToEntity(iRelayDeath, iKnife);
@ -199,51 +281,58 @@ public void SpawnWhiteKnight(float fOrigin[3])
// func_physbox_multiplayer health.
int iHealth = CreateEntityAtOrigin("func_physbox_multiplayer", fOriginTemp);
DispatchKeyFormat(iHealth, "targetname", "item_knight_health_%d", g_iCounter);
DispatchKeyFormat(iHealth, "model", "models/props/cs_militia/crate_extrasmallmill.mdl");
DispatchKeyFormat(iHealth, "spawnflags", "9237504");
DispatchKeyFormat(iHealth, "rendermode", "0");
DispatchKeyFormat(iHealth, "renderfx", "0");
DispatchKeyFormat(iHealth, "rendercolor", "255 255 255");
DispatchKeyFormat(iHealth, "renderamt", "255 255 255");
DispatchKeyFormat(iHealth, "propdata", "0");
DispatchKeyFormat(iHealth, "pressuredelay", "0");
DispatchKeyFormat(iHealth, "preferredcarryangles", "0 0 0");
DispatchKeyFormat(iHealth, "performancemode", "1");
DispatchKeyFormat(iHealth, "notsolid", "0");
DispatchKeyFormat(iHealth, "nodamageforces", "0");
DispatchKeyFormat(iHealth, "material", "2");
DispatchKeyFormat(iHealth, "massScale", "0");
DispatchKeyFormat(iHealth, "health", "750");
DispatchKeyFormat(iHealth, "gibdir", "0 0 0");
DispatchKeyFormat(iHealth, "forcetoenablemotion", "0");
DispatchKeyFormat(iHealth, "explosion", "0");
DispatchKeyFormat(iHealth, "exploderadius", "0");
DispatchKeyFormat(iHealth, "explodemagnitude", "0");
DispatchKeyFormat(iHealth, "explodedamage", "0");
DispatchKeyFormat(iHealth, "disableshadows", "1");
DispatchKeyFormat(iHealth, "disablereceiveshadows", "1");
DispatchKeyFormat(iHealth, "damagetype", "0");
DispatchKeyFormat(iHealth, "damagetoenablemotion", "0");
DispatchKeyFormat(iHealth, "damagefilter", "item_spawn_zombie_filter");
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_knife_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_strip_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_push_1_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_push_2_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_hurt_1_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_hurt_2_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "targetname", "item_knight_health_%d", g_iCounter);
DispatchKeyFormat(iHealth, "model", "models/props/cs_militia/crate_extrasmallmill.mdl");
DispatchKeyFormat(iHealth, "spawnflags", "9237504");
DispatchKeyFormat(iHealth, "rendermode", "0");
DispatchKeyFormat(iHealth, "renderfx", "0");
DispatchKeyFormat(iHealth, "rendercolor", "255 255 255");
DispatchKeyFormat(iHealth, "renderamt", "255 255 255");
DispatchKeyFormat(iHealth, "propdata", "0");
DispatchKeyFormat(iHealth, "pressuredelay", "0");
DispatchKeyFormat(iHealth, "preferredcarryangles", "0 0 0");
DispatchKeyFormat(iHealth, "performancemode", "1");
DispatchKeyFormat(iHealth, "notsolid", "0");
DispatchKeyFormat(iHealth, "nodamageforces", "0");
DispatchKeyFormat(iHealth, "material", "2");
DispatchKeyFormat(iHealth, "massScale", "0");
DispatchKeyFormat(iHealth, "health", "750");
DispatchKeyFormat(iHealth, "gibdir", "0 0 0");
DispatchKeyFormat(iHealth, "forcetoenablemotion", "0");
DispatchKeyFormat(iHealth, "explosion", "0");
DispatchKeyFormat(iHealth, "exploderadius", "0");
DispatchKeyFormat(iHealth, "explodemagnitude", "0");
DispatchKeyFormat(iHealth, "explodedamage", "0");
DispatchKeyFormat(iHealth, "disableshadows", "1");
DispatchKeyFormat(iHealth, "disablereceiveshadows", "1");
DispatchKeyFormat(iHealth, "damagetype", "0");
DispatchKeyFormat(iHealth, "damagetoenablemotion", "0");
DispatchKeyFormat(iHealth, "damagefilter", "item_spawn_zombie_filter");
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_knife_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_strip_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_attack_1_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_attack_2_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_attack_3_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_nuke_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_attack_sound_1_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_attack_sound_2_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_nuke_sound_1_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_nuke_sound_2_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_controls_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_model_%d,ClearParent,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_model_%d,SetAnimation,dog_die,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_model_%d,SetDefaultAnimation,dog_die_loop,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnUser1", "!activator,SetDamageFilter,item_spawn_human_filter,0,-1");
DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,rendermode 10,0,-1");
DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,renderfx 6,0,-1");
DispatchKeyFormat(iHealth, "OnUser1", "!self,FireUser1,,1,-1");
DispatchKeyFormat(iHealth, "OnUser2", "item_knight_death_%d,CancelPending,,0,-1", g_iCounter);
DispatchKeyFormat(iHealth, "OnUser2", "item_knight_death_%d,Trigger,,0.05,-1", g_iCounter);
DispatchKeyFormat(iHealth, "OnUser2", "!self,FireUser2,,0.1,-1");
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_walk_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_controls_%d,Kill,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_model_%d,ClearParent,,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_model_%d,SetAnimation,dog_die,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnBreak", "item_knight_model_%d,SetDefaultAnimation,dog_die_loop,0,1", g_iCounter);
DispatchKeyFormat(iHealth, "OnUser1", "!activator,SetDamageFilter,item_spawn_human_filter,0,-1");
DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,rendermode 10,0,-1");
DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,renderfx 6,0,-1");
DispatchKeyFormat(iHealth, "OnUser1", "!self,FireUser1,,1,-1");
DispatchKeyFormat(iHealth, "OnUser2", "item_knight_death_%d,CancelPending,,0,-1", g_iCounter);
DispatchKeyFormat(iHealth, "OnUser2", "item_knight_death_%d,Trigger,,0.05,-1", g_iCounter);
DispatchKeyFormat(iHealth, "OnUser2", "!self,FireUser2,,0.1,-1");
SpawnAndActivate(iHealth);
ParentToEntity(iHealth, iKnife);
@ -255,11 +344,19 @@ public void SpawnWhiteKnight(float fOrigin[3])
// game_ui.
int iControls = CreateEntityAtOrigin("game_ui", fOrigin);
DispatchKeyFormat(iControls, "targetname", "item_knight_controls_%d", g_iCounter);
DispatchKeyFormat(iControls, "spawnflags", "0");
DispatchKeyFormat(iControls, "fieldofview", "-1.0");
DispatchKeyFormat(iControls, "PressedAttack", "item_knight_attack_compare_%d,Compare,,0,-1", g_iCounter);
DispatchKeyFormat(iControls, "PressedAttack2", "item_knight_shield_compare_%d,Compare,,0,-1", g_iCounter);
DispatchKeyFormat(iControls, "targetname", "item_knight_controls_%d", g_iCounter);
DispatchKeyFormat(iControls, "spawnflags", "0");
DispatchKeyFormat(iControls, "fieldofview", "-1.0");
DispatchKeyFormat(iControls, "PressedAttack", "item_knight_attack_compare_%d,Compare,,0,-1", g_iCounter);
DispatchKeyFormat(iControls, "PressedAttack2", "item_knight_shield_compare_%d,Compare,,0,-1", g_iCounter);
DispatchKeyFormat(iControls, "PressedBack", "item_knight_combo_5_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyFormat(iControls, "PressedBack", "item_knight_combo_7_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyFormat(iControls, "PressedForward", "item_knight_combo_6_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyFormat(iControls, "PressedForward", "item_knight_combo_8_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyFormat(iControls, "PressedMoveLeft", "item_knight_combo_1_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyFormat(iControls, "PressedMoveLeft", "item_knight_combo_2_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyFormat(iControls, "PressedMoveRight", "item_knight_combo_3_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyFormat(iControls, "PressedMoveRight", "item_knight_combo_4_%d,Trigger,,0,-1", g_iCounter);
SpawnAndActivate(iControls);
ParentToEntity(iControls, iKnife);