PlayerRankings: Fix a slight error and oversight.
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				| @ -602,8 +602,8 @@ public void OnClientSpawn(Event hEvent, const char[] sEvent, bool bDontBroadcast | |||||||
| //---------------------------------------------------------------------------------------------------- | //---------------------------------------------------------------------------------------------------- | ||||||
| public Action OnClientSpawnPostCrown(Handle timer, int serial) | public Action OnClientSpawnPostCrown(Handle timer, int serial) | ||||||
| { | { | ||||||
| 	int client = -1; | 	int client; | ||||||
| 	if((client = GetClientFromSerial(serial)) == -1) | 	if((client = GetClientFromSerial(serial)) == 0) | ||||||
| 		return; | 		return; | ||||||
| 
 | 
 | ||||||
| 	if (!IsClientInGame(client) || !IsPlayerAlive(client)) | 	if (!IsClientInGame(client) || !IsPlayerAlive(client)) | ||||||
| @ -617,8 +617,8 @@ public Action OnClientSpawnPostCrown(Handle timer, int serial) | |||||||
| //---------------------------------------------------------------------------------------------------- | //---------------------------------------------------------------------------------------------------- | ||||||
| public Action OnClientSpawnPostSkull(Handle timer, int serial) | public Action OnClientSpawnPostSkull(Handle timer, int serial) | ||||||
| { | { | ||||||
| 	int client = -1; | 	int client; | ||||||
| 	if((client = GetClientFromSerial(serial)) == -1) | 	if((client = GetClientFromSerial(serial)) == 0) | ||||||
| 		return; | 		return; | ||||||
| 
 | 
 | ||||||
| 	if (!IsClientInGame(client) || !IsPlayerAlive(client)) | 	if (!IsClientInGame(client) || !IsPlayerAlive(client)) | ||||||
| @ -736,7 +736,10 @@ public Action OnCrownUpdate(Handle timer, DataPack data) | |||||||
| 	if ((client = EntRefToEntIndex(data.ReadCell())) == INVALID_ENT_REFERENCE) | 	if ((client = EntRefToEntIndex(data.ReadCell())) == INVALID_ENT_REFERENCE) | ||||||
| 		return Plugin_Stop; | 		return Plugin_Stop; | ||||||
| 
 | 
 | ||||||
| 	if (!IsValidEntity(entity) || !IsClientInGame(client) || !IsPlayerAlive(client)) | 	if (!IsValidEntity(entity)) | ||||||
|  | 		return Plugin_Stop; | ||||||
|  | 
 | ||||||
|  | 	if (!IsClientInGame(client) || !IsPlayerAlive(client)) | ||||||
| 	{ | 	{ | ||||||
| 		AcceptEntityInput(entity, "Kill"); | 		AcceptEntityInput(entity, "Kill"); | ||||||
| 		return Plugin_Stop; | 		return Plugin_Stop; | ||||||
| @ -766,7 +769,10 @@ public Action OnSkullUpdate(Handle timer, DataPack data) | |||||||
| 	if ((client = EntRefToEntIndex(data.ReadCell())) == INVALID_ENT_REFERENCE) | 	if ((client = EntRefToEntIndex(data.ReadCell())) == INVALID_ENT_REFERENCE) | ||||||
| 		return Plugin_Stop; | 		return Plugin_Stop; | ||||||
| 
 | 
 | ||||||
| 	if (!IsValidEntity(entity) || !IsClientInGame(client) || !IsPlayerAlive(client)) | 	if (!IsValidEntity(entity)) | ||||||
|  | 		return Plugin_Stop; | ||||||
|  | 
 | ||||||
|  | 	if (!IsClientInGame(client) || !IsPlayerAlive(client)) | ||||||
| 	{ | 	{ | ||||||
| 		AcceptEntityInput(entity, "Kill"); | 		AcceptEntityInput(entity, "Kill"); | ||||||
| 		return Plugin_Stop; | 		return Plugin_Stop; | ||||||
|  | |||||||
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