FixPointTeleport: potentially fix crash issue.
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@ -4,8 +4,8 @@
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#include <sdktools>
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#include <dhooks>
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Handle hTeleport;
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Handle hFallInit;
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Handle hTeleport;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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@ -64,7 +64,7 @@ public void OnPluginStart()
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// Late load.
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int entity = INVALID_ENT_REFERENCE;
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while((entity = FindEntityByClassname(entity, "weapon_*")) != INVALID_ENT_REFERENCE)
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while ((entity = FindEntityByClassname(entity, "weapon_*")) != INVALID_ENT_REFERENCE)
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{
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OnEntityCreated(entity, "weapon_*");
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}
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@ -88,5 +88,8 @@ public void OnEntityCreated(int entity, const char[] classname)
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//----------------------------------------------------------------------------------------------------
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public MRESReturn OnEntityTeleport(int entity, Handle hParams)
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{
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if (IsValidEntity(entity))
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{
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SDKCall(hFallInit, entity);
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}
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}
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