ZombieManager: prevent zombies from drowning

This commit is contained in:
dogan 2020-10-29 14:54:30 +01:00
parent 92d540b1c8
commit ea6d2ee85b

View File

@ -3,6 +3,7 @@
#include <sourcemod>
#include <cstrike>
#include <sdktools>
#include <sdkhooks>
#include <multicolors>
#include <zombiereloaded>
#include <AFKManager>
@ -22,6 +23,7 @@ Handle g_hZombieSpawnSound = null;
int g_iZHPMax[MAXPLAYERS + 1];
int g_iZShield[MAXPLAYERS + 1];
bool g_bShield;
bool g_bZombieDrown;
bool g_Plugin_entWatch;
@ -32,7 +34,7 @@ public Plugin myinfo =
name = "Zombie Manager",
author = "Dogan",
description = "Tools to manage testround and zombies",
version = "3.0.0",
version = "3.1.0",
url = ""
};
@ -50,13 +52,15 @@ public void OnPluginStart()
HookEvent("round_start", OnRoundStart);
HookEvent("player_spawn", OnClientSpawn);
HookEvent("player_hurt", OnPlayerHurt);
HookEvent("player_hurt", OnPlayerHurt, EventHookMode_Pre);
ConVar cvar;
HookConVarChange((cvar = CreateConVar("sm_player_afk_time", "120", "AFK Time in seconds after which a player won't turn into a motherzombie")), Cvar_AFKTime);
g_iAFKTime = cvar.IntValue;
HookConVarChange((cvar = CreateConVar("sm_zombieshield", "1", "1 = Zombie Shield activated, 0 = Zombie Shield deactivated", FCVAR_NONE, true, 0.0, true, 1.0)), Cvar_ZombieShield);
g_bShield = cvar.BoolValue;
HookConVarChange((cvar = CreateConVar("sm_zombiedrown", "1", "1 = Zombie Drown Protection active, 0 = Zombie Drown Protection not active", FCVAR_NONE, true, 0.0, true, 1.0)), Cvar_ZombieDrown);
g_bZombieDrown = cvar.BoolValue;
delete cvar;
/*RegConsoleCmd("sm_zhp", OnToggleZHP, "Toggle blocking Zombie HP and Shield display");
@ -73,6 +77,12 @@ public void OnPluginStart()
AddMultiTargetFilter("@mzombie", Filter_Motherzombies, "Current Mother Zombies", false);
RegConsoleCmd("sm_mzombie", Command_DisplayMotherzombies, "Original + Current Mother Zombies");
RegConsoleCmd("sm_mzombies", Command_DisplayMotherzombies, "Original + Current Mother Zombies");
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i))
OnClientPutInServer(i);
}
}
public void OnAllPluginsLoaded()
@ -155,6 +165,11 @@ public void OnClientCookiesCached(int client)
g_bZombieSpawnSound[client] = false;
}
public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}
public void OnClientDisconnect(int client)
{
//g_bZHP[client] = false;
@ -284,6 +299,11 @@ public void Cvar_ZombieShield(ConVar convar, const char[] oldValue, const char[]
g_bShield = convar.BoolValue;
}
public void Cvar_ZombieDrown(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_bZombieDrown = convar.BoolValue;
}
public void OnRoundStart(Event hEvent, const char[] sName, bool bDontBroadcast)
{
g_bTestRound = false;
@ -395,6 +415,18 @@ public Action OnPlayerHurt(Event event, const char[] name, bool dontBroadcast)
return Plugin_Continue;
}
public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)
{
if(!g_bZombieDrown)
return Plugin_Continue;
if(!ZR_IsClientZombie(victim) || damagetype != DMG_DROWN)//Zombie taking damage from drowning
return Plugin_Continue;
damage = 0.0;
return Plugin_Handled;
}
public bool Filter_Motherzombies(const char[] sPattern, Handle hClients, int client)
{
for(int i = 1; i <= MaxClients; i++)