ZombieManager: prevent zombies from drowning
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@ -3,6 +3,7 @@
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#include <sourcemod>
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#include <cstrike>
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#include <sdktools>
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#include <sdkhooks>
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#include <multicolors>
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#include <zombiereloaded>
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#include <AFKManager>
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@ -22,6 +23,7 @@ Handle g_hZombieSpawnSound = null;
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int g_iZHPMax[MAXPLAYERS + 1];
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int g_iZShield[MAXPLAYERS + 1];
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bool g_bShield;
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bool g_bZombieDrown;
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bool g_Plugin_entWatch;
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@ -32,7 +34,7 @@ public Plugin myinfo =
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name = "Zombie Manager",
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author = "Dogan",
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description = "Tools to manage testround and zombies",
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version = "3.0.0",
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version = "3.1.0",
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url = ""
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};
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@ -50,13 +52,15 @@ public void OnPluginStart()
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HookEvent("round_start", OnRoundStart);
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HookEvent("player_spawn", OnClientSpawn);
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HookEvent("player_hurt", OnPlayerHurt);
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HookEvent("player_hurt", OnPlayerHurt, EventHookMode_Pre);
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ConVar cvar;
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HookConVarChange((cvar = CreateConVar("sm_player_afk_time", "120", "AFK Time in seconds after which a player won't turn into a motherzombie")), Cvar_AFKTime);
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g_iAFKTime = cvar.IntValue;
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HookConVarChange((cvar = CreateConVar("sm_zombieshield", "1", "1 = Zombie Shield activated, 0 = Zombie Shield deactivated", FCVAR_NONE, true, 0.0, true, 1.0)), Cvar_ZombieShield);
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g_bShield = cvar.BoolValue;
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HookConVarChange((cvar = CreateConVar("sm_zombiedrown", "1", "1 = Zombie Drown Protection active, 0 = Zombie Drown Protection not active", FCVAR_NONE, true, 0.0, true, 1.0)), Cvar_ZombieDrown);
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g_bZombieDrown = cvar.BoolValue;
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delete cvar;
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/*RegConsoleCmd("sm_zhp", OnToggleZHP, "Toggle blocking Zombie HP and Shield display");
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@ -73,6 +77,12 @@ public void OnPluginStart()
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AddMultiTargetFilter("@mzombie", Filter_Motherzombies, "Current Mother Zombies", false);
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RegConsoleCmd("sm_mzombie", Command_DisplayMotherzombies, "Original + Current Mother Zombies");
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RegConsoleCmd("sm_mzombies", Command_DisplayMotherzombies, "Original + Current Mother Zombies");
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for(int i = 1; i <= MaxClients; i++)
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{
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if(IsClientInGame(i))
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OnClientPutInServer(i);
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}
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}
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public void OnAllPluginsLoaded()
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@ -155,6 +165,11 @@ public void OnClientCookiesCached(int client)
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g_bZombieSpawnSound[client] = false;
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}
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public void OnClientPutInServer(int client)
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{
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SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
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}
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public void OnClientDisconnect(int client)
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{
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//g_bZHP[client] = false;
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@ -284,6 +299,11 @@ public void Cvar_ZombieShield(ConVar convar, const char[] oldValue, const char[]
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g_bShield = convar.BoolValue;
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}
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public void Cvar_ZombieDrown(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_bZombieDrown = convar.BoolValue;
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}
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public void OnRoundStart(Event hEvent, const char[] sName, bool bDontBroadcast)
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{
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g_bTestRound = false;
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@ -395,6 +415,18 @@ public Action OnPlayerHurt(Event event, const char[] name, bool dontBroadcast)
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return Plugin_Continue;
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}
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public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)
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{
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if(!g_bZombieDrown)
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return Plugin_Continue;
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if(!ZR_IsClientZombie(victim) || damagetype != DMG_DROWN)//Zombie taking damage from drowning
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return Plugin_Continue;
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damage = 0.0;
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return Plugin_Handled;
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}
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public bool Filter_Motherzombies(const char[] sPattern, Handle hClients, int client)
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{
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for(int i = 1; i <= MaxClients; i++)
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