Add SelectiveBhop
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SelectiveBhop/scripting/SelectiveBhop.sp
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232
SelectiveBhop/scripting/SelectiveBhop.sp
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#pragma semicolon 1
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#pragma newdecls required
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#include <sourcemod>
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#include <sdkhooks>
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#include <CSSFixes>
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#undef REQUIRE_PLUGIN
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#include <zombiereloaded>
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#define REQUIRE_PLUGIN
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ConVar g_CVar_sv_enablebunnyhopping;
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ConVar g_CVar_zr_disablebunnyhopping;
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enum
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{
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LIMITED_NONE = 0,
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LIMITED_GENERAL = 1,
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LIMITED_ZOMBIE = 2
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}
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bool g_bEnabled = false;
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bool g_bZombieEnabled = false;
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bool g_bInOnPlayerRunCmd = false;
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int g_ClientLimited[MAXPLAYERS + 1] = {LIMITED_NONE, ...};
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int g_ActiveLimitedFlags = LIMITED_GENERAL;
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public Plugin myinfo =
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{
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name = "Selective Bunnyhop",
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author = "BotoX",
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description = "Disables bunnyhop on certain players/groups",
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version = "0.1"
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}
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public void OnPluginStart()
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{
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g_CVar_sv_enablebunnyhopping = FindConVar("sv_enablebunnyhopping");
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g_CVar_sv_enablebunnyhopping.Flags &= ~FCVAR_REPLICATED;
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g_CVar_sv_enablebunnyhopping.AddChangeHook(OnConVarChanged);
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g_bEnabled = g_CVar_sv_enablebunnyhopping.BoolValue;
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g_CVar_zr_disablebunnyhopping = CreateConVar("zr_disablebunnyhopping", "0", "Disable bhop for zombies.", FCVAR_NOTIFY);
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g_CVar_zr_disablebunnyhopping.AddChangeHook(OnConVarChanged);
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g_bZombieEnabled = g_CVar_zr_disablebunnyhopping.BoolValue;
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HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
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/* Late load */
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for(int i = 1; i <= MaxClients; i++)
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{
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if(!IsClientInGame(i) || IsFakeClient(i))
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return;
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if(ZR_IsClientZombie(i))
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AddLimitedFlag(i, LIMITED_ZOMBIE);
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}
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UpdateLimitedFlags();
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UpdateClients();
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}
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public void OnClientPutInServer(int client)
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{
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TransmitConVar(client);
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}
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public void OnPluginEnd()
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{
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g_CVar_sv_enablebunnyhopping.BoolValue = g_bEnabled;
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g_CVar_sv_enablebunnyhopping.Flags |= FCVAR_REPLICATED|FCVAR_NOTIFY;
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for(int i = 1; i <= MaxClients; i++)
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{
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if(IsClientInGame(i) && !IsFakeClient(i))
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{
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if(g_CVar_sv_enablebunnyhopping.BoolValue)
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g_CVar_sv_enablebunnyhopping.ReplicateToClient(i, "1");
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else
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g_CVar_sv_enablebunnyhopping.ReplicateToClient(i, "0");
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}
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}
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}
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public void OnConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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if(convar == g_CVar_sv_enablebunnyhopping)
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{
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if(g_bInOnPlayerRunCmd)
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return;
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g_bEnabled = convar.BoolValue;
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UpdateClients();
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}
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else if(convar == g_CVar_zr_disablebunnyhopping)
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{
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g_bZombieEnabled = convar.BoolValue;
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UpdateLimitedFlags();
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}
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}
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public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
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{
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if(!g_bEnabled)
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return Plugin_Continue;
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bool bEnableBunnyhopping = !(g_ClientLimited[client] & g_ActiveLimitedFlags);
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if(bEnableBunnyhopping == g_CVar_sv_enablebunnyhopping.BoolValue)
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return Plugin_Continue;
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if(!g_bInOnPlayerRunCmd)
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{
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g_CVar_sv_enablebunnyhopping.Flags &= ~FCVAR_NOTIFY;
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g_bInOnPlayerRunCmd = true;
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}
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g_CVar_sv_enablebunnyhopping.BoolValue = bEnableBunnyhopping;
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return Plugin_Continue;
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}
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public void OnRunThinkFunctionsPost(bool simulating)
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{
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if(g_bInOnPlayerRunCmd)
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{
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g_CVar_sv_enablebunnyhopping.BoolValue = g_bEnabled;
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g_CVar_sv_enablebunnyhopping.Flags |= FCVAR_NOTIFY;
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g_bInOnPlayerRunCmd = false;
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}
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}
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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{
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AddLimitedFlag(client, LIMITED_ZOMBIE);
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}
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public void ZR_OnClientHumanPost(int client, bool respawn, bool protect)
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{
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RemoveLimitedFlag(client, LIMITED_ZOMBIE);
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}
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public void ZR_OnClientRespawned(int client, ZR_RespawnCondition condition)
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{
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if(condition == ZR_Respawn_Human)
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RemoveLimitedFlag(client, LIMITED_ZOMBIE);
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else
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AddLimitedFlag(client, LIMITED_ZOMBIE);
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}
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public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
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{
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RemoveLimitedFlag(-1, LIMITED_ZOMBIE);
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}
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void UpdateLimitedFlags()
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{
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int Flags = LIMITED_GENERAL;
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if(g_bZombieEnabled)
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Flags |= LIMITED_ZOMBIE;
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if(g_ActiveLimitedFlags != Flags)
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{
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g_ActiveLimitedFlags = Flags;
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UpdateClients();
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}
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g_ActiveLimitedFlags = Flags;
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}
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stock void AddLimitedFlag(int client, int Flag)
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{
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if(client == -1)
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{
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for(int i = 1; i <= MaxClients; i++)
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_AddLimitedFlag(i, Flag);
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}
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else
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_AddLimitedFlag(client, Flag);
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}
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stock void _AddLimitedFlag(int client, int Flag)
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{
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bool bWasLimited = view_as<bool>(g_ClientLimited[client] & g_ActiveLimitedFlags);
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g_ClientLimited[client] |= Flag;
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bool bIsLimited = view_as<bool>(g_ClientLimited[client] & g_ActiveLimitedFlags);
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if(bIsLimited != bWasLimited)
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TransmitConVar(client);
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}
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stock void RemoveLimitedFlag(int client, int Flag)
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{
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if(client == -1)
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{
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for(int i = 1; i <= MaxClients; i++)
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_RemoveLimitedFlag(i, Flag);
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}
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else
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_RemoveLimitedFlag(client, Flag);
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}
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stock void _RemoveLimitedFlag(int client, int Flag)
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{
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bool bWasLimited = view_as<bool>(g_ClientLimited[client] & g_ActiveLimitedFlags);
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g_ClientLimited[client] &= ~Flag;
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bool bIsLimited = view_as<bool>(g_ClientLimited[client] & g_ActiveLimitedFlags);
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if(bIsLimited != bWasLimited)
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TransmitConVar(client);
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}
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stock void UpdateClients()
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{
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for(int i = 1; i <= MaxClients; i++)
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{
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if(IsClientInGame(i))
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TransmitConVar(i);
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}
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}
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stock void TransmitConVar(int client)
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{
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if(!IsClientInGame(client) || IsFakeClient(client))
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return;
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bool bIsLimited = view_as<bool>(g_ClientLimited[client] & g_ActiveLimitedFlags);
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if(g_bEnabled && !bIsLimited)
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g_CVar_sv_enablebunnyhopping.ReplicateToClient(client, "1");
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else
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g_CVar_sv_enablebunnyhopping.ReplicateToClient(client, "0");
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}
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SelectiveBhop/scripting/include/CSSFixes.inc
Symbolic link
1
SelectiveBhop/scripting/include/CSSFixes.inc
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@ -0,0 +1 @@
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../../../includes/CSSFixes.inc
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forward void OnRunThinkFunctions(bool simulating);
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forward void OnRunThinkFunctionsPost(bool simulating);
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public Extension:__ext_CSSFixes =
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public Extension __ext_CSSFixes =
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{
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name = "CSSFixes",
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file = "CSSFixes.ext",
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