remove msay inside of FunMode
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eb52936324
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e4f2bcff36
@ -184,28 +184,6 @@ public void OnClientPutInServer(int client)
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g_iPlayerKnives[client] = 0;
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g_bIgnoredFirstUpdate[client] = false;
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if (g_bInWarmup)
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return;
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Panel hNotifyPanel = new Panel(GetMenuStyleHandle(MenuStyle_Radio));
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hNotifyPanel.DrawItem("Freezenades vs. Throwing Knives Mode is enabled on this map.", ITEMDRAW_RAWLINE);
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hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
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hNotifyPanel.DrawItem("Watch out for zombies spawning in between humans!", ITEMDRAW_RAWLINE);
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hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
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hNotifyPanel.DrawItem("As a Human you have one Freezenade (Smoke). Use it wisely!", ITEMDRAW_RAWLINE);
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hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
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hNotifyPanel.DrawItem("As a Zombie you can throw knives using your knives secondary attack.", ITEMDRAW_RAWLINE);
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hNotifyPanel.DrawItem("The maximum amount of throwing knives you can hold at any time is five.", ITEMDRAW_RAWLINE);
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hNotifyPanel.DrawItem("You will generate one throwing knife after a certain period of time has passed.", ITEMDRAW_RAWLINE);
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hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
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hNotifyPanel.DrawItem("Have fun!", ITEMDRAW_RAWLINE);
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hNotifyPanel.DrawItem("1. Got it!", ITEMDRAW_RAWLINE);
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hNotifyPanel.SetKeys(1023);
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hNotifyPanel.Send(client, MenuHandler_NotifyPanel, 0);
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delete hNotifyPanel;
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}
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public Action EventHook_PlayerSpawn(Event hEvent, const char[] sName, bool bDontBroadcast)
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@ -227,15 +205,6 @@ public Action EventHook_PlayerSpawnPost(Handle hTimer, int serial)
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EquipPlayerWeapon(client, ent);
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}
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int MenuHandler_NotifyPanel(Menu hMenu, MenuAction iAction, int iParam1, int iParam2)
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{
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switch (iAction)
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{
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case MenuAction_Select, MenuAction_Cancel:
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delete hMenu;
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}
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}
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public void OnClientDisconnect(int client)
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{
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if (g_hKnifeRegenerationTimer[client] != null)
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