remove msay inside of FunMode

This commit is contained in:
neon 2018-10-20 15:39:10 +02:00
parent eb52936324
commit e4f2bcff36

View File

@ -184,28 +184,6 @@ public void OnClientPutInServer(int client)
g_iPlayerKnives[client] = 0;
g_bIgnoredFirstUpdate[client] = false;
if (g_bInWarmup)
return;
Panel hNotifyPanel = new Panel(GetMenuStyleHandle(MenuStyle_Radio));
hNotifyPanel.DrawItem("Freezenades vs. Throwing Knives Mode is enabled on this map.", ITEMDRAW_RAWLINE);
hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
hNotifyPanel.DrawItem("Watch out for zombies spawning in between humans!", ITEMDRAW_RAWLINE);
hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
hNotifyPanel.DrawItem("As a Human you have one Freezenade (Smoke). Use it wisely!", ITEMDRAW_RAWLINE);
hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
hNotifyPanel.DrawItem("As a Zombie you can throw knives using your knives secondary attack.", ITEMDRAW_RAWLINE);
hNotifyPanel.DrawItem("The maximum amount of throwing knives you can hold at any time is five.", ITEMDRAW_RAWLINE);
hNotifyPanel.DrawItem("You will generate one throwing knife after a certain period of time has passed.", ITEMDRAW_RAWLINE);
hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
hNotifyPanel.DrawItem("Have fun!", ITEMDRAW_RAWLINE);
hNotifyPanel.DrawItem("1. Got it!", ITEMDRAW_RAWLINE);
hNotifyPanel.SetKeys(1023);
hNotifyPanel.Send(client, MenuHandler_NotifyPanel, 0);
delete hNotifyPanel;
}
public Action EventHook_PlayerSpawn(Event hEvent, const char[] sName, bool bDontBroadcast)
@ -227,15 +205,6 @@ public Action EventHook_PlayerSpawnPost(Handle hTimer, int serial)
EquipPlayerWeapon(client, ent);
}
int MenuHandler_NotifyPanel(Menu hMenu, MenuAction iAction, int iParam1, int iParam2)
{
switch (iAction)
{
case MenuAction_Select, MenuAction_Cancel:
delete hMenu;
}
}
public void OnClientDisconnect(int client)
{
if (g_hKnifeRegenerationTimer[client] != null)