Status: Fix Indents.
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				@ -98,10 +98,10 @@ public Action Command_Status(int client, const char[] command, int args)
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		sServerName);
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#if defined _serverfps_included
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	PrintToConsole(client, "tickrate : %.2f/%.2f (%d%%)",
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	PrintToConsole(client, "tickrate: %.2f/%.2f (%d%%)",
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		fServerFPS, fServerTickRate, RoundToNearest((fServerFPS / fServerTickRate) * 100));
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#else
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	PrintToConsole(client, "tickrate : %d/%d (%d%%)",
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	PrintToConsole(client, "tickrate: %d/%d (%d%%)",
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		iTickRate, iServerTickRate, RoundToNearest((float(iTickRate) / float(iServerTickRate)) * 100));
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#endif
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@ -111,13 +111,13 @@ public Action Command_Status(int client, const char[] command, int args)
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	PrintToConsole(client, "net I/O : %.2f/%.2f KiB/s (You: %.2f/%.2f KiB/s)",
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		fServerDataIn / 1024, fServerDataOut / 1024, fClientDataIn / 1024, fClientDataOut / 1024);
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	PrintToConsole(client, "map      : %s at: %.0f x, %.0f y, %.0f z",
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	PrintToConsole(client, "map     : %s at: %.0f x, %.0f y, %.0f z",
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		sMapName, fPosition[0], fPosition[1], fPosition[2]);
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	PrintToConsole(client, "tags      : %s",
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	PrintToConsole(client, "tags    : %s",
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		sServerTags);
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	PrintToConsole(client, "edicts : %d/%d/%d (used/max/free)",
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	PrintToConsole(client, "edicts  : %d/%d/%d (used/max/free)",
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		GetEntityCount(), GetMaxEntities(), GetMaxEntities() - GetEntityCount());
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	PrintToConsole(client, "players : %d %s | %d %s (%d/%d)",
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