ZombieManager: tiny fixes
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@ -34,7 +34,7 @@ public Plugin myinfo =
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name = "Zombie Manager",
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name = "Zombie Manager",
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author = "Dogan",
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author = "Dogan",
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description = "Tools to manage testround and zombies",
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description = "Tools to manage testround and zombies",
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version = "3.1.0",
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version = "3.2.0",
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url = ""
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url = ""
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};
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};
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@ -151,7 +151,7 @@ public void ToggleZombieSpawnSound(int client)
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g_bZombieSpawnSound[client] = !g_bZombieSpawnSound[client];
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g_bZombieSpawnSound[client] = !g_bZombieSpawnSound[client];
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SetClientCookie(client, g_hZombieSpawnSound, g_bZombieSpawnSound[client] ? "1" : "");
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SetClientCookie(client, g_hZombieSpawnSound, g_bZombieSpawnSound[client] ? "1" : "");
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CPrintToChat(client, "{cyan}[MotherZombieSpawnSound] {white}%s", g_bZombieSpawnSound[client] ? "Mother Zombie Spawn Sound disabled." : "Mother Zombie Spawn Sound enabled.");
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CPrintToChat(client, "{cyan}[MotherZombieSpawnSound] {white}%s", g_bZombieSpawnSound[client] ? "Sound disabled." : "Sound enabled.");
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}
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}
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public void OnClientCookiesCached(int client)
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public void OnClientCookiesCached(int client)
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@ -242,7 +242,7 @@ public void ShowSettingsMenu(int client)
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char sBuffer[128];
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char sBuffer[128];
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Format(sBuffer, sizeof(sBuffer), "Mother Zombie Spawn Sound: %s", g_bZombieSpawnSound[client] ? "Disabled" : "Enabled");
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Format(sBuffer, sizeof(sBuffer), "Sound: %s", g_bZombieSpawnSound[client] ? "Disabled" : "Enabled");
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menu.AddItem("0", sBuffer);
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menu.AddItem("0", sBuffer);
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menu.ExitBackButton = true;
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menu.ExitBackButton = true;
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@ -417,7 +417,7 @@ public Action OnPlayerHurt(Event event, const char[] name, bool dontBroadcast)
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public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)
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public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)
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{
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{
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if(!g_bZombieDrown)
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if(!g_bZombieDrown || !IsPlayerAlive(victim))
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return Plugin_Continue;
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return Plugin_Continue;
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if(!ZR_IsClientZombie(victim) || damagetype != DMG_DROWN)//Zombie taking damage from drowning
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if(!ZR_IsClientZombie(victim) || damagetype != DMG_DROWN)//Zombie taking damage from drowning
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