ItemSpawn: Slight mistake fix.
Im actually going to stop here.. for today
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@ -306,7 +306,7 @@ public void SpawnWhiteKnight(float fOrigin[3])
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DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_model_%d,SetAnimation,dog_defense,0,-1", g_iCounter);
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DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_model_%d,SetAnimation,dog_defense,0,-1", g_iCounter);
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DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_model_%d,SetDefaultAnimation,dog_defense,0,-1", g_iCounter);
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DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_model_%d,SetDefaultAnimation,dog_defense,0,-1", g_iCounter);
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DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_health_%d,SetDamageFilter,item_spawn_nodamage,0,-1", g_iCounter);
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DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_health_%d,SetDamageFilter,item_spawn_nodamage,0,-1", g_iCounter);
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DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_health_%d,SetDamageFilter,item_spawn_zombie_filter,0,-1", g_iCounter);
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DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_health_%d,SetDamageFilter,item_spawn_zombie_filter,2,-1", g_iCounter);
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DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_walk_%d,Trigger,,2,-1", g_iCounter);
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DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_walk_%d,Trigger,,2,-1", g_iCounter);
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SpawnAndActivate(iCompareShield);
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SpawnAndActivate(iCompareShield);
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ParentToEntity(iCompareShield, iKnife);
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ParentToEntity(iCompareShield, iKnife);
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