ItemSpawn: Slight mistake fix.

Im actually going to stop here.. for today
This commit is contained in:
zaCade 2018-08-11 20:38:11 +02:00
parent 13323e04f5
commit e320fe472d

View File

@ -306,7 +306,7 @@ public void SpawnWhiteKnight(float fOrigin[3])
DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_model_%d,SetAnimation,dog_defense,0,-1", g_iCounter);
DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_model_%d,SetDefaultAnimation,dog_defense,0,-1", g_iCounter);
DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_health_%d,SetDamageFilter,item_spawn_nodamage,0,-1", g_iCounter);
DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_health_%d,SetDamageFilter,item_spawn_zombie_filter,0,-1", g_iCounter);
DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_health_%d,SetDamageFilter,item_spawn_zombie_filter,2,-1", g_iCounter);
DispatchKeyFormat(iCompareShield, "OnEqualTo", "item_knight_walk_%d,Trigger,,2,-1", g_iCounter);
SpawnAndActivate(iCompareShield);
ParentToEntity(iCompareShield, iKnife);