oops
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@ -305,7 +305,7 @@ public Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &dam
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if(g_bNoSlowdown[client] && flVelocityModifier >= 0.99)
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SetEntDataFloat(client, g_hVelocityModifier, 1.0, true);
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return Plugin_Handled;
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return Plugin_Continue;
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}
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stock int GetClientActiveWeapon(int client)
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