Disable entWatch4 autobuild.

Fix gitignore and missing include folders
compile script python backwards compat.
This commit is contained in:
BotoX 2017-08-04 03:07:07 +02:00
parent 0749b4de9c
commit e05a9ac0b4
14 changed files with 345 additions and 7 deletions

6
.gitignore vendored
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@ -1,4 +1,4 @@
include
spcomp
spcomp.exe
/include
/spcomp
/spcomp.exe
*.secret

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@ -1 +0,0 @@
SteamAPI.secret

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@ -15,7 +15,7 @@ if __name__ == "__main__":
Plugins = []
Path, Directories, Files = next(os.walk("."))
for Directory in Directories:
if not Directory.startswith(".") and Directory != "include" and Directory != "includes" and Directory != "plugins":
if not Directory.startswith(".") and not Directory.startswith("_") and Directory != "include" and Directory != "includes" and Directory != "plugins":
Plugins.append(Directory)
for Plugin in Plugins:
@ -38,7 +38,7 @@ if __name__ == "__main__":
Compiler.append("-o" + OutPath)
try:
subprocess.run(Compiler, check=True)
subprocess.call(Compiler)
except Exception:
sys.exit(1)

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@ -35,7 +35,7 @@ if __name__ == "__main__":
Compiler.append("-o" + OutPath)
try:
subprocess.run(Compiler, check=True)
subprocess.call(Compiler)
except Exception:
sys.exit(1)

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@ -0,0 +1,201 @@
#define LOGHELPER_VERSION 3
#include <sourcemod>
#include <sdktools>
new String:g_team_list[16][64];
// Call this on map start to cache team names in g_team_list
stock GetTeams(bool:insmod = false)
{
if (!insmod)
{
new max_teams_count = GetTeamCount();
for (new team_index = 0; (team_index < max_teams_count); team_index++)
{
decl String: team_name[64];
GetTeamName(team_index, team_name, sizeof(team_name));
if (strcmp(team_name, "") != 0)
{
g_team_list[team_index] = team_name;
}
}
}
else
{
// they really need to get their act together... GetTeamName() would be awesome since they can't even keep their team indexes consistent
decl String:mapname[64];
GetCurrentMap(mapname, sizeof(mapname));
if (strcmp(mapname, "ins_karam") == 0 || strcmp(mapname, "ins_baghdad") == 0)
{
g_team_list[1] = "Iraqi Insurgents";
g_team_list[2] = "U.S. Marines";
}
else
{
g_team_list[1] = "U.S. Marines";
g_team_list[2] = "Iraqi Insurgents";
}
g_team_list[0] = "Unassigned";
g_team_list[3] = "SPECTATOR";
}
}
stock LogPlayerEvent(client, const String:verb[], const String:event[], bool:display_location = false, const String:properties[] = "", iTeam=-1)
{
if (IsValidPlayer(client))
{
decl String:player_authid[32];
if (!GetClientAuthString(client, player_authid, sizeof(player_authid)))
{
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
}
if(iTeam == -1)
iTeam = GetClientTeam(client);
if (display_location)
{
decl Float:player_origin[3];
GetClientAbsOrigin(client, player_origin);
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s (position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[iTeam], verb, event, properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]));
}
else
{
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[iTeam], verb, event, properties);
}
}
}
stock LogPlyrPlyrEvent(client, victim, const String:verb[], const String:event[], bool:display_location = false, const String:properties[] = "")
{
if (IsValidPlayer(client) && IsValidPlayer(victim))
{
decl String:player_authid[32];
if (!GetClientAuthString(client, player_authid, sizeof(player_authid)))
{
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
}
decl String:victim_authid[32];
if (!GetClientAuthString(victim, victim_authid, sizeof(victim_authid)))
{
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
}
if (display_location)
{
decl Float:player_origin[3];
GetClientAbsOrigin(client, player_origin);
decl Float:victim_origin[3];
GetClientAbsOrigin(victim, victim_origin);
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s (position \"%d %d %d\") (victim_position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
}
else
{
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties);
}
}
}
stock LogKill(attacker, victim, const String:weapon[], bool:display_location = false, const String:properties[] = "")
{
if (IsValidPlayer(attacker) && IsValidPlayer(victim))
{
decl String:attacker_authid[32];
if (!GetClientAuthString(attacker, attacker_authid, sizeof(attacker_authid)))
{
strcopy(attacker_authid, sizeof(attacker_authid), "UNKNOWN");
}
decl String:victim_authid[32];
if (!GetClientAuthString(victim, victim_authid, sizeof(victim_authid)))
{
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
}
if (display_location)
{
decl Float:attacker_origin[3];
GetClientAbsOrigin(attacker, attacker_origin);
decl Float:victim_origin[3];
GetClientAbsOrigin(victim, victim_origin);
LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
}
else
{
LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties);
}
}
}
// For Psychostats "KTRAJ" kill trajectory log lines
stock LogPSKillTraj(attacker, victim, const String:weapon[])
{
if (IsValidPlayer(attacker) && IsValidPlayer(victim))
{
decl String:attacker_authid[32];
if (!GetClientAuthString(attacker, attacker_authid, sizeof(attacker_authid)))
{
strcopy(attacker_authid, sizeof(attacker_authid), "UNKNOWN");
}
decl String:victim_authid[32];
if (!GetClientAuthString(victim, victim_authid, sizeof(victim_authid)))
{
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
}
decl Float:attacker_origin[3];
GetClientAbsOrigin(attacker, attacker_origin);
decl Float:victim_origin[3];
GetClientAbsOrigin(victim, victim_origin);
LogToGame("[KTRAJ] \"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
}
}
// Verb should always be "triggered" for this.
stock LogTeamEvent(team, const String:verb[], const String:event[], const String:properties[] = "")
{
if (team > -1)
{
LogToGame("Team \"%s\" %s \"%s\"%s", g_team_list[team], verb, event, properties);
}
}
stock LogKillLoc(attacker, victim)
{
if (attacker > 0 && victim > 0)
{
decl Float:attacker_origin[3];
GetClientAbsOrigin(attacker, attacker_origin);
decl Float:victim_origin[3];
GetClientAbsOrigin(victim, victim_origin);
LogToGame("World triggered \"killlocation\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
}
}
stock LogRoleChange(client, const String:role[], const String:properties[] = "")
{
LogPlayerEvent( client, "changed role to", role, false, properties );
}
stock LogMapLoad()
{
decl String:map[64];
GetCurrentMap(map, sizeof(map));
LogToGame("Loading map \"%s\"", map);
}
stock IsValidPlayer(client)
{
if (client > 0 && client <= MaxClients && IsClientInGame(client))
{
return true;
}
return false;
}

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@ -0,0 +1,138 @@
#define HITGROUP_GENERIC 0
#define HITGROUP_HEAD 1
#define HITGROUP_CHEST 2
#define HITGROUP_STOMACH 3
#define HITGROUP_LEFTARM 4
#define HITGROUP_RIGHTARM 5
#define HITGROUP_LEFTLEG 6
#define HITGROUP_RIGHTLEG 7
#define LOG_HIT_OFFSET 7
#define LOG_HIT_SHOTS 0
#define LOG_HIT_HITS 1
#define LOG_HIT_KILLS 2
#define LOG_HIT_HEADSHOTS 3
#define LOG_HIT_TEAMKILLS 4
#define LOG_HIT_DAMAGE 5
#define LOG_HIT_DEATHS 6
#define LOG_HIT_GENERIC 7
#define LOG_HIT_HEAD 8
#define LOG_HIT_CHEST 9
#define LOG_HIT_STOMACH 10
#define LOG_HIT_LEFTARM 11
#define LOG_HIT_RIGHTARM 12
#define LOG_HIT_LEFTLEG 13
#define LOG_HIT_RIGHTLEG 14
new Handle:g_weapon_trie = INVALID_HANDLE;
CreatePopulateWeaponTrie()
{
// Create a Trie
g_weapon_trie = CreateTrie();
// Initial populate
for (new i = 0; i < MAX_LOG_WEAPONS; i++)
{
if (g_weapon_list[i][0] == 0)
{
// some games have a couple blanks as place holders (so array indexes match with weapon ids)
decl String:randomKey[6];
Format(randomKey, sizeof(randomKey), "%c%c%c%c%c%c", GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt());
SetTrieValue(g_weapon_trie, randomKey, i);
continue;
}
SetTrieValue(g_weapon_trie, g_weapon_list[i], i);
}
}
dump_player_stats(client)
{
if (IsClientInGame(client) && IsClientConnected(client))
{
decl String: player_authid[64];
if (!GetClientAuthString(client, player_authid, sizeof(player_authid)))
{
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
}
new player_team_index = GetClientTeam(client);
new player_userid = GetClientUserId(client);
new is_logged;
for (new i = 0; (i < MAX_LOG_WEAPONS); i++)
{
#if defined INS
if (g_weapon_stats[client][i][LOG_HIT_HITS] > 0)
{
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"weapon_%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"weapon_%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
#else
if (g_weapon_stats[client][i][LOG_HIT_SHOTS] > 0)
{
#if defined GES
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"weapon_%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_loglist[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"weapon_%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_loglist[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
#else
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
#endif
#endif
is_logged++;
}
}
if (is_logged > 0)
{
reset_player_stats(client);
}
}
}
reset_player_stats(client)
{
for (new i = 0; (i < MAX_LOG_WEAPONS); i++)
{
g_weapon_stats[client][i][LOG_HIT_SHOTS] = 0;
g_weapon_stats[client][i][LOG_HIT_HITS] = 0;
g_weapon_stats[client][i][LOG_HIT_KILLS] = 0;
g_weapon_stats[client][i][LOG_HIT_HEADSHOTS] = 0;
g_weapon_stats[client][i][LOG_HIT_TEAMKILLS] = 0;
g_weapon_stats[client][i][LOG_HIT_DAMAGE] = 0;
g_weapon_stats[client][i][LOG_HIT_DEATHS] = 0;
g_weapon_stats[client][i][LOG_HIT_GENERIC] = 0;
g_weapon_stats[client][i][LOG_HIT_HEAD] = 0;
g_weapon_stats[client][i][LOG_HIT_CHEST] = 0;
g_weapon_stats[client][i][LOG_HIT_STOMACH] = 0;
g_weapon_stats[client][i][LOG_HIT_LEFTARM] = 0;
g_weapon_stats[client][i][LOG_HIT_RIGHTARM] = 0;
g_weapon_stats[client][i][LOG_HIT_LEFTLEG] = 0;
g_weapon_stats[client][i][LOG_HIT_RIGHTLEG] = 0;
}
}
stock get_weapon_index(const String:weapon_name[])
{
new index = -1;
GetTrieValue(g_weapon_trie, weapon_name, index);
return index;
}
WstatsDumpAll()
{
for (new i = 1; i <= MaxClients; i++)
{
dump_player_stats(i);
}
}
OnPlayerDisconnect(client)
{
if(client > 0 && IsClientInGame(client))
{
dump_player_stats(client);
reset_player_stats(client);
}
}