HLStats: Add ZRiot 'module'.
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#include <loghelper>
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#include <sourcemod>
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#include <zriot>
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#pragma semicolon 1
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#pragma newdecls required
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/* CONVARS */
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ConVar g_cvarStreakInterval = null;
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ConVar g_cvarMinimumStreak = null;
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ConVar g_cvarMaximumStreak = null;
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/* INTERGERS */
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int g_iKillCount[MAXPLAYERS+1] = 0;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "HLstatsX CE - Zombie Riot",
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author = "zaCade",
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description = "Create additional actions for the default HLstatsX",
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version = "1.0.0"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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g_cvarStreakInterval = CreateConVar("hlx_zr_killstreaks_interval", "10", "amount of kills required to progress to the next killstreak", 0, true, 1.0);
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g_cvarMinimumStreak = CreateConVar("hlx_zr_killstreaks_minimal", "10", "amount of kills required for the lowest killstreak", 0, true, 0.0);
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g_cvarMaximumStreak = CreateConVar("hlx_zr_killstreaks_maximal", "200", "amount of kills required for the highest killstreak", 0, true, 0.0);
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HookEvent("round_end", OnRoundEnding, EventHookMode_Pre);
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HookEvent("player_spawn", OnClientSpawn, EventHookMode_Pre);
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HookEvent("player_death", OnClientDeath, EventHookMode_Pre);
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AutoExecConfig();
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GetTeams();
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnMapStart()
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{
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GetTeams();
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnRoundEnding(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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for (int client = 1; client <= MaxClients; client++)
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{
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if (IsValidClient(client))
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{
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EndKillStreak(client);
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}
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientSpawn(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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ResetClient(client);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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int killer = GetClientOfUserId(hEvent.GetInt("attacker"));
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EndKillStreak(client);
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if (IsValidClient(killer))
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{
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g_iKillCount[killer] += 1;
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDisconnect(int client)
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{
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ResetClient(client);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void EndKillStreak(int client)
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{
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if (g_iKillCount[client] >= g_cvarMinimumStreak.IntValue)
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{
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if (g_iKillCount[client] > g_cvarMaximumStreak.IntValue)
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g_iKillCount[client] = g_cvarMaximumStreak.IntValue;
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char sEvent[32];
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Format(sEvent, sizeof(sEvent), "zr_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
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LogPlayerEvent(client, "triggered", sEvent);
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ResetClient(client);
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock void ResetClient(int client)
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{
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g_iKillCount[client] = 0;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock bool IsValidClient(int client)
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{
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return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
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}
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