ZombieManager: wrong spot for protection
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				@ -262,11 +262,8 @@ public Action OnPlayerHurt(Event event, const char[] name, bool dontBroadcast)
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	int attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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						int attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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	int damage = GetEventInt(event, "dmg_health");
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						int damage = GetEventInt(event, "dmg_health");
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	if(!IsClientInGame(client) || !IsPlayerAlive(client) || !ZR_IsClientZombie(client) || GetClientHealth(client) <= g_iZHPMax[client])
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						if(!IsClientInGame(client) || !IsPlayerAlive(client) || !ZR_IsClientZombie(client))
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	{
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		g_iZShield[client] = 0;
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		return Plugin_Continue;
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							return Plugin_Continue;
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	}
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	if(g_iZShield[client] > 0 && attacker != 0)
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						if(g_iZShield[client] > 0 && attacker != 0)
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	{
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						{
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@ -417,6 +414,8 @@ public Action Timer_HandleHPShield(Handle timer)
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			g_iZShield[i] = 0; //disabled by convar
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								g_iZShield[i] = 0; //disabled by convar
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		else if(bHasItem)
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							else if(bHasItem)
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			g_iZShield[i] = 0; //zombies with items
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								g_iZShield[i] = 0; //zombies with items
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							else if(GetClientHealth(i) < g_iZHPMax[i]) //zombies with no max hp
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								g_iZShield[i] = 0;
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		else if(GetClientHealth(i) >= g_iZHPMax[i] && bNemesis)
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							else if(GetClientHealth(i) >= g_iZHPMax[i] && bNemesis)
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			g_iZShield[i] = 0; //disabled for now on nemesis
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								g_iZShield[i] = 0; //disabled for now on nemesis
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			//g_iZShield[i] = g_iZShield[i] + 12; // health_regen_amount = 12
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								//g_iZShield[i] = g_iZShield[i] + 12; // health_regen_amount = 12
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