AntiLagSwitch WIP
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23
AntiLagSwitch/gamedata/AntiLagSwitch.games.txt
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23
AntiLagSwitch/gamedata/AntiLagSwitch.games.txt
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"Games"
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{
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"cstrike"
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{
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"Offsets"
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{
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"ProcessUsercmds"
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{
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"windows" "418"
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"linux" "419"
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}
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}
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"Signatures"
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{
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"RunNullCommand"
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{
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"library" "server"
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"linux" "@_ZN11CBasePlayer14RunNullCommandEv"
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}
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}
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}
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}
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72
AntiLagSwitch/scripting/AntiLagSwitch.sp
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72
AntiLagSwitch/scripting/AntiLagSwitch.sp
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#include <sourcemod>
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#include <sdktools>
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#include <dhooks>
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#pragma semicolon 1
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "AntiLagSwitch",
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author = "BotoX",
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description = "",
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version = "0.0",
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url = ""
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};
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Handle g_hProcessUsercmds;
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Handle g_hRunNullCommand;
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public void OnPluginStart()
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{
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Handle hGameConf = LoadGameConfigFile("AntiLagSwitch.games");
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if(!hGameConf)
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SetFailState("Failed to load AntiLagSwitch gamedata.");
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// void CBasePlayer::RunNullCommand( void )
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StartPrepSDKCall(SDKCall_Player);
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if(!PrepSDKCall_SetFromConf(hGameConf, SDKConf_Signature, "RunNullCommand"))
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SetFailState("PrepSDKCall_SetFromConf(hGameConf, SDKConf_Signature, \"RunNullCommand\" failed!");
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g_hRunNullCommand = EndPrepSDKCall();
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int Offset = GameConfGetOffset(hGameConf, "ProcessUsercmds");
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if(Offset == -1)
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SetFailState("Failed to find ProcessUsercmds offset");
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/* void CBasePlayer::ProcessUsercmds( CUserCmd *cmds, int numcmds, int totalcmds,
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int dropped_packets, bool paused ) */
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g_hProcessUsercmds = DHookCreate(Offset, HookType_Entity, ReturnType_Void, ThisPointer_CBaseEntity, Hook_ProcessUsercmds);
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if(g_hProcessUsercmds == INVALID_HANDLE)
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SetFailState("Failed to DHookCreate ProcessUsercmds");
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DHookAddParam(g_hProcessUsercmds, HookParamType_ObjectPtr); // 1 - CUserCmd *cmds
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DHookAddParam(g_hProcessUsercmds, HookParamType_Int); // 2 - int numcmds
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DHookAddParam(g_hProcessUsercmds, HookParamType_Int); // 3 - int totalcmds
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DHookAddParam(g_hProcessUsercmds, HookParamType_Int); // 4 - int dropped_packets
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DHookAddParam(g_hProcessUsercmds, HookParamType_Bool); // 5 - bool paused
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delete hGameConf;
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// Late load.
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for(int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client))
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OnClientPutInServer(client);
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}
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}
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public void OnClientPutInServer(int client)
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{
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DHookEntity(g_hProcessUsercmds, true, client);
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}
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public MRESReturn Hook_ProcessUsercmds(int client, Handle hParams)
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{
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}
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int RunNullCommand(int client)
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{
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return SDKCall(g_hRunNullCommand, client);
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}
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