update to checking when to block velocity

This commit is contained in:
Christian 2020-10-24 23:08:56 +02:00
parent b90fa47d7f
commit d6c563a717

View File

@ -20,7 +20,7 @@ public Plugin myinfo =
};
bool bhop_restricted_nosteamer[MAXPLAYERS + 1];
int client_check_count[MAXPLAYERS + 1];
int buttons_old[MAXPLAYERS + 1];
public void OnPluginStart()
{
@ -41,7 +41,7 @@ stock bool IsValidClient(int client)
public void OnClientDisconnect(int client)
{
bhop_restricted_nosteamer[client] = false;
client_check_count[client] = 0;
buttons_old[client] = 0;
}
public void OnClientPostAdminCheck(int client)
@ -49,7 +49,7 @@ public void OnClientPostAdminCheck(int client)
if (!IsFakeClient(client) && !IsClientSourceTV(client) && !PM_IsPlayerSteam(client))
{
bhop_restricted_nosteamer[client] = true;
client_check_count[client] = 0;
buttons_old[0] = 0;
}
}
@ -57,20 +57,27 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
int cmdnum, int tickcount, int seed, const int mouse[2])
{
if (!IsValidClient(client) || !IsPlayerAlive(client) || !bhop_restricted_nosteamer[client]) return;
client_check_count[client]++;
int generic_cap = 50;
if (client_check_count[client] > generic_cap)
if (!(buttons_old[client] & IN_JUMP) && (!(buttons & IN_JUMP)))
return;
if (buttons_old[client] & IN_JUMP)
{
client_check_count[client] = 0;
if (!(buttons & IN_JUMP))
if (GetEntityFlags(client) & FL_ONGROUND)
buttons_old[client] = buttons;
return;
}
float vVel[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", vVel);
float fVelocity = SquareRoot(Pow(vVel[0], 2.0) + Pow(vVel[1], 2.0));
float velocity_block[3];
velocity_block[0] = 0.0;
velocity_block[0] = vel[0];
velocity_block[1] = vel[1];
velocity_block[2] = vel[2];
velocity_block[1] = 0.0;
velocity_block[2] = 0.0;
if (fVelocity > 320.0)
{
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, velocity_block);
}
buttons_old[client] = buttons;
}