Supprimer 'BossHP/ze_v0u0v_a5.cfg'
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"bosses"
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{
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"0"
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{
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"name" "Octopus"
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"method" "hpbar"
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"trigger" "bosslvl1_trigger:OnStartTouch"
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"iterator" "bosslvl1_4_counter3"
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"counter" "bosslvl1_4_counter1"
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"backup" "bosslvl1_4_counter2"
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}
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"1"
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{
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"name" "Octopus"
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"method" "hpbar"
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"trigger" "bosslvl4_trigger:OnStartTouch"
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"iterator" "bosslvl1_4_counter3"
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"counter" "bosslvl1_4_counter1"
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"backup" "bosslvl1_4_counter2"
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}
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"2"
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{
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"name" "Sonic"
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"method" "hpbar"
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"trigger" "bosslvl3_trigger:OnStartTouch"
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"iterator" "bosslvl3_6_counter3"
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"counter" "bosslvl3_6_counter1"
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"backup" "bosslvl3_6_counter2"
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}
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"3"
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{
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"name" "Sonic 2"
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"method" "hpbar"
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"trigger" "bosslvl3_trigger:OnStartTouch"
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"iterator" "bosslvl3_6_counter6"
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"counter" "bosslvl3_6_counter4"
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"backup" "bosslvl3_6_counter5"
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}
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"4"
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{
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"name" "Sonic the Bike"
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"method" "hpbar"
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"trigger" "bosslvl6_trigger:OnStartTouch"
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"iterator" "bosslvl6_counter3"
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"counter" "bosslvl6_counter1"
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"backup" "bosslvl6_counter2"
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}
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"5"
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{
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"name" "Sun"
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"method" "hpbar"
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"trigger" "bosslvl2_trigger:OnStartTouch"
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"iterator" "bosslvl2_5_counter3"
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"counter" "bosslvl2_5_counter1"
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"backup" "bosslvl2_5_counter2"
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}
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"6"
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{
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"name" "Sun"
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"method" "hpbar"
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"trigger" "bosslvl5_trigger:OnStartTouch"
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"iterator" "bosslvl2_5_counter3"
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"counter" "bosslvl2_5_counter1"
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"backup" "bosslvl2_5_counter2"
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}
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"7"
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{
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"name" "Priest"
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"method" "hpbar"
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"trigger" "bosslvl3_2_trigger_lvl3:OnStartTouch"
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"iterator" "bosslvl3_2_counter3"
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"counter" "bosslvl3_2_counter1"
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"backup" "bosslvl3_2_counter2"
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}
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"8"
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{
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"name" "Priest"
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"method" "hpbar"
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"trigger" "bosslvl3_2_trigger_lvl6:OnStartTouch"
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"iterator" "bosslvl3_2_counter3"
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"counter" "bosslvl3_2_counter1"
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"backup" "bosslvl3_2_counter2"
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}
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"9"
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{
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"name" "Flamethrower Soldier"
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"method" "breakable"
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"trigger" "npc1_temp1:OnEntitySpawned"
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"showtrigger" "npc1_body:OnTakeDamage"
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"multitrigger" "1"
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"timeout" "3"
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"breakable" "npc1_body"
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}
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"10"
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{
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"name" "Freezer Soldier"
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"method" "breakable"
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"trigger" "npc2_temp1:OnEntitySpawned"
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"showtrigger" "npc2_body:OnTakeDamage"
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"multitrigger" "1"
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"timeout" "3"
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"breakable" "npc2_body"
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}
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"11"
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{
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"name" "Minigun Soldier"
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"method" "breakable"
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"trigger" "npc3_temp1:OnEntitySpawned"
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"showtrigger" "npc3_body:OnTakeDamage"
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"multitrigger" "1"
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"timeout" "3"
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"breakable" "npc3_body"
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}
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"12"
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{
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"name" "Twin Sword Soldier"
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"method" "breakable"
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"trigger" "npc4_temp1:OnEntitySpawned"
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"showtrigger" "npc4_body:OnTakeDamage"
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"multitrigger" "1"
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"timeout" "3"
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"breakable" "npc4_body"
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}
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}
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