missed ingamecheck

This commit is contained in:
jenz 2026-04-07 12:18:52 +02:00
parent 7e3ad44699
commit d12aff14ac

View File

@ -406,7 +406,7 @@ public void CheckPopulation()
{ {
iPlayers = 16; iPlayers = 16;
} }
int iFakesInTeamNeeded = iPlayers / 2; int iFakesInTeamNeeded = RoundToFloor(iPlayers / 2.5);
int iFakesNeeded = iPlayers; int iFakesNeeded = iPlayers;
iPlayers = 0; iPlayers = 0;
@ -441,7 +441,7 @@ public void CheckPopulation()
int specs = 0; int specs = 0;
for(int i = 1; i <= MaxClients; i++) for(int i = 1; i <= MaxClients; i++)
{ {
if(IsClientConnected(i) && GetClientTeam(i) <= CS_TEAM_SPECTATOR) if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) <= CS_TEAM_SPECTATOR)
{ {
specs++; specs++;
} }