Stats: move the reset function.
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@ -111,8 +111,9 @@ public void EndKillStreak(int client)
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Format(sEvent, sizeof(sEvent), "zr_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
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LogPlayerEvent(client, "triggered", sEvent);
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ResetClient(client);
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}
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ResetClient(client);
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}
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//----------------------------------------------------------------------------------------------------
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