season_xmas: update to latest version
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@ -827,10 +827,23 @@ public void OnEntitySpawned(int Entity, const char[] sClassname)
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if (g_iCollected[iOwner] < g_hCVar_MilestoneGrenade.IntValue)
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return;
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SetEntityRenderMode(Entity, RENDER_NONE);
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RequestFrame(PostNadeSpawn, EntIndexToEntRef(Entity));
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void PostNadeSpawn(int iEntRef)
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{
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int iEntity = EntRefToEntIndex(iEntRef);
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if (!IsValidEntity(iEntity))
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return;
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SetEntityRenderMode(iEntity, RENDER_NONE);
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float fNadeOrigin[3];
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GetEntPropVector(Entity, Prop_Send, "m_vecOrigin", fNadeOrigin);
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GetEntPropVector(iEntity, Prop_Send, "m_vecOrigin", fNadeOrigin);
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int iNadeProp = CreateEntityAtOrigin("prop_dynamic_override", fNadeOrigin);
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DispatchKeyFormat(iNadeProp, "targetname", "season_nade_prop_%d", g_iCounter);
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@ -870,7 +883,7 @@ public void OnEntitySpawned(int Entity, const char[] sClassname)
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}
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SpawnAndActivate(iNadeProp);
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ParentToEntity(iNadeProp, Entity);
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ParentToEntity(iNadeProp, iEntity);
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}
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//----------------------------------------------------------------------------------------------------
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