FakeClients: latest update
running on the server for a while already
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1aaadd4c75
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@ -214,6 +214,7 @@ public Action Command_DebugFakes(int client, int argc)
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{
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{
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int iFakes = 0;
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int iFakes = 0;
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int iFakesInTeam = 0;
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int iFakesInTeam = 0;
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int iPlayers = GetClientCount(false);
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for(int i = 1; i <= MaxClients; i++)
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for(int i = 1; i <= MaxClients; i++)
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{
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{
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@ -222,9 +223,14 @@ public Action Command_DebugFakes(int client, int argc)
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if (g_bFakePopulation[i] && GetClientTeam(i) > 0)
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if (g_bFakePopulation[i] && GetClientTeam(i) > 0)
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iFakesInTeam++;
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iFakesInTeam++;
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if(IsClientConnected(i) && IsFakeClient(i))
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iPlayers--;
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}
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}
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ReplyToCommand(client, "[SM] There are currently %d Fake-Clients, from which %d are in Spectate.", iFakes, iFakes - iFakesInTeam);
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ReplyToCommand(client, "[SM] There are currently %d Fake-Clients, from which %d are in Spectate.", iFakes, iFakes - iFakesInTeam);
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ReplyToCommand(client, "[SM] Server Population at the end of the previous Map: %d.", g_iPopulation);
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ReplyToCommand(client, "[SM] Current Server Population: %d. Difference: %d.", iPlayers, iPlayers - g_iPopulation);
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return Plugin_Handled;
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return Plugin_Handled;
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}
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}
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