SetCollisionGroup: Initial Commit

This commit is contained in:
Pan32 2020-10-02 05:48:02 +01:00
parent 4d7a42b188
commit c7a72886fa
4 changed files with 545 additions and 0 deletions

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"Games"
{
"cstrike"
{
"Signatures"
{
"SetCollisionGroup"
{
"library" "server"
"linux" "@_ZN11CBaseEntity17SetCollisionGroupEi"
}
}
}
}

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#define PLUGIN_NAME "SetCollisionGroup Interface"
#define PLUGIN_AUTHOR "Pan32 (Thanks organ-harvester)"
#define PLUGIN_DESCRIPTION "Properly sets the collision group of a player by using the source SDK"
#define PLUGIN_VERSION "1.0"
#define PLUGIN_URL "unloze.gay"
#include <sourcemod>
#include <sdktools>
#pragma semicolon 1
//https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/const.h#L397
#define MAX_GROUP_VALUE 20
Handle g_hSetCollisionGroupCall = INVALID_HANDLE;
public Plugin:myinfo =
{
name = PLUGIN_NAME,
author = PLUGIN_AUTHOR,
description = PLUGIN_DESCRIPTION,
version = PLUGIN_VERSION,
url = PLUGIN_URL
};
public OnPluginStart()
{
Handle temp = LoadGameConfigFile("SetCollisionGroup.games");
if(temp == INVALID_HANDLE)
{
SetFailState("Gamedata file SetCollisionGroup.games.txt not found or invalid.");
}
//https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/baseentity_shared.cpp#L2493
StartPrepSDKCall(SDKCall_Entity);
if(!PrepSDKCall_SetFromConf(temp, SDKConf_Signature, "SetCollisionGroup"))
{
SetFailState("Function signature for CBaseEntity::SetCollisionGroup not found or invalid.");
}
PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain);
g_hSetCollisionGroupCall = EndPrepSDKCall();
if(g_hSetCollisionGroupCall == INVALID_HANDLE)
{
SetFailState("Failed to create a SDKCall for CBaseEntity::SetCollisionGroup.");
}
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
CreateNative("SetCollisionGroup", Native_SetCollisionGroup);
RegPluginLibrary("SetCollisionGroup");
return APLRes_Success;
}
public void SetCollisionGroup(int entity, int group)
{
SDKCall(g_hSetCollisionGroupCall, entity, group);
}
public int Native_SetCollisionGroup(Handle hPlugin, int numParams)
{
int entity = GetNativeCell(1);
int group = GetNativeCell(2);
//Check if valid entity (sanity check)
//https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/const.h#L397
if (IsValidEntity(entity) && (group < MAX_GROUP_VALUE))
{
SetCollisionGroup(entity, group);
}
}

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#if defined _SetCollisionGroup_included
#endinput
#endif
#define _SetCollisionGroup_included
//https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/const.h#L397
/*enum COLLISION_GROUP
{
COLLISION_GROUP_NONE = 0,
COLLISION_GROUP_DEBRIS, // Collides with nothing but world and static stuff
COLLISION_GROUP_DEBRIS_TRIGGER, // Same as debris, but hits triggers
COLLISION_GROUP_INTERACTIVE_DEBRIS, // Collides with everything except other interactive debris or debris
COLLISION_GROUP_INTERACTIVE, // Collides with everything except interactive debris or debris
COLLISION_GROUP_PLAYER,
COLLISION_GROUP_BREAKABLE_GLASS,
COLLISION_GROUP_VEHICLE,
COLLISION_GROUP_PLAYER_MOVEMENT, // For HL2, same as Collision_Group_Player, for
// TF2, this filters out other players and CBaseObjects
COLLISION_GROUP_NPC, // Generic NPC group
COLLISION_GROUP_IN_VEHICLE, // for any entity inside a vehicle
COLLISION_GROUP_WEAPON, // for any weapons that need collision detection
COLLISION_GROUP_VEHICLE_CLIP, // vehicle clip brush to restrict vehicle movement
COLLISION_GROUP_PROJECTILE, // Projectiles!
COLLISION_GROUP_DOOR_BLOCKER, // Blocks entities not permitted to get near moving doors
COLLISION_GROUP_PASSABLE_DOOR, // Doors that the player shouldn't collide with
COLLISION_GROUP_DISSOLVING, // Things that are dissolving are in this group
COLLISION_GROUP_PUSHAWAY, // Nonsolid on client and server, pushaway in player code
COLLISION_GROUP_NPC_ACTOR, // Used so NPCs in scripts ignore the player.
COLLISION_GROUP_NPC_SCRIPTED, // USed for NPCs in scripts that should not collide with each other
}*/
/**
* Sets a entity collision group
*
* @param entity The entity index.
* @param group The group index.
*
* no return
*/
native void SetCollisionGroup(int entity, int group);
public SharedPlugin __pl_PlayerManager =
{
name = "SetCollisionGroup",
file = "SetCollisionGroup.smx",
#if defined REQUIRE_PLUGIN
required = 1
#else
required = 0
#endif
};
#if !defined REQUIRE_PLUGIN
public void __pl_PlayerManager_SetNTVOptional()
{
MarkNativeAsOptional("SetCollisionGroup");
}
#endif

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/**
* This is a very crude edit of https://forums.alliedmods.net/showthread.php?t=91617 Noblock plugin, only just editing the BlockEntity() and UnblockEntity() functions to use the forward.
* They are also harcoded values, as I havent implemented the COLLISION enum yet.
*/
#pragma semicolon 1
#include <sourcemod>
#include <sdkhooks>
#include <SetCollisionGroup>
#define cDefault 0x01
#define cLightGreen 0x03
#define cGreen 0x04
#define cDarkGreen 0x05
#define PLUGIN_VERSION "1.5"
// Uncomment for debugging
// #define DEBUG 1
public Plugin:myinfo =
{
name = "NoBlock",
author = "Otstrel.ru Team",
description = "Removes player collisions.",
version = PLUGIN_VERSION,
url = "http://otstrel.ru"
};
// ===========================================================================
// GLOBALS
// ===========================================================================
//new g_offsCollisionGroup;
new bool:g_enabled;
new bool:g_enabled_nades;
new bool:g_enabled_hostages;
new bool:g_noblock_allow_block;
new Float:g_noblock_allow_block_time;
new Handle:sm_noblock;
new Handle:sm_noblock_nades;
new Handle:sm_noblock_hostages;
new Handle:sm_noblock_allow_block;
new Handle:sm_noblock_allow_block_time;
new Handle:g_hTimer[MAXPLAYERS+1];
new Handle:sm_noblock_blockafterspawn_time;
new Float:g_blockTime;
// ===========================================================================
// LOAD & UNLOAD
// ===========================================================================
public OnPluginStart()
{
#if defined DEBUG
LogError("[DEBUG] Plugin started.");
#endif
new Handle:Cvar_Version = CreateConVar("sm_noblock_version", PLUGIN_VERSION, "NoBlock Version", FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
/* Just to make sure they it updates the convar version if they just had the plugin reload on map change */
SetConVarString(Cvar_Version, PLUGIN_VERSION);
// g_offsCollisionGroup = FindSendPropOffs("CBaseEntity", "m_CollisionGroup");
// if (g_offsCollisionGroup == -1)
// {
// SetFailState("[NoBlock] Failed to get offset for CBaseEntity::m_CollisionGroup.");
// }
sm_noblock = CreateConVar("sm_noblock", "1", "Removes player vs. player collisions");
g_enabled = GetConVarBool(sm_noblock);
HookConVarChange(sm_noblock, OnConVarChange);
sm_noblock_nades = CreateConVar("sm_noblock_nades", "1", "Removes player vs. nade collisions");
g_enabled_nades = GetConVarBool(sm_noblock_nades);
HookConVarChange(sm_noblock_nades, OnConVarChange);
sm_noblock_hostages = CreateConVar("sm_noblock_hostages", "0", "Removes player vs. hostage collisions");
g_enabled_hostages = GetConVarBool(sm_noblock_hostages);
HookConVarChange(sm_noblock_hostages, OnConVarChange);
sm_noblock_allow_block = CreateConVar("sm_noblock_allow_block", "1.0", "Allow players to use say !block", _, true, 0.0, true, 1.0);
g_noblock_allow_block = GetConVarBool(sm_noblock_allow_block);
HookConVarChange(sm_noblock_allow_block, OnConVarChange);
sm_noblock_allow_block_time = CreateConVar("sm_noblock_allow_block_time", "20.0", "Time limit to say !block command", _, true, 0.0, true, 600.0);
g_noblock_allow_block_time = GetConVarFloat(sm_noblock_allow_block_time);
HookConVarChange(sm_noblock_allow_block_time, OnConVarChange);
sm_noblock_blockafterspawn_time = CreateConVar("sm_noblock_blockafterspawn_time", "0.0", "Disable blocking only for that time from spawn.", _, true, 0.0, true, 600.0);
g_blockTime = GetConVarFloat(sm_noblock_blockafterspawn_time);
HookConVarChange(sm_noblock_blockafterspawn_time, OnConVarChange);
if ( g_enabled ) {
StartHook();
}
RegConsoleCmd("say", Command_Say);
RegConsoleCmd("say_team", Command_Say);
}
// ===========================================================================
// EVENTS
// ===========================================================================
public OnConVarChange(Handle:hCvar, const String:oldValue[], const String:newValue[])
{
#if defined DEBUG
LogError("[DEBUG] Cvar changed.");
#endif
if ( hCvar == sm_noblock ) {
g_enabled = GetConVarBool(sm_noblock);
if ( g_enabled ) {
UnblockClientAll();
if ( sm_noblock_hostages ) {
UnblockHostages();
}
StartHook();
} else {
StopHook();
BlockClientAll();
if ( sm_noblock_hostages ) {
BlockHostages();
}
}
return;
}
if ( hCvar == sm_noblock_nades ) {
g_enabled_nades = GetConVarBool(sm_noblock_nades);
return;
}
if ( hCvar == sm_noblock_hostages ) {
g_enabled_hostages = GetConVarBool(sm_noblock_hostages);
if ( g_enabled ) {
if ( g_enabled_hostages ) {
UnblockHostages();
HookEvent("round_start", OnRoundStart, EventHookMode_Post);
} else {
UnhookEvent("round_start", OnRoundStart, EventHookMode_Post);
BlockHostages();
}
}
return;
}
if ( hCvar == sm_noblock_blockafterspawn_time ) {
g_blockTime = GetConVarFloat(sm_noblock_blockafterspawn_time);
return;
}
if ( hCvar == sm_noblock_allow_block ) {
g_noblock_allow_block = GetConVarBool(sm_noblock_allow_block);
return;
}
if ( hCvar == sm_noblock_allow_block_time ) {
g_noblock_allow_block_time = GetConVarFloat(sm_noblock_allow_block_time);
return;
}
}
public OnSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
#if defined DEBUG
LogError("[DEBUG] Player spawned.");
#endif
new userid = GetEventInt(event, "userid");
new client = GetClientOfUserId(userid);
#if defined DEBUG
LogError("[DEBUG] ... player %i.", client);
#endif
if ( g_hTimer[client] != INVALID_HANDLE )
{
CloseHandle(g_hTimer[client]);
g_hTimer[client] = INVALID_HANDLE;
PrintToChat(client, "%c[NoBlock] %cBlocking has been Disabled because of respawn", cLightGreen, cDefault);
}
UnblockEntity(client);
if ( g_blockTime )
{
CreateTimer(g_blockTime, Timer_PlayerBlock, client);
}
}
//Enable NoBlock on hostages on roundstart
public OnRoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
#if defined DEBUG
LogError("[DEBUG] Round started.");
#endif
UnblockHostages();
}
public Action:Command_Say(client, args)
{
#if defined DEBUG
LogError("[DEBUG] Player %i sayd something.", client);
#endif
if ( !g_enabled || !client || !g_noblock_allow_block )
{
return Plugin_Continue;
}
decl String:text[192], String:command[64];
new startidx = 0;
if (GetCmdArgString(text, sizeof(text)) < 1)
{
return Plugin_Continue;
}
if (text[strlen(text)-1] == '"')
{
text[strlen(text)-1] = '\0';
startidx = 1;
}
if (strcmp(command, "say2", false) == 0)
{
startidx += 4;
}
if ( (strcmp(text[startidx], "!block", false) == 0) && !g_blockTime )
{
if ( g_hTimer[client] != INVALID_HANDLE )
{
CloseHandle(g_hTimer[client]);
g_hTimer[client] = INVALID_HANDLE;
PrintToChat(client, "%c[NoBlock] %cBlocking has been Disabled by the client", cLightGreen, cDefault);
UnblockEntity(client);
return Plugin_Continue;
}
g_hTimer[client] = CreateTimer(g_noblock_allow_block_time, Timer_PlayerUnblock, client);
PrintToChat(client, "%c[NoBlock] %cBlocking has been Enabled for %.0f seconds", cLightGreen, cDefault, g_noblock_allow_block_time);
BlockEntity(client);
}
return Plugin_Continue;
}
//Player Blocking Expires
public Action:Timer_PlayerUnblock(Handle:timer, any:client)
{
#if defined DEBUG
LogError("[DEBUG] Timer unblocks client %i.", client);
#endif
//Disable Blocking on the Client
g_hTimer[client] = INVALID_HANDLE;
if ( !g_enabled || !client || !IsClientInGame(client) || !IsPlayerAlive(client) )
{
return Plugin_Continue;
}
PrintToChat(client, "%c[NoBlock] %cBlocking is now Disabled", cLightGreen, cDefault);
UnblockEntity(client);
return Plugin_Continue;
}
public Action:Timer_PlayerBlock(Handle:timer, any:client)
{
//Enable Blocking on the Client
if ( !g_enabled || !client || !IsClientInGame(client) || !IsPlayerAlive(client) )
{
return Plugin_Continue;
}
BlockEntity(client);
return Plugin_Continue;
}
public OnEntityCreated(entity, const String:classname[])
{
if ( g_enabled_nades )
{
//Enable NoBlock on Nades
if (StrEqual(classname, "hegrenade_projectile")) {
UnblockEntity(entity);
} else if (StrEqual(classname, "flashbang_projectile")) {
UnblockEntity(entity);
} else if (StrEqual(classname, "smokegrenade_projectile")) {
UnblockEntity(entity);
}
}
}
// ===========================================================================
// HELPERS
// ===========================================================================
StartHook() {
HookEvent("player_spawn", OnSpawn, EventHookMode_Post);
if ( g_enabled_hostages ) {
HookEvent("round_start", OnRoundStart, EventHookMode_Post);
}
}
StopHook() {
UnhookEvent("player_spawn", OnSpawn, EventHookMode_Post);
if ( g_enabled_hostages ) {
UnhookEvent("round_start", OnRoundStart, EventHookMode_Post);
}
}
UnblockHostages() {
new String:sClassName[32];
new iMaxEntities = GetMaxEntities();
/* Apparently the clients are always at the start of the entity list,
so we can skip them in hopes of reducing roundstart lag */
for ( new iEntity = MaxClients + 1; iEntity < iMaxEntities; iEntity++ )
{
if ( !IsValidEntity(iEntity) || !IsValidEdict(iEntity) ) {
continue;
}
GetEdictClassname(iEntity, sClassName, sizeof(sClassName));
if ( StrEqual("hostage_entity", sClassName) ) {
UnblockEntity(iEntity);
}
}
}
BlockHostages() {
new String:sClassName[32];
new iMaxEntities = GetMaxEntities();
/* Apparently the clients are always at the start of the entity list,
so we can skip them in hopes of reducing roundstart lag */
for ( new iEntity = MaxClients + 1; iEntity < iMaxEntities; iEntity++ )
{
if ( !IsValidEntity(iEntity) || !IsValidEdict(iEntity) ) {
continue;
}
GetEdictClassname(iEntity, sClassName, sizeof(sClassName));
if ( StrEqual("hostage_entity", sClassName) ) {
BlockEntity(iEntity);
}
}
}
BlockEntity(client)
{
#if defined DEBUG
LogError("[DEBUG] BLOCK client %i.", client);
#endif
SetCollisionGroup(client, 5);
}
UnblockEntity(client)
{
#if defined DEBUG
LogError("[DEBUG] UNBLOCK client %i.", client);
#endif
SetCollisionGroup(client, 2);
}
BlockClientAll()
{
#if defined DEBUG
LogError("[DEBUG] Block all.");
#endif
for (new i = 1; i <= MaxClients; i++)
{
if ( IsClientInGame(i) && IsPlayerAlive(i) )
{
BlockEntity(i);
}
}
}
UnblockClientAll()
{
#if defined DEBUG
LogError("[DEBUG] Unblock all.");
#endif
for (new i = 1; i <= MaxClients; i++)
{
if ( IsClientInGame(i) && IsPlayerAlive(i) )
{
UnblockEntity(i);
}
}
}