TeamManager: ClientInGame --> PostAdminCheck
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@ -17,12 +17,14 @@ bool g_bRoundEnded = false;
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bool g_bZombieSpawned = false;
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int g_TeamChangeQueue[MAXPLAYERS + 1] = { -1, ... };
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int g_iClientsInGame;
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public Plugin myinfo =
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{
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name = "TeamManager",
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author = "BotoX",
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author = "BotoX + Dogan",
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description = "",
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version = "1.0",
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version = "2.0",
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url = "https://github.com/CSSZombieEscape/sm-plugins/tree/master/TeamManager"
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};
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@ -46,6 +48,7 @@ public void OnMapStart()
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{
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g_iWarmup = 0;
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g_iMaxWarmup = 0;
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g_iClientsInGame = 0;
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g_bWarmup = false;
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g_bRoundEnded = false;
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g_bZombieSpawned = false;
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@ -78,14 +81,13 @@ public Action OnWarmupTimer(Handle timer)
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if(g_CVar_sm_warmupratio.FloatValue > 0.0)
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{
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int ClientsConnected = GetClientCount(false);
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int ClientsInGame = GetClientCount(true);
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int ClientsNeeded = RoundToCeil(float(ClientsConnected) * g_CVar_sm_warmupratio.FloatValue);
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ClientsNeeded = ClientsNeeded > MIN_PLAYERS ? ClientsNeeded : MIN_PLAYERS;
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if(ClientsInGame < ClientsNeeded)
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if(g_iClientsInGame < ClientsNeeded)
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{
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g_iMaxWarmup++;
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PrintCenterTextAll("Warmup: Waiting for %d more players to join or %d seconds.", ClientsNeeded - ClientsInGame, g_CVar_sm_warmupmaxtime.IntValue - g_iMaxWarmup);
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PrintCenterTextAll("Warmup: Waiting for %d more players to join or %d seconds.", ClientsNeeded - g_iClientsInGame, g_CVar_sm_warmupmaxtime.IntValue - g_iMaxWarmup);
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return Plugin_Continue;
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}
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else
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@ -104,6 +106,14 @@ public void OnClientDisconnect(int client)
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g_TeamChangeQueue[client] = -1;
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}
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public void OnClientPostAdminCheck(int client)
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{
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if(IsFakeClient(client) || IsClientSourceTV(client) || !g_bWarmup)
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return;
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else
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g_iClientsInGame++;
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}
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public Action OnJoinTeamCommand(int client, const char[] command, int argc)
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{
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if(client < 1 || client >= MaxClients || !IsClientInGame(client))
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