PropSpawner: Fixed the notify list hud changing position depending on how many lines it has, and moved it up a little bit too

This commit was merged in pull request #5.
This commit is contained in:
Irineu
2026-09-22 12:24:34 +02:00
committed by jenz
parent 1b3860f7f6
commit c6b1c74135
+1 -1
View File
@@ -792,7 +792,7 @@ void DisplayNotifyList()
StrCat(text, sizeof(text), "\n");
}
SetHudTextParams(0.8, -1.0, g_cvNotifyTimer.FloatValue, 255, 255, 255, 255, 0, 0.0, 0.0, 0.0);
SetHudTextParams(0.8, 0.2, g_cvNotifyTimer.FloatValue, 255, 255, 255, 255, 0, 0.0, 0.0, 0.0);
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i))