PlayerRankings: Update rotating code, less prone to errors?
Less global ints is gud yes?
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ce3804b3d5
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@ -1,9 +1,9 @@
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#include <hlstatsx_loghelper>
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#include <zombiereloaded>
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#include <clientprefs>
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#include <multicolors>
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#include <sourcemod>
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#include <sdktools>
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#include <hlstatsx_loghelper>
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#define SPECMODE_NONE 0
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#define SPECMODE_FIRSTPERSON 4
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@ -28,10 +28,6 @@ ConVar g_hCVar_ProtectionMinimal2;
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ConVar g_hCVar_ProtectionMinimal3;
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/* INTERGERS */
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int g_iCrownEntity = INVALID_ENT_REFERENCE;
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int g_iCrownParent = INVALID_ENT_REFERENCE;
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int g_iSkullEntity = INVALID_ENT_REFERENCE;
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int g_iSkullParent = INVALID_ENT_REFERENCE;
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int g_iDialogLevel = 100000;
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int g_iPlayerWinner[6];
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@ -82,7 +78,6 @@ public void OnPluginStart()
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CreateTimer(0.1, UpdateScoreboard, INVALID_HANDLE, TIMER_REPEAT);
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CreateTimer(0.1, UpdateDialog, INVALID_HANDLE, TIMER_REPEAT);
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CreateTimer(0.1, UpdateCrowns, INVALID_HANDLE, TIMER_REPEAT);
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RegConsoleCmd("sm_togglecrown", OnToggleCrown);
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RegConsoleCmd("sm_toggleskull", OnToggleCrown);
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@ -93,7 +88,6 @@ public void OnPluginStart()
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HookEvent("round_end", OnRoundEnding);
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HookEvent("player_hurt", OnClientHurt);
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HookEvent("player_spawn", OnClientSpawn);
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HookEvent("player_death", OnClientDeath);
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SetCookieMenuItem(MenuHandler_CookieMenu, 0, "Player Rankings");
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}
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@ -383,34 +377,6 @@ public Action UpdateDialog(Handle timer)
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g_iDialogLevel--;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action UpdateCrowns(Handle timer)
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{
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if (g_bEngineCSGO)
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return;
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if (IsValidEntity(g_iCrownEntity) && IsValidEntity(g_iCrownParent) && IsClientInGame(g_iCrownParent))
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{
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float fAngles[3];
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GetClientAbsAngles(g_iCrownParent, fAngles);
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fAngles[0] += 8.0;
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fAngles[2] += 5.5;
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TeleportEntity(g_iCrownEntity, NULL_VECTOR, fAngles, NULL_VECTOR);
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}
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if (IsValidEntity(g_iSkullEntity) && IsValidEntity(g_iSkullParent) && IsClientInGame(g_iSkullParent))
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{
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float fAngles[3];
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GetClientAbsAngles(g_iSkullParent, fAngles);
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TeleportEntity(g_iSkullEntity, NULL_VECTOR, fAngles, NULL_VECTOR);
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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@ -623,15 +589,10 @@ public void OnClientSpawn(Event hEvent, const char[] sEvent, bool bDontBroadcast
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int steamAccountID = GetSteamAccountID(client);
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if (g_iPlayerWinner[0] == steamAccountID)
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{
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CreateTimer(7.0, OnClientSpawnPostCrown, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
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KillCrown();
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}
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else if (g_iPlayerWinner[3] == steamAccountID)
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{
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CreateTimer(7.0, OnClientSpawnPostSkull, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
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KillSkull();
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}
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}
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}
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@ -644,10 +605,9 @@ public Action OnClientSpawnPostCrown(Handle timer, int serial)
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if((client = GetClientFromSerial(serial)) == -1)
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return;
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if (!IsClientInGame(client) || IsFakeClient(client) || !IsPlayerAlive(client))
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if (!IsClientInGame(client) || !IsPlayerAlive(client))
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return;
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KillCrown();
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SpawnCrown(client);
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}
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@ -660,30 +620,12 @@ public Action OnClientSpawnPostSkull(Handle timer, int serial)
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if((client = GetClientFromSerial(serial)) == -1)
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return;
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if (!IsClientInGame(client) || IsFakeClient(client) || !IsPlayerAlive(client))
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if (!IsClientInGame(client) || !IsPlayerAlive(client))
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return;
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KillSkull();
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SpawnSkull(client);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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if (!IsPlayerAlive(client))
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{
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if (g_iCrownParent == client)
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KillCrown();
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if (g_iSkullParent == client)
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KillSkull();
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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@ -723,8 +665,12 @@ void SpawnCrown(int client)
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SetVariantString("!activator");
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AcceptEntityInput(entity, "SetParent", client);
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g_iCrownEntity = entity;
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g_iCrownParent = client;
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DataPack data = new DataPack();
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data.WriteCell(entity);
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data.WriteCell(client);
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data.Reset();
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CreateTimer(0.1, OnCrownUpdate, data, TIMER_REPEAT);
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}
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//----------------------------------------------------------------------------------------------------
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@ -753,6 +699,8 @@ void SpawnSkull(int client)
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TeleportEntity(entity, fVector, fAngles, NULL_VECTOR);
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fVector[2] += 110.0;
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float fDirection[3];
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fDirection[0] = 0.0;
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fDirection[1] = 0.0;
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@ -764,31 +712,62 @@ void SpawnSkull(int client)
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SetVariantString("!activator");
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AcceptEntityInput(entity, "SetParent", client);
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g_iSkullEntity = entity;
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g_iSkullParent = client;
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DataPack data = new DataPack();
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data.WriteCell(entity);
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data.WriteCell(client);
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data.Reset();
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CreateTimer(0.1, OnSkullUpdate, data, TIMER_REPEAT);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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void KillCrown()
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public Action OnCrownUpdate(Handle timer, DataPack data)
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{
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if ((IsValidEntity(g_iCrownEntity) && AcceptEntityInput(g_iCrownEntity, "Kill")) || g_iCrownEntity != INVALID_ENT_REFERENCE)
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int entity = data.ReadCell();
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int client = data.ReadCell();
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data.Reset();
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if (!IsValidEntity(entity) || !IsClientInGame(client) || !IsPlayerAlive(client))
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{
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g_iCrownEntity = INVALID_ENT_REFERENCE;
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g_iCrownParent = INVALID_ENT_REFERENCE;
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AcceptEntityInput(entity, "Kill");
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return Plugin_Stop;
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}
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else
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{
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float fAngles[3];
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GetClientAbsAngles(client, fAngles);
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fAngles[0] += 8.0;
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fAngles[2] += 5.5;
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TeleportEntity(entity, NULL_VECTOR, fAngles, NULL_VECTOR);
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return Plugin_Continue;
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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void KillSkull()
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public Action OnSkullUpdate(Handle timer, DataPack data)
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{
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if ((IsValidEntity(g_iSkullEntity) && AcceptEntityInput(g_iSkullEntity, "Kill")) || g_iSkullEntity != INVALID_ENT_REFERENCE)
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int entity = data.ReadCell();
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int client = data.ReadCell();
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data.Reset();
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if (!IsValidEntity(entity) || !IsClientInGame(client) || !IsPlayerAlive(client))
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{
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g_iSkullEntity = INVALID_ENT_REFERENCE;
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g_iSkullParent = INVALID_ENT_REFERENCE;
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AcceptEntityInput(entity, "Kill");
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return Plugin_Stop;
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}
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else
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{
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float fAngles[3];
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GetClientAbsAngles(client, fAngles);
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TeleportEntity(entity, NULL_VECTOR, fAngles, NULL_VECTOR);
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return Plugin_Continue;
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}
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}
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