Update LagCompensation to 1.0.4
This commit is contained in:
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9d5e2707ec
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c4ecc7f2df
@ -110,6 +110,12 @@
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"linux" "8"
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"windows" "8"
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}
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"CGameRules::EndGameFrame"
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{
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"linux" "49"
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"windows" "48"
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}
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}
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}
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@ -167,10 +173,6 @@
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"signature" "::UTIL_Remove"
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"return" "void"
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"callconv" "cdecl"
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"windows"
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{
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"callconv" "fastcall"
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}
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"arguments"
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{
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"oldObj"
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@ -178,6 +180,10 @@
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"type" "objectptr"
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}
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}
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"windows"
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{
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"callconv" "fastcall"
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}
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}
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"CCSGameRules__RestartRound"
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@ -232,6 +238,12 @@
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"linux" "8"
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"windows" "8"
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}
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"CGameRules::EndGameFrame"
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{
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"linux" "48"
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"windows" "47"
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}
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}
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}
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}
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@ -5,7 +5,7 @@
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#include <dhooks>
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#include <clientprefs>
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#define PLUGIN_VERSION "1.0.1"
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#define PLUGIN_VERSION "1.0.4"
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#define SetBit(%1,%2) ((%1)[(%2) >> 5] |= (1 << ((%2) & 31)))
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#define ClearBit(%1,%2) ((%1)[(%2) >> 5] &= ~(1 << ((%2) & 31)))
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@ -19,12 +19,13 @@ public Plugin myinfo =
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name = "LagCompensation",
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author = "BotoX",
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description = "",
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version = "1.0",
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version = PLUGIN_VERSION,
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url = ""
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};
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bool g_bLateLoad = false;
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bool g_bHasPhysHooks = true;
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bool g_bHasOnEntitySpawned = false;
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// Don't change this.
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#define MAX_EDICTS 2048
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@ -85,6 +86,8 @@ enum struct LagRecord
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float vecAbsOrigin[3];
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float angRotation[3];
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float angAbsRotation[3];
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float vecMins[3];
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float vecMaxs[3];
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float flSimulationTime;
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float rgflCoordinateFrame[COORDINATE_FRAME_SIZE];
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}
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@ -100,7 +103,6 @@ enum struct EntityLagData
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int iNotMoving;
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bool bRestore;
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bool bLateKill;
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LagRecord RestoreData;
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}
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LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
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@ -108,18 +110,26 @@ EntityLagData g_aEntityLagData[MAX_ENTITIES];
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int g_iNumEntities = 0;
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bool g_bCleaningUp = true;
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bool g_bHasOnEntitySpawned = false;
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// Cache
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int g_iGameTick;
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float g_fTickInterval;
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int g_aLerpTicks[MAXPLAYERS + 1];
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// SDKCall
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Handle g_hCalcAbsolutePosition;
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Handle g_hMarkPartitionHandleDirty;
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// DHooks Detour
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Handle g_hUTIL_Remove;
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Handle g_hRestartRound;
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Handle g_hSetTarget;
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Handle g_hSetTargetPost;
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Handle g_hFrameUpdatePostEntityThink;
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// DHooks Virtual
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Handle g_hActivate;
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Handle g_hAcceptInput;
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Handle g_hEndGameFrame;
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int g_iNetworkableOuter;
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int g_iParent;
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@ -129,12 +139,13 @@ int g_iSolidFlags;
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int g_iSolidType;
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int g_iSurroundType;
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int g_iEFlags;
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int g_iLerpTime = -1;
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int g_iVecOrigin;
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int g_iVecAbsOrigin;
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int g_iAngRotation;
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int g_iAngAbsRotation;
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int g_iVecMins;
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int g_iVecMaxs;
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int g_iSimulationTime;
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int g_iCoordinateFrame;
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@ -253,6 +264,21 @@ public void OnPluginStart()
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SetFailState("GameConfGetOffset(hGameData, \"CServerNetworkableProperty::m_pOuter\") failed!");
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}
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int offset = GameConfGetOffset(hGameData, "CGameRules::EndGameFrame");
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if(offset == -1)
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{
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delete hGameData;
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SetFailState("Failed to find CGameRules::EndGameFrame offset.");
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}
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// CGameRules::EndGameFrame
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g_hEndGameFrame = DHookCreate(offset, HookType_GameRules, ReturnType_Void, ThisPointer_Ignore, Hook_EndGameFrame);
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if(g_hEndGameFrame == INVALID_HANDLE)
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{
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delete hGameData;
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SetFailState("Failed to DHook CGameRules::EndGameFrame.");
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}
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delete hGameData;
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@ -260,23 +286,35 @@ public void OnPluginStart()
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if(!hGameData)
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SetFailState("Failed to load sdktools gamedata.");
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int offset = GameConfGetOffset(hGameData, "Activate");
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offset = GameConfGetOffset(hGameData, "Activate");
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if(offset == -1)
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{
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delete hGameData;
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SetFailState("Failed to find Activate offset");
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}
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// CPhysForce::Activate
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g_hActivate = DHookCreate(offset, HookType_Entity, ReturnType_Void, ThisPointer_CBaseEntity, Hook_CPhysForce_Activate);
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if(g_hActivate == INVALID_HANDLE)
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{
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delete hGameData;
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SetFailState("Failed to DHookCreate Activate");
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}
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offset = GameConfGetOffset(hGameData, "AcceptInput");
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if(offset == -1)
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{
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delete hGameData;
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SetFailState("Failed to find AcceptInput offset.");
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}
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// CBaseEntity::AcceptInput( const char *szInputName, CBaseEntity *pActivator, CBaseEntity *pCaller, variant_t Value, int outputID )
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g_hAcceptInput = DHookCreate(offset, HookType_Entity, ReturnType_Bool, ThisPointer_CBaseEntity, OnAcceptInput);
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g_hAcceptInput = DHookCreate(offset, HookType_Entity, ReturnType_Bool, ThisPointer_CBaseEntity, Hook_AcceptInput);
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if(g_hAcceptInput == INVALID_HANDLE)
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{
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delete hGameData;
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SetFailState("Failed to DHook AcceptInput.");
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}
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DHookAddParam(g_hAcceptInput, HookParamType_CharPtr);
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DHookAddParam(g_hAcceptInput, HookParamType_CBaseEntity);
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@ -342,8 +380,12 @@ public void OnMapStart()
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{
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bool bLate = g_bLateLoad;
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DHookGamerules(g_hEndGameFrame, true);
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g_bCleaningUp = false;
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g_fTickInterval = GetTickInterval();
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g_iParent = FindDataMapInfo(0, "m_pParent");
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g_iSpawnFlags = FindDataMapInfo(0, "m_spawnflags");
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g_iCollision = FindDataMapInfo(0, "m_Collision");
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@ -356,6 +398,8 @@ public void OnMapStart()
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g_iVecAbsOrigin = FindDataMapInfo(0, "m_vecAbsOrigin");
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g_iAngRotation = FindDataMapInfo(0, "m_angRotation");
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g_iAngAbsRotation = FindDataMapInfo(0, "m_angAbsRotation");
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g_iVecMins = FindDataMapInfo(0, "m_vecMins");
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g_iVecMaxs = FindDataMapInfo(0, "m_vecMaxs");
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g_iSimulationTime = FindDataMapInfo(0, "m_flSimulationTime");
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g_iCoordinateFrame = FindDataMapInfo(0, "m_rgflCoordinateFrame");
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@ -369,7 +413,7 @@ public void OnMapStart()
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OnClientConnected(client);
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if(AreClientCookiesCached(client))
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OnClientCookiesCached(client);
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OnClientPutInServer(client);
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OnClientSettingsChanged(client);
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}
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}
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@ -407,20 +451,11 @@ public void OnClientConnected(int client)
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public void OnClientCookiesCached(int client)
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{
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char sBuffer[16];
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GetClientCookie(client, g_hCookie_DisableLagComp, sBuffer, sizeof(sBuffer));
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if(sBuffer[0])
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g_bDisableLagComp[client] = true;
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else
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g_bDisableLagComp[client] = false;
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}
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if(!IsClientInGame(client))
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return;
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public void OnClientPutInServer(int client)
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{
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if(g_iLerpTime == -1)
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{
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g_iLerpTime = FindDataMapInfo(client, "m_fLerpTime");
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}
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float fLerpTime = GetEntPropFloat(client, Prop_Data, "m_fLerpTime");
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g_aLerpTicks[client] = RoundToNearest(fLerpTime / g_fTickInterval);
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}
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public void OnClientDisconnect(int client)
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@ -465,7 +500,7 @@ public void OnEntitySpawned(int entity, const char[] classname)
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CheckEntityForLagComp(entity, classname);
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}
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public MRESReturn OnAcceptInput(int entity, Handle hReturn, Handle hParams)
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public MRESReturn Hook_AcceptInput(int entity, Handle hReturn, Handle hParams)
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{
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if(!IsValidEntity(entity))
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return MRES_Ignored;
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@ -782,65 +817,21 @@ public MRESReturn Detour_OnFrameUpdatePostEntityThink()
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public void OnRunThinkFunctions(bool simulating)
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{
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g_iGameTick = GetGameTickCount();
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BlockTriggerTouchPlayers(g_aBlockTriggerTouchPlayers, false);
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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{
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PrintToBoth("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
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RemoveRecord(i);
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i--; continue;
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}
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if(g_aEntityLagData[i].iDeleted)
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{
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if(g_aEntityLagData[i].iDeleted + MAX_RECORDS <= GetGameTickCount())
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{
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// calls OnEntityDestroyed right away
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// which calls RemoveRecord
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// which moves the next element to our current position
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RemoveEdict(g_aEntityLagData[i].iEntity);
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i--; continue;
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}
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continue;
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}
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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continue;
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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}
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}
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public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
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{
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if(!IsPlayerAlive(client))
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if(!IsPlayerAlive(client) || IsFakeClient(client))
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return Plugin_Continue;
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int iTargetTick = tickcount - g_aLerpTicks[client];
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// -1 because the newest record in the list is one tick old
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// this is because we simulate players first
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// hence no new entity record was inserted on the current tick
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int iGameTick = GetGameTickCount() - 1;
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float fTickInterval = GetTickInterval();
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float fLerpTime = GetEntDataFloat(client, g_iLerpTime);
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// -1 lerp ticks was determined by analyzing hits visually at host_timescale 0.01 and debug_touchlinks 1
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int iLerpTicks = RoundToFloor(0.5 + (fLerpTime / fTickInterval)) - 1;
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int iTargetTick = tickcount - iLerpTicks;
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int iDelta = iGameTick - iTargetTick;
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float fCorrect = 0.0;
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fCorrect += GetClientLatency(client, NetFlow_Outgoing);
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fCorrect += iLerpTicks * fTickInterval;
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float fDeltaTime = fCorrect - iDelta * fTickInterval;
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if(FloatAbs(fDeltaTime) > 0.2)
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{
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// difference between cmd time and latency is too big > 200ms, use time correction based on latency
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iDelta = RoundToFloor(0.5 + (fCorrect / fTickInterval));
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}
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int iDelta = g_iGameTick - iTargetTick - 1;
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// The player is stupid and doesn't want lag compensation.
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// To get the original behavior back lets assume they actually have 0 latency.
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@ -853,7 +844,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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if(iDelta > MAX_RECORDS)
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iDelta = MAX_RECORDS;
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int iPlayerSimTick = iGameTick - iDelta;
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int iPlayerSimTick = g_iGameTick - iDelta;
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for(int i = 0; i < g_iNumEntities; i++)
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{
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@ -904,19 +895,28 @@ public void OnPostPlayerThinkFunctions()
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if(!g_aEntityLagData[i].bRestore)
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continue;
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
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g_aEntityLagData[i].bRestore = false;
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}
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BlockTriggerTouchPlayers(g_aBlockTriggerTouchPlayers, true);
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}
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public void OnRunThinkFunctionsPost(bool simulating)
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public MRESReturn Hook_EndGameFrame()
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{
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(g_aEntityLagData[i].iDeleted)
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{
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if(g_aEntityLagData[i].iDeleted + MAX_RECORDS <= g_iGameTick)
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{
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// calls OnEntityDestroyed right away
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// which calls RemoveRecord
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// which moves the next element to our current position
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RemoveEdict(g_aEntityLagData[i].iEntity);
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i--; continue;
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}
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if(g_aEntityLagData[i].iRecordsValid)
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{
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g_aEntityLagData[i].iRecordIndex++;
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@ -961,6 +961,8 @@ public void OnRunThinkFunctionsPost(bool simulating)
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LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
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}
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return MRES_Ignored;
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}
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@ -977,6 +979,8 @@ void RecordDataIntoRecord(int iEntity, LagRecord Record)
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GetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
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GetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
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GetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
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GetEntDataVector(iEntity, g_iVecMins, Record.vecMins);
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GetEntDataVector(iEntity, g_iVecMaxs, Record.vecMaxs);
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GetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), COORDINATE_FRAME_SIZE);
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Record.flSimulationTime = GetEntDataFloat(iEntity, g_iSimulationTime);
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}
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@ -1021,11 +1025,6 @@ bool DoesRotationInvalidateSurroundingBox(int iEntity)
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void InvalidatePhysicsRecursive(int iEntity)
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{
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// NetworkProp()->MarkPVSInformationDirty()
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int fStateFlags = GetEdictFlags(iEntity);
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fStateFlags |= FL_EDICT_DIRTY_PVS_INFORMATION;
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SetEdictFlags(iEntity, fStateFlags);
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// CollisionProp()->MarkPartitionHandleDirty();
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Address CollisionProp = GetEntityAddress(iEntity) + view_as<Address>(g_iCollision);
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SDKCall(g_hMarkPartitionHandleDirty, CollisionProp);
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@ -1045,6 +1044,8 @@ void RestoreEntityFromRecord(int iEntity, LagRecord Record)
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SetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
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SetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
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SetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
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SetEntDataVector(iEntity, g_iVecMins, Record.vecMins);
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SetEntDataVector(iEntity, g_iVecMaxs, Record.vecMaxs);
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SetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), COORDINATE_FRAME_SIZE);
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SetEntDataFloat(iEntity, g_iSimulationTime, Record.flSimulationTime);
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@ -1181,8 +1182,6 @@ void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
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obj.iNotMoving = other.iNotMoving;
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obj.bRestore = other.bRestore;
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obj.bLateKill = other.bLateKill;
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LagRecord_Copy(obj.RestoreData, other.RestoreData);
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}
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void LagRecord_Copy(LagRecord obj, const LagRecord other)
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@ -1193,6 +1192,8 @@ void LagRecord_Copy(LagRecord obj, const LagRecord other)
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obj.vecAbsOrigin[i] = other.vecAbsOrigin[i];
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obj.angRotation[i] = other.angRotation[i];
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obj.angAbsRotation[i] = other.angAbsRotation[i];
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obj.vecMins[i] = other.vecMins[i];
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obj.vecMaxs[i] = other.vecMaxs[i];
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}
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obj.flSimulationTime = other.flSimulationTime;
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