Merge branch 'master' of http://git.unloze.com/UNLOZE/sm-plugins-unloze
This commit is contained in:
		
						commit
						c42d51a586
					
				| @ -9,9 +9,6 @@ | |||||||
| /* CONVARS */ | /* CONVARS */ | ||||||
| ConVar g_hCVar_Delay; | ConVar g_hCVar_Delay; | ||||||
| 
 | 
 | ||||||
| Handle g_hTriggerTimer = INVALID_HANDLE; |  | ||||||
| Handle g_hTriggerResetTimer = INVALID_HANDLE; |  | ||||||
| 
 |  | ||||||
| /* BOOLS */ | /* BOOLS */ | ||||||
| bool g_bZMwasKnifed[MAXPLAYERS+1]; | bool g_bZMwasKnifed[MAXPLAYERS+1]; | ||||||
| //---------------------------------------------------------------------------------------------------- | //---------------------------------------------------------------------------------------------------- | ||||||
| @ -22,7 +19,7 @@ public Plugin myinfo = | |||||||
| 	name        = "UNLOZE Knife Madness", | 	name        = "UNLOZE Knife Madness", | ||||||
| 	author      = "Neon", | 	author      = "Neon", | ||||||
| 	description = "UNLOZE Knife Madness", | 	description = "UNLOZE Knife Madness", | ||||||
| 	version     = "1.0", | 	version     = "1.1", | ||||||
| 	url         = "https://steamcommunity.com/id/n3ontm" | 	url         = "https://steamcommunity.com/id/n3ontm" | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| @ -35,8 +32,6 @@ public void OnPluginStart() | |||||||
| 
 | 
 | ||||||
| 	HookEvent("player_spawn",   OnClientSpawn); | 	HookEvent("player_spawn",   OnClientSpawn); | ||||||
| 	HookEvent("player_hurt",    OnClientHurt); | 	HookEvent("player_hurt",    OnClientHurt); | ||||||
| 	HookEvent("round_start",    OnRoundStart); |  | ||||||
| 	HookEvent("round_end",      OnRoundEnd); |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| //---------------------------------------------------------------------------------------------------- | //---------------------------------------------------------------------------------------------------- | ||||||
| @ -81,182 +76,6 @@ public void OnClientHurt(Event hEvent, const char[] sEvent, bool bDontBroadcast) | |||||||
| 	pack.WriteCell(GetClientUserId(victim)); | 	pack.WriteCell(GetClientUserId(victim)); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| //---------------------------------------------------------------------------------------------------- |  | ||||||
| // Purpose: |  | ||||||
| //---------------------------------------------------------------------------------------------------- |  | ||||||
| public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast) |  | ||||||
| { |  | ||||||
| 	g_hTriggerTimer = CreateTimer(GetRandomFloat(12.0, 50.0), SpecialTrigger, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| //---------------------------------------------------------------------------------------------------- |  | ||||||
| // Purpose: |  | ||||||
| //---------------------------------------------------------------------------------------------------- |  | ||||||
| public void OnRoundEnd(Event hEvent, const char[] sEvent, bool bDontBroadcast) |  | ||||||
| { |  | ||||||
| 	if (g_hTriggerTimer != INVALID_HANDLE && CloseHandle(g_hTriggerTimer)) |  | ||||||
| 		g_hTriggerTimer = INVALID_HANDLE; |  | ||||||
| 
 |  | ||||||
| 	if (g_hTriggerResetTimer != INVALID_HANDLE && CloseHandle(g_hTriggerResetTimer)) |  | ||||||
| 		g_hTriggerResetTimer = INVALID_HANDLE; |  | ||||||
| 
 |  | ||||||
| 	ResetTriggers(); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| //---------------------------------------------------------------------------------------------------- |  | ||||||
| // Purpose: |  | ||||||
| //---------------------------------------------------------------------------------------------------- |  | ||||||
| public Action SpecialTrigger(Handle timer) |  | ||||||
| { |  | ||||||
| 	g_hTriggerTimer = CreateTimer(GetRandomFloat(15.0, 45.0), SpecialTrigger, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE); |  | ||||||
| 	EmitGameSoundToAll("Bot.Stuck1"); |  | ||||||
| 
 |  | ||||||
| 	int iRandom = GetRandomInt(0, 8); |  | ||||||
| 	if (iRandom == 0) |  | ||||||
| 	{ |  | ||||||
| 		ServerCommand("sv_gravity 300"); |  | ||||||
| 		CPrintToChatAll("{unique}[Knife Madness] {white}Low gravity activated!"); |  | ||||||
| 	} |  | ||||||
| 	else if (iRandom == 1) |  | ||||||
| 	{ |  | ||||||
| 		for (int client = 1; client <= MaxClients; client++) |  | ||||||
| 		{ |  | ||||||
| 			if (IsValidClient(client, false) && IsPlayerAlive(client)) |  | ||||||
| 				SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 3.0); |  | ||||||
| 		} |  | ||||||
| 		CPrintToChatAll("{unique}[Knife Madness] {white}Speed activated!"); |  | ||||||
| 	} |  | ||||||
| 	if (iRandom == 2) |  | ||||||
| 	{ |  | ||||||
| 		ServerCommand("sm plugins load disabled/autobhop"); |  | ||||||
| 		CPrintToChatAll("{unique}[Knife Madness] {white}Auto-Bhop activated!"); |  | ||||||
| 	} |  | ||||||
| 	if (iRandom == 3) |  | ||||||
| 	{ |  | ||||||
| 		for (int client = 1; client <= MaxClients; client++) |  | ||||||
| 		{ |  | ||||||
| 			if (IsValidClient(client, false) && IsPlayerAlive(client)) |  | ||||||
| 				SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", GetRandomFloat(0.2, 5.0)); |  | ||||||
| 		} |  | ||||||
| 		CPrintToChatAll("{unique}[Knife Madness] {white}Random speed for everyone!"); |  | ||||||
| 	} |  | ||||||
| 	if (iRandom == 4) |  | ||||||
| 	{ |  | ||||||
| 		ServerCommand("sv_friction 0.1"); |  | ||||||
| 		CPrintToChatAll("{unique}[Knife Madness] {white}Slippery ground!"); |  | ||||||
| 	} |  | ||||||
| 	if (iRandom == 5) |  | ||||||
| 	{ |  | ||||||
| 		ServerCommand("sv_accelerate -5"); |  | ||||||
| 		ServerCommand("sv_airaccelerate -1"); |  | ||||||
| 		CPrintToChatAll("{unique}[Knife Madness] {white}Inverted controls!"); |  | ||||||
| 	} |  | ||||||
| 	if (iRandom == 6) |  | ||||||
| 	{ |  | ||||||
| 		CPrintToChatAll("{unique}[Knife Madness] {white}Seems like we chillin..."); |  | ||||||
| 	} |  | ||||||
| 	if (iRandom == 7) |  | ||||||
| 	{ |  | ||||||
| 		for (int client = 1; client <= MaxClients; client++) |  | ||||||
| 		{ |  | ||||||
| 			if (!(IsValidClient(client, false) && IsPlayerAlive(client))) |  | ||||||
| 				continue; |  | ||||||
| 
 |  | ||||||
| 			for(int j = 0; j < 5; j++) |  | ||||||
| 			{ |  | ||||||
| 				int w = -1; |  | ||||||
| 
 |  | ||||||
| 				while ((w = GetPlayerWeaponSlot(client, j)) != -1) |  | ||||||
| 				{ |  | ||||||
| 					if(IsValidEntity(w) && IsValidEdict(w)) |  | ||||||
| 					{ |  | ||||||
| 						RemovePlayerItem(client, w); |  | ||||||
| 						AcceptEntityInput(w, "Kill"); |  | ||||||
| 					} |  | ||||||
| 				} |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 		CPrintToChatAll("{unique}[Knife Madness] {white}Time for a break..."); |  | ||||||
| 	} |  | ||||||
| 	if (iRandom == 8) |  | ||||||
| 	{ |  | ||||||
| 		iRandom = GetRandomInt(0, 1); |  | ||||||
| 
 |  | ||||||
| 		if (iRandom == 0) |  | ||||||
| 			CPrintToChatAll("{unique}[Knife Madness] {white}Zombies lost their knives..."); |  | ||||||
| 		else if (iRandom == 1) |  | ||||||
| 			CPrintToChatAll("{unique}[Knife Madness] {white}Humans lost their knives..."); |  | ||||||
| 
 |  | ||||||
| 		for (int client = 1; client <= MaxClients; client++) |  | ||||||
| 		{ |  | ||||||
| 			if (!(IsValidClient(client, false) && IsPlayerAlive(client))) |  | ||||||
| 				continue; |  | ||||||
| 
 |  | ||||||
| 			if (iRandom == 0) |  | ||||||
| 			{ |  | ||||||
| 				if (ZR_IsClientHuman(client)) |  | ||||||
| 					continue; |  | ||||||
| 			} |  | ||||||
| 			else if (iRandom == 1) |  | ||||||
| 			{ |  | ||||||
| 				if (ZR_IsClientZombie(client)) |  | ||||||
| 					continue; |  | ||||||
| 			} |  | ||||||
| 
 |  | ||||||
| 			for(int j = 0; j < 5; j++) |  | ||||||
| 			{ |  | ||||||
| 				int w = -1; |  | ||||||
| 
 |  | ||||||
| 				while ((w = GetPlayerWeaponSlot(client, j)) != -1) |  | ||||||
| 				{ |  | ||||||
| 					if(IsValidEntity(w) && IsValidEdict(w)) |  | ||||||
| 					{ |  | ||||||
| 						RemovePlayerItem(client, w); |  | ||||||
| 						AcceptEntityInput(w, "Kill"); |  | ||||||
| 					} |  | ||||||
| 				} |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	g_hTriggerResetTimer = CreateTimer(10.0, ResetTriggerTimer, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| //---------------------------------------------------------------------------------------------------- |  | ||||||
| // Purpose: |  | ||||||
| //---------------------------------------------------------------------------------------------------- |  | ||||||
| public Action ResetTriggerTimer(Handle timer) |  | ||||||
| { |  | ||||||
| 	g_hTriggerResetTimer = INVALID_HANDLE; |  | ||||||
| 	EmitGameSoundToAll("Bot.Stuck2"); |  | ||||||
| 
 |  | ||||||
| 	ResetTriggers(); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| //---------------------------------------------------------------------------------------------------- |  | ||||||
| // Purpose: |  | ||||||
| //---------------------------------------------------------------------------------------------------- |  | ||||||
| public void ResetTriggers() |  | ||||||
| { |  | ||||||
| 	for (int client = 1; client <= MaxClients; client++) |  | ||||||
| 	{ |  | ||||||
| 		if (IsValidClient(client, false) && IsPlayerAlive(client)) |  | ||||||
| 		{ |  | ||||||
| 			SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0); |  | ||||||
| 
 |  | ||||||
| 			int w = -1; |  | ||||||
| 			w = GetPlayerWeaponSlot(client, 2); |  | ||||||
| 			if(!(IsValidEntity(w) && IsValidEdict(w))) |  | ||||||
| 				GivePlayerItem(client, "weapon_knife"); |  | ||||||
| 		} |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	ServerCommand("sm plugins unload disabled/autobhop"); |  | ||||||
| 	ServerCommand("sv_accelerate 5"); |  | ||||||
| 	ServerCommand("sv_airaccelerate 10"); |  | ||||||
| 	ServerCommand("sv_friction 4"); |  | ||||||
| 	ServerCommand("sv_gravity 800"); |  | ||||||
| } |  | ||||||
| 
 | 
 | ||||||
| //---------------------------------------------------------------------------------------------------- | //---------------------------------------------------------------------------------------------------- | ||||||
| // Purpose: | // Purpose: | ||||||
|  | |||||||
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